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Searched refs:num_played (Results 1 – 5 of 5) sorted by relevance

/dports/games/taisei/taisei-1.3.2/src/
H A Dprogress.c211 p->num_played = np; in progress_read()
438 uint32_t num_played; member
464 if(p && (p->num_played || p->num_cleared)) { in progress_prepare_cmd_stage_playinfo()
469 e->num_played = p->num_played; data->size += sizeof(uint32_t); in progress_prepare_cmd_stage_playinfo()
497 SDL_WriteLE32(vfile, e->num_played); in progress_write_cmd_stage_playinfo()
H A Dprogress.h42 uint32_t num_played; member
H A Dstage.c856 log_debug("You played this stage %u times", p->num_played); in stage_enter()
859 ++p->num_played; in stage_enter()
H A Dboss.c470 snprintf(buf, sizeof(buf), "%u / %u", p->num_cleared, p->num_played); in draw_spell_name()
1279 ++p->num_played; in boss_start_attack()
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dsound.cpp287 unsigned int num_played = 0; in track_ok() local
293 ++num_played; in track_ok()
294 if(num_played == 2) { in track_ok()
303 if(num_played == 2 && played.size() != current_track_list.size() - 1) { in track_ok()