Searched refs:num_primaries (Results 1 – 9 of 9) sorted by relevance
109 int num_primaries; variable
188 unsigned num_primaries = (x[3] >> 4) & 0x07; in parse_displayid_color_characteristics() local199 if (!num_primaries) { in parse_displayid_color_characteristics()205 for (unsigned i = 0; i < num_primaries; i++) { in parse_displayid_color_characteristics()212 offset += 3 * num_primaries; in parse_displayid_color_characteristics()
3164 int num_primaries = 0; in verify_backend_node_status() local3197 num_primaries++; in verify_backend_node_status()3206 if (num_primaries == 0) in verify_backend_node_status()3218 if (num_primaries == 1) in verify_backend_node_status()
2841 int num_primaries = 0; in verify_backend_node_status() local2874 num_primaries++; in verify_backend_node_status()2883 if (num_primaries == 0) in verify_backend_node_status()2895 if (num_primaries == 1) in verify_backend_node_status()
3218 int num_primaries = 0; in verify_backend_node_status() local3251 num_primaries++; in verify_backend_node_status()3260 if (num_primaries == 0) in verify_backend_node_status()3272 if (num_primaries == 1) in verify_backend_node_status()
2938 int num_primaries = 0; in verify_backend_node_status() local2971 num_primaries++; in verify_backend_node_status()2980 if (num_primaries == 0) in verify_backend_node_status()2992 if (num_primaries == 1) in verify_backend_node_status()
6897 int num_primaries; // np == num primary in render() local6907 num_primaries = sw->num_primary_banks; in render()6921 for ( i = 0; i < num_primaries; ++i ) { in render()6961 if ( num_primaries == 0 ) { in render()7006 int num_primaries, num_secondaries; in render() local7013 num_primaries = sw->num_primary_banks; in render()7035 maybeFlashWeapon(num_primaries+i); in render()
2968 + int num_primaries; // np == num primary2980 + num_primaries = sw->num_primary_banks;2994 + for ( i = 0; i < num_primaries; ++i ) {3041 + if ( num_primaries == 0 ) {3087 + int num_primaries, num_secondaries;3096 + num_primaries = sw->num_primary_banks;3119 + maybeFlashWeapon(num_primaries+i);
6843 int num_primaries; // np == num primary in render() local6855 num_primaries = sw->num_primary_banks; in render()6869 for ( i = 0; i < num_primaries; ++i ) { in render()6916 if ( num_primaries == 0 ) { in render()6962 int num_primaries, num_secondaries; in render() local6970 num_primaries = sw->num_primary_banks; in render()6993 maybeFlashWeapon(num_primaries+i); in render()