Home
last modified time | relevance | path

Searched refs:numShader (Results 1 – 2 of 2) sorted by relevance

/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/
H A DIAnimatedMeshMD3.h103 s32 numShader; //number of skins in mesh member
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCAnimatedMeshMD3.cpp398 for (s32 g = 0; g != buf->MeshHeader.numShader; ++g) in loadModelFile()