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Searched refs:numTheta (Results 1 – 17 of 17) sorted by relevance

/dports/graphics/embree/embree-3.13.2/tutorials/common/scenegraph/
H A Dgeometry_creation.cpp150 unsigned int p11 = phi*numTheta+theta%numTheta; in createTriangleSphere()
159 unsigned int p01 = (phi-1)*numTheta+theta%numTheta; in createTriangleSphere()
169 unsigned int p01 = (phi-1)*numTheta+theta%numTheta; in createTriangleSphere()
171 unsigned int p11 = phi*numTheta+theta%numTheta; in createTriangleSphere()
209 unsigned int p11 = phi*numTheta+theta%numTheta; in createQuadSphere()
218 unsigned int p01 = (phi-1)*numTheta+theta%numTheta; in createQuadSphere()
228 unsigned int p01 = (phi-1)*numTheta+theta%numTheta; in createQuadSphere()
230 unsigned int p11 = phi*numTheta+theta%numTheta; in createQuadSphere()
299 unsigned int p11 = phi*numTheta+theta%numTheta; in createSubdivSphere()
311 unsigned int p01 = (phi-1)*numTheta+theta%numTheta; in createSubdivSphere()
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/dports/graphics/embree/embree-3.13.2/tutorials/dynamic_scene/
H A Ddynamic_scene_device.cpp16 const int numTheta = 2*numPhi; variable
38 const float rcpNumTheta = rcp((float)numTheta); in createSphere()
42 for (int theta=0; theta<numTheta; theta++) in createSphere()
46 Vertex& v = vertices[phi*numTheta+theta]; in createSphere()
53 for (int theta=1; theta<=numTheta; theta++) in createSphere()
55 int p00 = (phi-1)*numTheta+theta-1; in createSphere()
56 int p01 = (phi-1)*numTheta+theta%numTheta; in createSphere()
57 int p10 = phi*numTheta+theta-1; in createSphere()
58 int p11 = phi*numTheta+theta%numTheta; in createSphere()
150 Vertex* v = &vertices[phi*numTheta+theta]; in animateSphere()
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H A Ddynamic_scene_device.ispc14 const uniform int numTheta = 2*numPhi;
40 for (uniform int theta=0; theta<numTheta; theta++)
44 uniform Vertex& v = vertices[phi*numTheta+theta];
51 for (uniform int theta=1; theta<=numTheta; theta++)
53 uniform int p00 = (phi-1)*numTheta+theta-1;
54 uniform int p01 = (phi-1)*numTheta+theta%numTheta;
55 uniform int p10 = phi*numTheta+theta-1;
56 uniform int p11 = phi*numTheta+theta%numTheta;
146 foreach (theta = 0 ... numTheta)
148 uniform Vertex* v = &vertices[phi*numTheta+theta];
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/dports/graphics/embree/embree-3.13.2/tutorials/multiscene_geometry/
H A Dmultiscene_geometry_device.cpp16 const int numTheta = 2 * numPhi; variable
46 const float rcpNumTheta = rcp((float)numTheta); in createSphere()
50 for (int theta = 0; theta < numTheta; theta++) in createSphere()
54 Vertex& v = vertices[phi * numTheta + theta]; in createSphere()
61 for (int theta = 1; theta <= numTheta; theta++) in createSphere()
63 int p00 = (phi - 1) * numTheta + theta - 1; in createSphere()
64 int p01 = (phi - 1) * numTheta + theta % numTheta; in createSphere()
65 int p10 = phi * numTheta + theta - 1; in createSphere()
66 int p11 = phi * numTheta + theta % numTheta; in createSphere()
187 Vertex* v = &vertices[phi * numTheta + theta]; in animateSphere()
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/dports/graphics/embree/embree-3.13.2/tutorials/collide/
H A Dcollide_device.cpp30 extern int numTheta;
78 sphere->x_.resize (numTheta*(numPhi-1)+2); in createTriangulatedSphere()
94 for (int theta=0; theta<numTheta; theta++) in createTriangulatedSphere()
104 sphere->x_[numTheta*(numPhi-1)+1].x = p.x; in createTriangulatedSphere()
106 sphere->x_[numTheta*(numPhi-1)+1].z = p.z; in createTriangulatedSphere()
108 for (int theta=0; theta<numTheta; theta++) { in createTriangulatedSphere()
119 int p00 = phi*numTheta + 1 + theta; in createTriangulatedSphere()
120 int p01 = phi*numTheta + 1 + (theta+1)%numTheta; in createTriangulatedSphere()
121 int p10 = (phi+1)*numTheta + 1 + theta; in createTriangulatedSphere()
122 int p11 = (phi+1)*numTheta + 1 + (theta+1)%numTheta; in createTriangulatedSphere()
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H A Dcollide.cpp30 int numTheta = 2*numPhi; variable
168 numTheta = 2*numPhi; in Tutorial()
/dports/science/chrono/chrono-7.0.1/src/chrono_fsi/utils/
H A DChUtilsGeneratorBce.cpp42 for (Real t = 0.0; t < numTheta; t++) { in CreateBCE_On_Sphere()
43 Real teta = t * 2 * 3.1415 / numTheta; in CreateBCE_On_Sphere()
61 for (Real t = 0.0; t < numTheta; t++) { in CreateBCE_On_surface_of_Sphere()
62 Real teta = t * 2 * 3.1415 / numTheta; in CreateBCE_On_surface_of_Sphere()
94 for (size_t t = 0; t < numTheta; t++) { in CreateBCE_On_Cylinder()
95 Real teta = t * 2 * 3.1415 / numTheta; in CreateBCE_On_Cylinder()
134 Real det_Theta = 2 * 3.1415 / numTheta; in CreateBCE_On_Cone()
153 Real det_Theta = 2 * 3.1415 / numTheta; in CreateBCE_On_Cone()
154 for (size_t t = 0; t < numTheta; t++) { in CreateBCE_On_Cone()
179 for (size_t t = 0; t < numTheta; t++) { in CreateBCE_On_surface_of_Cylinder()
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/dports/graphics/embree/embree-3.13.2/tutorials/lazy_geometry/
H A Dlazy_geometry_device.cpp9 const int numTheta = 2*numPhi; variable
55 …tryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, sizeof(Vertex), numTheta*(numPhi+1)); in createTriangulatedSphere()
56 …yBuffer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT3, sizeof(Triangle), 2*numTheta*(numPhi-1)); in createTriangulatedSphere()
60 const float rcpNumTheta = rcp((float)numTheta); in createTriangulatedSphere()
64 for (int theta=0; theta<numTheta; theta++) in createTriangulatedSphere()
69 Vertex& v = vertices[phi*numTheta+theta]; in createTriangulatedSphere()
76 for (int theta=1; theta<=numTheta; theta++) in createTriangulatedSphere()
78 int p00 = (phi-1)*numTheta+theta-1; in createTriangulatedSphere()
79 int p01 = (phi-1)*numTheta+theta%numTheta; in createTriangulatedSphere()
80 int p10 = phi*numTheta+theta-1; in createTriangulatedSphere()
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H A Dlazy_geometry_device.ispc7 const uniform int numTheta = 2*numPhi;
53 …r(geom, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, sizeof(uniform Vertex), numTheta*(numPhi+1));
54 …geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT3, sizeof(uniform Triangle), 2*numTheta*(numPhi-1));
58 const uniform float rcpNumTheta = rcp((uniform float)numTheta);
62 for (uniform int theta=0; theta<numTheta; theta++)
67 uniform Vertex& v = vertices[phi*numTheta+theta];
74 for (uniform int theta=1; theta<=numTheta; theta++)
76 uniform int p00 = (phi-1)*numTheta+theta-1;
77 uniform int p01 = (phi-1)*numTheta+theta%numTheta;
78 uniform int p10 = phi*numTheta+theta-1;
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/dports/science/dakota/dakota-6.13.0-release-public.src-UI/packages/surfpack/src/surfaces/nkm/
H A DNKM_KrigingModel.hpp103 MtxDbl corr_len(numTheta,1); in objective()
104 for(int i=0; i<numTheta; ++i) in objective()
106 correlations.newSize(numTheta,1); in objective()
118 MtxDbl corr_len(numTheta,1); in objectiveAndConstraints()
119 for(int i=0; i<numTheta; ++i) in objectiveAndConstraints()
121 correlations.newSize(numTheta,1); in objectiveAndConstraints()
125 for(int i=0; i<numTheta; ++i) in objectiveAndConstraints()
446 int numTheta; member in nkm::KrigingModel
841 archive & numTheta; in serialize() local
H A DNKM_KrigingModel.cpp31 numTheta(numVarsr), numPoints(sdBuild.getNPts()), XR(sdBuild.xr) in KrigingModel()
577 prevTheta.newSize(numTheta,1); in create()
4446 if(prevTheta.getNElems()!=numTheta) { in masterObjectiveAndConstraints()
4448 prevTheta.newSize(numTheta,1); in masterObjectiveAndConstraints()
4452 for(int k=0; k<numTheta; ++k) in masterObjectiveAndConstraints()
4468 for(int k=0; k<numTheta; ++k) in masterObjectiveAndConstraints()
4743 opt.conminData.icndir = numTheta+1; //conjugate direction restart parameter in set_conmin_parameters()
/dports/graphics/embree/embree-3.13.2/tutorials/instanced_geometry/
H A Dinstanced_geometry_device.cpp9 const int numTheta = 2*numPhi; variable
20 …GeometryBuffer(geom,RTC_BUFFER_TYPE_VERTEX,0,RTC_FORMAT_FLOAT3,sizeof(Vertex),numTheta*(numPhi+1)); in createTriangulatedSphere()
21 …ometryBuffer(geom,RTC_BUFFER_TYPE_INDEX,0,RTC_FORMAT_UINT3,sizeof(Triangle),2*numTheta*(numPhi-1)); in createTriangulatedSphere()
25 const float rcpNumTheta = rcp((float)numTheta); in createTriangulatedSphere()
29 for (int theta=0; theta<numTheta; theta++) in createTriangulatedSphere()
34 Vertex& v = vertices[phi*numTheta+theta]; in createTriangulatedSphere()
41 for (int theta=1; theta<=numTheta; theta++) in createTriangulatedSphere()
43 int p00 = (phi-1)*numTheta+theta-1; in createTriangulatedSphere()
44 int p01 = (phi-1)*numTheta+theta%numTheta; in createTriangulatedSphere()
45 int p10 = phi*numTheta+theta-1; in createTriangulatedSphere()
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H A Dinstanced_geometry_device.ispc7 const uniform int numTheta = 2*numPhi;
18 …Buffer(geom,RTC_BUFFER_TYPE_VERTEX,0,RTC_FORMAT_FLOAT3,sizeof(uniform Vertex),numTheta*(numPhi+1));
19 …ffer(geom,RTC_BUFFER_TYPE_INDEX,0,RTC_FORMAT_UINT3,sizeof(uniform Triangle),2*numTheta*(numPhi-1));
23 const uniform float rcpNumTheta = rcp((uniform float)numTheta);
27 for (uniform int theta=0; theta<numTheta; theta++)
32 uniform Vertex& v = vertices[phi*numTheta+theta];
39 for (uniform int theta=1; theta<=numTheta; theta++)
41 uniform int p00 = (phi-1)*numTheta+theta-1;
42 uniform int p01 = (phi-1)*numTheta+theta%numTheta;
43 uniform int p10 = phi*numTheta+theta-1;
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/dports/graphics/embree/embree-3.13.2/tutorials/closest_point/
H A Dclosest_point_device.cpp352 const int numTheta = 4*numPhi; in createTriangulatedSphere() local
356 sphere->num_vertices = numTheta*(numPhi+1); in createTriangulatedSphere()
357 sphere->num_triangles = 2*numTheta*(numPhi-1); in createTriangulatedSphere()
363 const float rcpNumTheta = rcp((float)numTheta); in createTriangulatedSphere()
367 for (int theta=0; theta<numTheta; theta++) in createTriangulatedSphere()
372 Vertex& v = sphere->vertices[phi*numTheta+theta]; in createTriangulatedSphere()
379 for (int theta=1; theta<=numTheta; theta++) in createTriangulatedSphere()
381 int p00 = (phi-1)*numTheta+theta-1; in createTriangulatedSphere()
382 int p01 = (phi-1)*numTheta+theta%numTheta; in createTriangulatedSphere()
383 int p10 = phi*numTheta+theta-1; in createTriangulatedSphere()
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H A Dclosest_point_device.ispc344 const uniform int numTheta = 4*numPhi;
350 mesh.num_vertices = numTheta*(numPhi+1);
351 mesh.num_triangles = 2*numTheta*(numPhi-1);
357 const uniform float rcpNumTheta = rcp((uniform float)numTheta);
361 for (uniform int theta=0; theta<numTheta; theta++)
366 uniform Vertex& v = mesh.vertices[phi*numTheta+theta];
373 for (uniform int theta=1; theta<=numTheta; theta++)
375 uniform int p00 = (phi-1)*numTheta+theta-1;
376 uniform int p01 = (phi-1)*numTheta+theta%numTheta;
377 uniform int p10 = phi*numTheta+theta-1;
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/dports/graphics/embree/embree-3.13.2/tutorials/user_geometry/
H A Duser_geometry_device.cpp12 const int numTheta = 2*numPhi; variable
842 …GeometryBuffer(geom,RTC_BUFFER_TYPE_VERTEX,0,RTC_FORMAT_FLOAT3,sizeof(Vertex),numTheta*(numPhi+1)); in createTriangulatedSphere()
843 …ometryBuffer(geom,RTC_BUFFER_TYPE_INDEX,0,RTC_FORMAT_UINT3,sizeof(Triangle),2*numTheta*(numPhi-1)); in createTriangulatedSphere()
847 const float rcpNumTheta = rcp((float)numTheta); in createTriangulatedSphere()
851 for (int theta=0; theta<numTheta; theta++) in createTriangulatedSphere()
856 Vertex& v = vertices[phi*numTheta+theta]; in createTriangulatedSphere()
863 for (int theta=1; theta<=numTheta; theta++) in createTriangulatedSphere()
865 int p00 = (phi-1)*numTheta+theta-1; in createTriangulatedSphere()
866 int p01 = (phi-1)*numTheta+theta%numTheta; in createTriangulatedSphere()
867 int p10 = phi*numTheta+theta-1; in createTriangulatedSphere()
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H A Duser_geometry_device.ispc10 const uniform int numTheta = 2*numPhi;
840 …Buffer(geom,RTC_BUFFER_TYPE_VERTEX,0,RTC_FORMAT_FLOAT3,sizeof(uniform Vertex),numTheta*(numPhi+1));
841 …ffer(geom,RTC_BUFFER_TYPE_INDEX,0,RTC_FORMAT_UINT3,sizeof(uniform Triangle),2*numTheta*(numPhi-1));
845 const uniform float rcpNumTheta = rcp((uniform float)numTheta);
849 for (uniform int theta=0; theta<numTheta; theta++)
854 uniform Vertex& v = vertices[phi*numTheta+theta];
861 for (uniform int theta=1; theta<=numTheta; theta++)
863 uniform int p00 = (phi-1)*numTheta+theta-1;
864 uniform int p01 = (phi-1)*numTheta+theta%numTheta;
865 uniform int p10 = phi*numTheta+theta-1;
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