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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp137 const uint32_t numRTs, in getShadersAndLayout() argument
188 if (numRTs == 0) in getShadersAndLayout()
198 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
199 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
202 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
203 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
206 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
207 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp137 const uint32_t numRTs, in getShadersAndLayout() argument
188 if (numRTs == 0) in getShadersAndLayout()
198 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
199 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
202 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
203 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
206 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
207 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/www/firefox-esr/firefox-91.8.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp137 const uint32_t numRTs, in getShadersAndLayout() argument
188 if (numRTs == 0) in getShadersAndLayout()
198 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
199 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
202 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
203 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
206 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
207 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp137 const uint32_t numRTs, in getShadersAndLayout() argument
188 if (numRTs == 0) in getShadersAndLayout()
198 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
199 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
202 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
203 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
206 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
207 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/www/firefox/firefox-99.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp137 const uint32_t numRTs, in getShadersAndLayout() argument
188 if (numRTs == 0) in getShadersAndLayout()
198 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
199 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
202 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
203 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
206 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
207 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp137 const uint32_t numRTs, in getShadersAndLayout() argument
188 if (numRTs == 0) in getShadersAndLayout()
198 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
199 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
202 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
203 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
206 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
207 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp149 const uint32_t numRTs, in getShadersAndLayout() argument
197 if (numRTs == 0) in getShadersAndLayout()
207 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
208 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
211 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
212 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
215 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
216 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp149 const uint32_t numRTs, in getShadersAndLayout() argument
197 if (numRTs == 0) in getShadersAndLayout()
207 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
208 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
211 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
212 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
215 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
216 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp149 const uint32_t numRTs, in getShadersAndLayout() argument
197 if (numRTs == 0) in getShadersAndLayout()
207 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
208 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
211 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
212 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
215 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
216 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp149 const uint32_t numRTs, in getShadersAndLayout() argument
197 if (numRTs == 0) in getShadersAndLayout()
207 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
208 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
211 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
212 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
215 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
216 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp149 const uint32_t numRTs, in getShadersAndLayout() argument
197 if (numRTs == 0) in getShadersAndLayout()
207 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
208 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
211 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
212 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
215 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
216 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp149 const uint32_t numRTs, in getShadersAndLayout() argument
197 if (numRTs == 0) in getShadersAndLayout()
207 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
208 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
211 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
212 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
215 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
216 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp149 const uint32_t numRTs, in getShadersAndLayout() argument
197 if (numRTs == 0) in getShadersAndLayout()
207 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
208 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
211 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
212 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
215 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
216 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp149 const uint32_t numRTs, in getShadersAndLayout() argument
197 if (numRTs == 0) in getShadersAndLayout()
207 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
208 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
211 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
212 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
215 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
216 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp149 const uint32_t numRTs, in getShadersAndLayout() argument
197 if (numRTs == 0) in getShadersAndLayout()
207 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
208 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
211 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
212 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
215 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
216 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp149 const uint32_t numRTs, in getShadersAndLayout() argument
197 if (numRTs == 0) in getShadersAndLayout()
207 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
208 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
211 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
212 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
215 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
216 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp149 const uint32_t numRTs, in getShadersAndLayout() argument
197 if (numRTs == 0) in getShadersAndLayout()
207 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
208 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
211 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
212 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
215 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
216 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/x11-toolkits/qt5-widgets/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp149 const uint32_t numRTs, in getShadersAndLayout() argument
197 if (numRTs == 0) in getShadersAndLayout()
207 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
208 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
211 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
212 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
215 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
216 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp149 const uint32_t numRTs, in getShadersAndLayout() argument
197 if (numRTs == 0) in getShadersAndLayout()
207 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
208 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
211 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
212 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
215 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
216 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/devel/qt5-qmake/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp149 const uint32_t numRTs, in getShadersAndLayout() argument
197 if (numRTs == 0) in getShadersAndLayout()
207 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
208 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
211 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
212 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
215 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
216 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp149 const uint32_t numRTs, in getShadersAndLayout() argument
197 if (numRTs == 0) in getShadersAndLayout()
207 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
208 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
211 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
212 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
215 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
216 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/devel/qt5-buildtools/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp149 const uint32_t numRTs, in getShadersAndLayout() argument
197 if (numRTs == 0) in getShadersAndLayout()
207 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
208 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
211 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
212 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
215 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
216 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/devel/qt5-dbus/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp149 const uint32_t numRTs, in getShadersAndLayout() argument
197 if (numRTs == 0) in getShadersAndLayout()
207 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
208 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
211 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
212 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
215 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
216 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/devel/qt5-concurrent/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp149 const uint32_t numRTs, in getShadersAndLayout() argument
197 if (numRTs == 0) in getShadersAndLayout()
207 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
208 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
211 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
212 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
215 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
216 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
/dports/print/qt5-printsupport/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp149 const uint32_t numRTs, in getShadersAndLayout() argument
197 if (numRTs == 0) in getShadersAndLayout()
207 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
208 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
211 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
212 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
215 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer)); in getShadersAndLayout()
216 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()

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