Searched refs:numShaderLights (Results 1 – 1 of 1) sorted by relevance
1521 size_t numShaderLights = shader->m_lights.size(); in setGlobalProperties() local1526 if (lightIdx >= numShaderLights) { in setGlobalProperties()1528 ++numShaderLights; in setGlobalProperties()1540 Q_ASSERT(lightIdx < numShaderLights); in setGlobalProperties()