Searched refs:num_fireballs (Results 1 – 4 of 4) sorted by relevance
127 int num_fireballs; in do_subobj_destroyed_stuff() local129 num_fireballs = 1; in do_subobj_destroyed_stuff()131 num_fireballs = 5; in do_subobj_destroyed_stuff()136 for (i=0; i<num_fireballs; i++) { in do_subobj_destroyed_stuff()
15839 int num_fireballs = sip->explosion_bitmap_anims.size(); in ship_page_in() local15840 for(j = 0; j < num_fireballs; j++){ in ship_page_in()15844 int num_fireballs = Ship_types[sip->class_type].explosion_bitmap_anims.size(); in ship_page_in() local15845 for(j = 0; j < num_fireballs; j++){ in ship_page_in()
162 int num_fireballs; in do_subobj_destroyed_stuff() local164 num_fireballs = 1; in do_subobj_destroyed_stuff()166 num_fireballs = 5; in do_subobj_destroyed_stuff()171 for (i=0; i<num_fireballs; i++) { in do_subobj_destroyed_stuff()
17172 int num_fireballs = (int)sip->explosion_bitmap_anims.size(); in ship_page_in() local17173 for(j = 0; j < num_fireballs; j++){ in ship_page_in()17177 int num_fireballs = (int)Ship_types[sip->class_type].explosion_bitmap_anims.size(); in ship_page_in() local17178 for(j = 0; j < num_fireballs; j++){ in ship_page_in()