/dports/games/avp/avp-20170505/src/win95/ |
H A D | hierchnk.cpp | 482 num_detail_levels=_num_detail_levels; in Hierarchy_Degradation_Distance_Chunk() 483 if(num_detail_levels) in Hierarchy_Degradation_Distance_Chunk() 485 distance_array=new int[num_detail_levels]; in Hierarchy_Degradation_Distance_Chunk() 492 for(int i=0;i<num_detail_levels;i++) in Hierarchy_Degradation_Distance_Chunk() 502 num_detail_levels=*(int*)data; in Hierarchy_Degradation_Distance_Chunk() 505 if(num_detail_levels) in Hierarchy_Degradation_Distance_Chunk() 507 distance_array=new int[num_detail_levels]; in Hierarchy_Degradation_Distance_Chunk() 514 for(int i=0;i<num_detail_levels;i++) in Hierarchy_Degradation_Distance_Chunk() 537 *(int*)data_start=num_detail_levels; in fill_data_block() 540 for(int i=0;i<num_detail_levels;i++) in fill_data_block() [all …]
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H A D | hierchnk.hpp | 179 int num_detail_levels; member in Hierarchy_Degradation_Distance_Chunk
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/asteroid/ |
H A D | asteroid.h | 61 int num_detail_levels; // number of detail levels for this ship variable 80 : num_detail_levels( 0 ), max_speed( 0 ), damage_type_idx( 0 ), in asteroid_info()
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H A D | asteroid.cpp | 472 if ( asip->num_detail_levels != pm->n_detail_levels ) in asteroid_load() 486 pm->detail_depth[i] = (i < asip->num_detail_levels) ? i2fl(asip->detail_distance[i]) : 0.0f; in asteroid_load() 1772 …asip->num_detail_levels = (int)stuff_int_list(asip->detail_distance, MAX_ASTEROID_DETAIL_LEVELS, R… in asteroid_parse_section()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/asteroid/ |
H A D | asteroid.h | 60 int num_detail_levels; // number of detail levels for this ship variable 77 : num_detail_levels( 0 ), max_speed( 0 ), damage_type_idx( 0 ), in asteroid_info()
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H A D | asteroid.cpp | 462 if ( asip->num_detail_levels != pm->n_detail_levels ) in asteroid_load() 476 pm->detail_depth[i] = (i < asip->num_detail_levels) ? i2fl(asip->detail_distance[i]) : 0.0f; in asteroid_load() 1818 …asip->num_detail_levels = stuff_int_list(asip->detail_distance, MAX_ASTEROID_DETAIL_LEVELS, RAW_IN… in asteroid_parse_section()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | weapon.h | 323 int num_detail_levels; // number of LODs defined in table (optional) member
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H A D | weapons.cpp | 817 wip->num_detail_levels = -1; in init_weapon_entry() 1254 …wip->num_detail_levels = stuff_int_list(wip->detail_distance, MAX_MODEL_DETAIL_LEVELS, RAW_INTEGER… in parse_weapon()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | weapon.h | 326 int num_detail_levels; // number of LODs defined in table (optional) member
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H A D | weapons.cpp | 1044 …wip->num_detail_levels = (int)stuff_int_list(wip->detail_distance, MAX_MODEL_DETAIL_LEVELS, RAW_IN… in parse_weapon() 8401 this->num_detail_levels = -1; in reset()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.cpp | 871 num_detail_levels = other.num_detail_levels; in clone() 1217 num_detail_levels = other.num_detail_levels; in move() 1568 num_detail_levels = 1; in ship_info() 2950 …sip->num_detail_levels = (int)stuff_int_list(sip->detail_distance, MAX_SHIP_DETAIL_LEVELS, RAW_INT… in parse_ship_values() 2957 sip->collision_lod = MAX(0, MIN(sip->collision_lod, sip->num_detail_levels)); in parse_ship_values() 3568 if (temp > sip->num_detail_levels) in parse_ship_values() 9993 if ( sip->num_detail_levels != pm->n_detail_levels ) in ship_create() 9998 …etail level\nmismatch. Table has %d,\nPOF has %d.", sip->name, sip->num_detail_levels, pm->n_detai… in ship_create() 10006 pm->detail_depth[i] = (i < sip->num_detail_levels) ? i2fl(sip->detail_distance[i]) : 0.0f; in ship_create() 10199 if ( sip->num_detail_levels != pm->n_detail_levels ) in ship_model_change() [all …]
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H A D | ship.h | 1093 int num_detail_levels; // number of detail levels for this ship variable
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | ship.cpp | 685 sip->num_detail_levels = 1; in init_ship_entry() 1701 …sip->num_detail_levels = stuff_int_list(sip->detail_distance, MAX_SHIP_DETAIL_LEVELS, RAW_INTEGER_… in parse_ship_values() 2504 if (temp > sip->num_detail_levels) in parse_ship_values() 2505 … %i whereas ship only has %i detail levels, ignoring...", sip->name, temp, sip->num_detail_levels); in parse_ship_values() 9027 if ( sip->num_detail_levels != pm->n_detail_levels ) in ship_create() 9032 …etail level\nmismatch. Table has %d,\nPOF has %d.", sip->name, sip->num_detail_levels, pm->n_detai… in ship_create() 9036 … detail level mismatch. Table has %d, POF has %d.", sip->name, sip->num_detail_levels, pm->n_detai… in ship_create() 9040 pm->detail_depth[i] = (i < sip->num_detail_levels) ? i2fl(sip->detail_distance[i]) : 0.0f; in ship_create() 9206 if ( sip->num_detail_levels != pm->n_detail_levels ) in ship_model_change() 9211 …etail level\nmismatch. Table has %d,\nPOF has %d.", sip->name, sip->num_detail_levels, pm->n_detai… in ship_model_change() [all …]
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H A D | ship.h | 1176 int num_detail_levels; // number of detail levels for this ship variable
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/lab/ |
H A D | lab.cpp | 1995 for (int j = 0; j < Ship_info[idx].num_detail_levels; j++) { in labviewer_make_ship_window()
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | projload.cpp | 1495 GLOBALASSERT(hddc->num_detail_levels==10); in copy_rif_data_as_hierarchy()
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