Searched refs:num_delta_lights (Results 1 – 1 of 1) sorted by relevance
952 unsigned num_delta_lights; in load_game_data() local958 num_delta_lights = PHYSFSX_readInt(LoadFile); in load_game_data()962 num_delta_lights = 0; in load_game_data()1143 range_for (auto &i, partial_range(Delta_lights, num_delta_lights)) in load_game_data()1703 unsigned num_delta_lights = 0; in save_game_data() local1709 …WRITE_HEADER_ENTRY(delta_light, num_delta_lights = compute_num_delta_light_records(Dl_indices.vcpt… in save_game_data()1786 range_for (auto &i, partial_const_range(Delta_lights, num_delta_lights)) in save_game_data()