Searched refs:num_secondaries_rendered (Results 1 – 5 of 5) sorted by relevance
7205 int num_secondaries_rendered = 0; in render() local7236 num_secondaries_rendered = 0; in render()7242 if (num_secondaries_rendered >= sp->weapons.secondary_bank_ammo[i]) in render()7256 num_secondaries_rendered++; in render()
3293 + int num_secondaries_rendered = 0;3309 + num_secondaries_rendered = 0;3315 + if (num_secondaries_rendered >= sp->weapons.secondary_bank_ammo[i])3328 + num_secondaries_rendered++;
7167 int num_secondaries_rendered = 0; in render() local7183 num_secondaries_rendered = 0; in render()7189 if (num_secondaries_rendered >= sp->weapons.secondary_bank_ammo[i]) in render()7202 num_secondaries_rendered++; in render()
6442 int num_secondaries_rendered = 0; in ship_render() local6457 num_secondaries_rendered = 0; in ship_render()6463 if (num_secondaries_rendered >= shipp->weapons.secondary_bank_ammo[i]) in ship_render()6469 num_secondaries_rendered++; in ship_render()
19595 int num_secondaries_rendered = 0; in ship_render_weapon_models() local19617 num_secondaries_rendered = 0; in ship_render_weapon_models()19622 if ( num_secondaries_rendered >= shipp->weapons.secondary_bank_ammo[i] ) { in ship_render_weapon_models()19630 num_secondaries_rendered++; in ship_render_weapon_models()