Searched refs:num_dark (Results 1 – 1 of 1) sorted by relevance
/dports/games/crossfire-client/crossfire-client-1.75.1/gtk-v2/src/ |
H A D | opengl.c | 554 int mx,my, layer,x,y, d1, d2, d3, num_dark, got_smooth, face, t1, t2; in opengl_gen_map() local 647 num_dark=1; /* Number of adjoining spaces w/darkness */ in opengl_gen_map() 651 num_dark++; in opengl_gen_map() 656 num_dark++; in opengl_gen_map() 661 num_dark++; in opengl_gen_map() 670 … map_darkness[x*2][y*2] = (d1 + d2 +d3 + map_darkness[x*2 + 1][y*2 + 1]) / num_dark; in opengl_gen_map()
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