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Searched refs:num_armies (Results 1 – 12 of 12) sorted by relevance

/dports/math/py-or-tools/or-tools-9.2/examples/contrib/
H A Dset_covering_deployment.py80 num_armies = solver.Sum([X[i] + Y[i] for i in range(n)])
97 objective = solver.Minimize(num_armies, 1)
105 solution.Add(num_armies)
106 solution.AddObjective(num_armies)
H A Dset_covering_deployment.cs60 IntVar num_armies = (x.Sum() + y.Sum()).Var(); in Solve()
93 OptimizeVar objective = num_armies.Minimize(1); in Solve()
104 Console.WriteLine("num_armies: " + num_armies.Value()); in Solve()
H A DSetCoveringDeployment.java58 IntVar num_armies = solver.makeSum(solver.makeSum(x), solver.makeSum(y)).var(); in solve() local
92 OptimizeVar objective = solver.makeMinimize(num_armies, 1); in solve()
104 System.out.println("num_armies: " + num_armies.value()); in solve()
/dports/math/py-or-tools/or-tools-9.2/examples/notebook/contrib/
H A Dset_covering_deployment.ipynb155 "num_armies = solver.Sum([X[i] + Y[i] for i in range(n)])\n",
172 "objective = solver.Minimize(num_armies, 1)\n",
180 "solution.Add(num_armies)\n",
181 "solution.AddObjective(num_armies)\n",
188 "print(\"num_armies:\", collector.ObjectiveValue(0))\n",
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Dgame-window.h309 void on_ships_sunk(guint32 num_armies);
313 void on_city_defended(Glib::ustring city_name, Glib::ustring army_name, guint32 num_armies);
314 void on_city_persuaded(Glib::ustring city_name, guint32 num_armies);
H A Dgame-window.cpp2903 void GameWindow::on_ships_sunk(guint32 num_armies) in on_ships_sunk() argument
2908 num_armies), num_armies); in on_ships_sunk()
2944 void GameWindow::on_city_diseased(Glib::ustring name, guint32 num_armies) in on_city_diseased() argument
2948 "%1 units in %2 have perished!", num_armies), in on_city_diseased()
2949 num_armies, name); in on_city_diseased()
2955 … GameWindow::on_city_defended(Glib::ustring city_name, Glib::ustring army_name, guint32 num_armies) in on_city_defended() argument
2960 num_armies), num_armies, army_name, city_name); in on_city_defended()
2966 void GameWindow::on_city_persuaded(Glib::ustring city_name, guint32 num_armies) in on_city_persuaded() argument
2971 if (num_armies != 0) in on_city_persuaded()
2975 num_armies), in on_city_persuaded()
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/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DQuestsManager.h83 Quest* createNewEnemyArmiesQuest(guint32 heroId, guint32 num_armies,
H A DQuestsManager.cpp162 guint32 num_armies, in createNewEnemyArmiesQuest() argument
165 Quest *quest = new QuestEnemyArmies(*this, heroId, num_armies, in createNewEnemyArmiesQuest()
H A Dplayer.cpp4169 guint32 num_armies = removeDeadArmies(sunk, history); in doHeroUseItem() local
4170 sunk_ships.emit(victim, num_armies); in doHeroUseItem()
/dports/games/xrisk/xrisk-2.15/src/
H A Dxrisk.h404 int num_armies,armies_lost,armies_killed; /* Statistics */ member
H A Dxrisklib.c210 if (flag == U_ARMIES) number = &(player->num_armies);
H A Dfunctions.c725 player->num_armies = 0;