/dports/math/py-or-tools/or-tools-9.2/examples/contrib/ |
H A D | set_covering_deployment.py | 80 num_armies = solver.Sum([X[i] + Y[i] for i in range(n)]) 97 objective = solver.Minimize(num_armies, 1) 105 solution.Add(num_armies) 106 solution.AddObjective(num_armies)
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H A D | set_covering_deployment.cs | 60 IntVar num_armies = (x.Sum() + y.Sum()).Var(); in Solve() 93 OptimizeVar objective = num_armies.Minimize(1); in Solve() 104 Console.WriteLine("num_armies: " + num_armies.Value()); in Solve()
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H A D | SetCoveringDeployment.java | 58 IntVar num_armies = solver.makeSum(solver.makeSum(x), solver.makeSum(y)).var(); in solve() local 92 OptimizeVar objective = solver.makeMinimize(num_armies, 1); in solve() 104 System.out.println("num_armies: " + num_armies.value()); in solve()
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/dports/math/py-or-tools/or-tools-9.2/examples/notebook/contrib/ |
H A D | set_covering_deployment.ipynb | 155 "num_armies = solver.Sum([X[i] + Y[i] for i in range(n)])\n", 172 "objective = solver.Minimize(num_armies, 1)\n", 180 "solution.Add(num_armies)\n", 181 "solution.AddObjective(num_armies)\n", 188 "print(\"num_armies:\", collector.ObjectiveValue(0))\n",
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/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | game-window.h | 309 void on_ships_sunk(guint32 num_armies); 313 void on_city_defended(Glib::ustring city_name, Glib::ustring army_name, guint32 num_armies); 314 void on_city_persuaded(Glib::ustring city_name, guint32 num_armies);
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H A D | game-window.cpp | 2903 void GameWindow::on_ships_sunk(guint32 num_armies) in on_ships_sunk() argument 2908 num_armies), num_armies); in on_ships_sunk() 2944 void GameWindow::on_city_diseased(Glib::ustring name, guint32 num_armies) in on_city_diseased() argument 2948 "%1 units in %2 have perished!", num_armies), in on_city_diseased() 2949 num_armies, name); in on_city_diseased() 2955 … GameWindow::on_city_defended(Glib::ustring city_name, Glib::ustring army_name, guint32 num_armies) in on_city_defended() argument 2960 num_armies), num_armies, army_name, city_name); in on_city_defended() 2966 void GameWindow::on_city_persuaded(Glib::ustring city_name, guint32 num_armies) in on_city_persuaded() argument 2971 if (num_armies != 0) in on_city_persuaded() 2975 num_armies), in on_city_persuaded() [all …]
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/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | QuestsManager.h | 83 Quest* createNewEnemyArmiesQuest(guint32 heroId, guint32 num_armies,
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H A D | QuestsManager.cpp | 162 guint32 num_armies, in createNewEnemyArmiesQuest() argument 165 Quest *quest = new QuestEnemyArmies(*this, heroId, num_armies, in createNewEnemyArmiesQuest()
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H A D | player.cpp | 4169 guint32 num_armies = removeDeadArmies(sunk, history); in doHeroUseItem() local 4170 sunk_ships.emit(victim, num_armies); in doHeroUseItem()
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/dports/games/xrisk/xrisk-2.15/src/ |
H A D | xrisk.h | 404 int num_armies,armies_lost,armies_killed; /* Statistics */ member
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H A D | xrisklib.c | 210 if (flag == U_ARMIES) number = &(player->num_armies);
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H A D | functions.c | 725 player->num_armies = 0;
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