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Searched refs:numShaderStages (Results 1 – 10 of 10) sorted by relevance

/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/gpu/vk/
H A DGrVkPipelineStateBuilder.cpp244 int numShaderStages = 0; in finalize() local
246 numShaderStages = this->loadShadersFromCache(&reader, shaderModules, shaderStageInfo); in finalize()
250 if (!numShaderStages) { in finalize()
251 numShaderStages = 2; // We always have at least vertex and fragment stages. in finalize()
294 ++numShaderStages; in finalize()
323 numShaderStages, compatibleRenderPass, in finalize()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/src/gpu/vk/
H A DGrVkPipelineStateBuilder.cpp224 int numShaderStages = 0; in finalize() local
226 numShaderStages = this->loadShadersFromCache(&reader, shaderModules, shaderStageInfo); in finalize()
228 numShaderStages = 2; // We always have at least vertex and fragment stages. in finalize()
270 ++numShaderStages; in finalize()
299 numShaderStages, compatibleRenderPass, in finalize()
/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/gpu/vk/
H A DGrVkPipelineStateBuilder.cpp218 int numShaderStages = 0; in finalize() local
220 numShaderStages = this->loadShadersFromCache(&reader, shaderModules, shaderStageInfo); in finalize()
222 numShaderStages = 2; // We always have at least vertex and fragment stages. in finalize()
267 ++numShaderStages; in finalize()
295 shaderStageInfo, numShaderStages, primitiveType, compatibleRenderPass, pipelineLayout); in finalize()
/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/gpu/vk/
H A DGrVkPipelineStateBuilder.cpp218 int numShaderStages = 0; in finalize() local
220 numShaderStages = this->loadShadersFromCache(&reader, shaderModules, shaderStageInfo); in finalize()
222 numShaderStages = 2; // We always have at least vertex and fragment stages. in finalize()
267 ++numShaderStages; in finalize()
295 shaderStageInfo, numShaderStages, primitiveType, compatibleRenderPass, pipelineLayout); in finalize()
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/skia/skia/src/gpu/vk/
H A DGrVkPipelineStateBuilder.cpp218 int numShaderStages = 0; in finalize() local
220 numShaderStages = this->loadShadersFromCache(&reader, shaderModules, shaderStageInfo); in finalize()
222 numShaderStages = 2; // We always have at least vertex and fragment stages. in finalize()
267 ++numShaderStages; in finalize()
295 shaderStageInfo, numShaderStages, primitiveType, compatibleRenderPass, pipelineLayout); in finalize()
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/gpu/vk/
H A DGrVkPipelineStateBuilder.cpp218 int numShaderStages = 0; in finalize() local
220 numShaderStages = this->loadShadersFromCache(&reader, shaderModules, shaderStageInfo); in finalize()
222 numShaderStages = 2; // We always have at least vertex and fragment stages. in finalize()
267 ++numShaderStages; in finalize()
295 shaderStageInfo, numShaderStages, primitiveType, compatibleRenderPass, pipelineLayout); in finalize()
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/skia/skia/src/gpu/vk/
H A DGrVkPipelineStateBuilder.cpp161 int numShaderStages = 2; // We always have at least vertex and fragment stages. in finalize() local
169 ++numShaderStages; in finalize()
176 numShaderStages, in finalize()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/framework/vulkan/
H A DvkShaderToSpirV.cpp208 int numShaderStages = 0; in getNumShaderStages() local
213 numShaderStages += 1; in getNumShaderStages()
216 return numShaderStages; in getNumShaderStages()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/modules/vulkan/api/
H A DvktApiPipelineTests.cpp668 …ipeline (const DeviceInterface& vk, const VkDevice& device, deUint32 numShaderStages, const VkPipe… in createSimpleGraphicsPipeline() argument
775 numShaderStages, // deUint32 stageCount; in createSimpleGraphicsPipeline()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp779 int numShaderStages = m_tessSupport ? 4 : 2; in init() local
818 …maxFragmentUnits), de::min(maxTessCtrlUnits, maxTessEvalUnits)), maxCombinedUnits/numShaderStages); in init()
876 if ((m_shaderType == SHADERTYPE_ALL) && (maxCombinedUnits < m_numBindings*numShaderStages) ) in init()