/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/tests/testing_quest/data/maps/bugs/ |
H A D | 851_entity_get_sprites.lua | 8 local num_sprites = 0 10 num_sprites = num_sprites + 1 15 assert_equal(num_sprites, 1) 18 num_sprites = 0 22 num_sprites = num_sprites + 1 24 assert(num_sprites == 0) 29 num_sprites = 0 36 num_sprites = num_sprites + 1 37 if num_sprites == 1 then 40 elseif num_sprites == 2 then [all …]
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H A D | 852_entity_create_sprite.lua | 10 local num_sprites = 0 17 num_sprites = num_sprites + 1 18 if num_sprites == 1 then 22 elseif num_sprites == 2 then 28 assert(num_sprites == 2)
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/dports/emulators/vice/vice-3.5/src/raster/ |
H A D | raster-sprite-status.c | 44 status->num_sprites = num_sprites; in raster_sprite_status_init() 51 if (num_sprites > 0) { in raster_sprite_status_init() 52 status->sprites = lib_malloc(sizeof(*status->sprites) * num_sprites); in raster_sprite_status_init() 53 status->sprite_data_1 = lib_malloc(sizeof(uint32_t) * num_sprites); in raster_sprite_status_init() 54 status->sprite_data_2 = lib_malloc(sizeof(uint32_t) * num_sprites); in raster_sprite_status_init() 65 unsigned int num_sprites) in raster_sprite_status_shutdown() argument 67 if (num_sprites > 0) { in raster_sprite_status_shutdown() 84 raster->sprite_status->num_sprites); in raster_sprite_status_destroy() 100 memset(status->sprite_data_1, 0, sizeof(uint32_t) * status->num_sprites); in raster_sprite_status_reset() 101 memset(status->sprite_data_2, 0, sizeof(uint32_t) * status->num_sprites); in raster_sprite_status_reset() [all …]
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H A D | raster-line-changes-sprite.c | 58 unsigned int num_sprites; in fill_sprite_cache() local 66 num_sprites = sprite_status->num_sprites; in fill_sprite_cache() 68 cache->numsprites = num_sprites; in fill_sprite_cache() 71 for (msk = 1, i = 0; i < num_sprites; i++, msk <<= 1) { in fill_sprite_cache()
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/raster/ |
H A D | raster-sprite-status.c | 44 status->num_sprites = num_sprites; in raster_sprite_status_init() 51 if (num_sprites > 0) { in raster_sprite_status_init() 52 status->sprites = lib_malloc(sizeof(*status->sprites) * num_sprites); in raster_sprite_status_init() 53 status->sprite_data_1 = lib_malloc(sizeof(uint32_t) * num_sprites); in raster_sprite_status_init() 54 status->sprite_data_2 = lib_malloc(sizeof(uint32_t) * num_sprites); in raster_sprite_status_init() 65 unsigned int num_sprites) in raster_sprite_status_shutdown() argument 67 if (num_sprites > 0) { in raster_sprite_status_shutdown() 84 raster->sprite_status->num_sprites); in raster_sprite_status_destroy() 100 memset(status->sprite_data_1, 0, sizeof(uint32_t) * status->num_sprites); in raster_sprite_status_reset() 101 memset(status->sprite_data_2, 0, sizeof(uint32_t) * status->num_sprites); in raster_sprite_status_reset() [all …]
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H A D | raster-line-changes-sprite.c | 58 unsigned int num_sprites; in fill_sprite_cache() local 66 num_sprites = sprite_status->num_sprites; in fill_sprite_cache() 68 cache->numsprites = num_sprites; in fill_sprite_cache() 71 for (msk = 1, i = 0; i < num_sprites; i++, msk <<= 1) { in fill_sprite_cache()
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/dports/games/libretro-gw/gw-libretro-2be30ba/retroluxury/src/ |
H A D | rl_sprite.c | 17 static int num_sprites, num_visible; variable 22 num_sprites = num_visible = 0; in rl_sprite_init() 28 if ( num_sprites < RL_MAX_SPRITES ) in rl_sprite_create() 34 sprites[ num_sprites++ ].sprite = sprite; in rl_sprite_create() 70 const spt_t* endptr = sprites + num_sprites; in rl_sprites_blit_nobg() 83 qsort( (void*)sprites, num_sprites, sizeof( spt_t ), compare ); in rl_sprites_blit_nobg() 87 sprites[ num_sprites ].sprite = &guard; /* guard */ in rl_sprites_blit_nobg() 116 num_sprites = sptptr - sprites; in rl_sprites_blit_nobg() 122 const spt_t* endptr = sprites + num_sprites; in rl_sprites_blit() 139 sprites[ num_sprites ].sprite = &guard; /* guard */ in rl_sprites_blit() [all …]
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/dports/emulators/darcnes/darcnes/ |
H A D | tms9918.c | 117 int num_sprites; in tms9918_cache_sprites() local 120 num_sprites = 0; in tms9918_cache_sprites() 135 if (num_sprites == 4) { in tms9918_cache_sprites() 139 cache[num_sprites].color = sprites[i].color & 0x0f; in tms9918_cache_sprites() 140 cache[num_sprites].x_pos = sprites[i].x_pos; in tms9918_cache_sprites() 142 cache[num_sprites].x_pos -= 32; in tms9918_cache_sprites() 146 num_sprites++; in tms9918_cache_sprites() 153 return num_sprites; in tms9918_cache_sprites() 158 switch (num_sprites) { in tms9918_check_sprite_collision() 191 int num_sprites; in tms9918_render_sprites() local [all …]
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H A D | sms9918.c | 350 int num_sprites; in sms9918_cache_sprites() local 352 num_sprites = 0; in sms9918_cache_sprites() 368 if (num_sprites == 8) { in sms9918_cache_sprites() 378 sprite_x[num_sprites] = sprite_table[128 + (i << 1) + 0]; in sms9918_cache_sprites() 379 num_sprites++; in sms9918_cache_sprites() 382 return num_sprites; in sms9918_cache_sprites() 402 int num_sprites; in sms9918_render_sprites() local 404 num_sprites = sms9918_cache_sprites(vdp, tiledata, sprite_x); in sms9918_render_sprites() 406 for (i = num_sprites - 1; i >= 0; i--) { in sms9918_render_sprites() 424 int num_sprites; in sms9918_render_sprites_gg() local [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/devices/ |
H A D | k1ge.cpp | 188 int num_sprites = 0; in k1ge_draw_sprite_plane() local 210 spr[num_sprites].y = spr_y; in k1ge_draw_sprite_plane() 211 spr[num_sprites].x = spr_x; in k1ge_draw_sprite_plane() 212 num_sprites++; in k1ge_draw_sprite_plane() 402 int num_sprites = 0; in k2ge_draw_sprite_plane() local 424 spr[num_sprites].y = spr_y; in k2ge_draw_sprite_plane() 425 spr[num_sprites].x = spr_x; in k2ge_draw_sprite_plane() 427 num_sprites++; in k2ge_draw_sprite_plane() 549 int num_sprites = 0; in k2ge_k1ge_draw_sprite_plane() local 571 spr[num_sprites].y = spr_y; in k2ge_k1ge_draw_sprite_plane() [all …]
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/dports/games/openttd/openttd-12.1/src/ |
H A D | newgrf_commons.h | 75 static inline uint GetConstructionStageOffset(uint construction_stage, uint num_sprites) in DECLARE_ENUM_AS_BIT_SET() 77 assert(num_sprites > 0); in DECLARE_ENUM_AS_BIT_SET() 78 if (num_sprites > 4) num_sprites = 4; in DECLARE_ENUM_AS_BIT_SET() 81 case 1: return num_sprites > 2 ? 1 : 0; in DECLARE_ENUM_AS_BIT_SET() 82 case 2: return num_sprites > 2 ? num_sprites - 2 : 0; in DECLARE_ENUM_AS_BIT_SET() 83 case 3: return num_sprites - 1; in DECLARE_ENUM_AS_BIT_SET() 122 void Allocate(uint num_sprites);
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testsprite2.c | 29 static int num_sprites; variable 240 for (i = 0; i < num_sprites; ++i) { in MoveSprites() 268 for (i = 0; i < num_sprites; ++i) { in MoveSprites() 289 for (i = 0; i < num_sprites; ++i) { in MoveSprites() 360 for (i = 0; i < num_sprites; ++i) { in MoveSprites() 418 … SDL_RenderGeometry(renderer, sprite, verts2, num_sprites * 5, indices2, num_sprites * 4 * 3); in MoveSprites() 470 num_sprites = NUM_SPRITES; in main() 530 num_sprites = SDL_atoi(argv[i]); in main() 573 positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main() 574 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main() [all …]
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testsprite2.c | 29 static int num_sprites; variable 240 for (i = 0; i < num_sprites; ++i) { in MoveSprites() 268 for (i = 0; i < num_sprites; ++i) { in MoveSprites() 289 for (i = 0; i < num_sprites; ++i) { in MoveSprites() 360 for (i = 0; i < num_sprites; ++i) { in MoveSprites() 418 … SDL_RenderGeometry(renderer, sprite, verts2, num_sprites * 5, indices2, num_sprites * 4 * 3); in MoveSprites() 470 num_sprites = NUM_SPRITES; in main() 530 num_sprites = SDL_atoi(argv[i]); in main() 573 positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main() 574 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main() [all …]
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | k1ge.cpp | 174 int num_sprites = 0; in draw_sprite_plane() local 196 spr[num_sprites].y = spr_y; in draw_sprite_plane() 197 spr[num_sprites].x = spr_x; in draw_sprite_plane() 198 num_sprites++; in draw_sprite_plane() 387 int num_sprites = 0; in draw_sprite_plane() local 409 spr[num_sprites].y = spr_y; in draw_sprite_plane() 410 spr[num_sprites].x = spr_x; in draw_sprite_plane() 412 num_sprites++; in draw_sprite_plane() 534 int num_sprites = 0; in k1ge_draw_sprite_plane() local 556 spr[num_sprites].y = spr_y; in k1ge_draw_sprite_plane() [all …]
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | k1ge.cpp | 174 int num_sprites = 0; in draw_sprite_plane() local 196 spr[num_sprites].y = spr_y; in draw_sprite_plane() 197 spr[num_sprites].x = spr_x; in draw_sprite_plane() 198 num_sprites++; in draw_sprite_plane() 387 int num_sprites = 0; in draw_sprite_plane() local 409 spr[num_sprites].y = spr_y; in draw_sprite_plane() 410 spr[num_sprites].x = spr_x; in draw_sprite_plane() 412 num_sprites++; in draw_sprite_plane() 534 int num_sprites = 0; in k1ge_draw_sprite_plane() local 556 spr[num_sprites].y = spr_y; in k1ge_draw_sprite_plane() [all …]
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/dports/multimedia/libv4l/linux-5.13-rc2/drivers/gpu/drm/i915/ |
H A D | intel_device_info.c | 270 runtime->num_sprites[pipe] = 4; in intel_device_info_runtime_init() 273 runtime->num_sprites[pipe] = 6; in intel_device_info_runtime_init() 276 runtime->num_sprites[pipe] = 3; in intel_device_info_runtime_init() 287 runtime->num_sprites[PIPE_A] = 2; in intel_device_info_runtime_init() 288 runtime->num_sprites[PIPE_B] = 2; in intel_device_info_runtime_init() 289 runtime->num_sprites[PIPE_C] = 1; in intel_device_info_runtime_init() 292 runtime->num_sprites[pipe] = 2; in intel_device_info_runtime_init() 295 runtime->num_sprites[pipe] = 1; in intel_device_info_runtime_init() 373 memset(runtime->num_sprites, 0, sizeof(runtime->num_sprites)); in intel_device_info_runtime_init()
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/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/gpu/drm/i915/ |
H A D | intel_device_info.c | 270 runtime->num_sprites[pipe] = 4; in intel_device_info_runtime_init() 273 runtime->num_sprites[pipe] = 6; in intel_device_info_runtime_init() 276 runtime->num_sprites[pipe] = 3; in intel_device_info_runtime_init() 287 runtime->num_sprites[PIPE_A] = 2; in intel_device_info_runtime_init() 288 runtime->num_sprites[PIPE_B] = 2; in intel_device_info_runtime_init() 289 runtime->num_sprites[PIPE_C] = 1; in intel_device_info_runtime_init() 292 runtime->num_sprites[pipe] = 2; in intel_device_info_runtime_init() 295 runtime->num_sprites[pipe] = 1; in intel_device_info_runtime_init() 373 memset(runtime->num_sprites, 0, sizeof(runtime->num_sprites)); in intel_device_info_runtime_init()
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/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/gpu/drm/i915/ |
H A D | intel_device_info.c | 270 runtime->num_sprites[pipe] = 4; in intel_device_info_runtime_init() 273 runtime->num_sprites[pipe] = 6; in intel_device_info_runtime_init() 276 runtime->num_sprites[pipe] = 3; in intel_device_info_runtime_init() 287 runtime->num_sprites[PIPE_A] = 2; in intel_device_info_runtime_init() 288 runtime->num_sprites[PIPE_B] = 2; in intel_device_info_runtime_init() 289 runtime->num_sprites[PIPE_C] = 1; in intel_device_info_runtime_init() 292 runtime->num_sprites[pipe] = 2; in intel_device_info_runtime_init() 295 runtime->num_sprites[pipe] = 1; in intel_device_info_runtime_init() 373 memset(runtime->num_sprites, 0, sizeof(runtime->num_sprites)); in intel_device_info_runtime_init()
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/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/assets/initial_quest/data/enemies/ |
H A D | chameleon.lua | 259 local num_sprites = #list 262 while num_necessary ~= num_sprites do 263 if num_necessary > num_sprites then -- Add sprite. 265 list[num_sprites + 1] = s 272 elseif num_necessary < num_sprites then -- Remove sprite. 273 local s = list[num_sprites] 274 list[num_sprites] = nil 277 num_sprites = #list -- Update number. 284 if num_sprites > 0 then -- Fix last shift. 285 local s = list[num_sprites] [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/common/ |
H A D | px_bitmap_pc.h | 64 uint32 Fetch_number_of_items() const { return num_sprites; } in Fetch_number_of_items() 71 uint32 num_sprites; // Number of sprites in this file. variable 80 assert(nNumber < num_sprites); in Fetch_item_by_number()
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/dports/games/easyrpg-player/Player-0.7.0/bench/ |
H A D | draw.cpp | 11 constexpr int num_sprites = 5000; variable 24 for (int i = 0; i < num_sprites; ++i) { in BM_DrawSort() 39 std::array<TestSprite,num_sprites> sprites; in BM_DrawSortLocality()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testsprite2.c | 29 static int num_sprites; variable 201 for (i = 0; i < num_sprites; ++i) { in MoveSprites() 228 for (i = 0; i < num_sprites; ++i) { in MoveSprites() 270 num_sprites = NUM_SPRITES; in main() 313 num_sprites = SDL_atoi(argv[i]); in main() 348 positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main() 349 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main() 364 for (i = 0; i < num_sprites; ++i) { in main()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testsprite2.c | 29 static int num_sprites; variable 201 for (i = 0; i < num_sprites; ++i) { in MoveSprites() 228 for (i = 0; i < num_sprites; ++i) { in MoveSprites() 270 num_sprites = NUM_SPRITES; in main() 313 num_sprites = SDL_atoi(argv[i]); in main() 348 positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main() 349 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main() 364 for (i = 0; i < num_sprites; ++i) { in main()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testsprite2.c | 29 static int num_sprites; variable 206 for (i = 0; i < num_sprites; ++i) { in MoveSprites() 233 for (i = 0; i < num_sprites; ++i) { in MoveSprites() 275 num_sprites = NUM_SPRITES; in main() 321 num_sprites = SDL_atoi(argv[i]); in main() 356 positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main() 357 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main() 372 for (i = 0; i < num_sprites; ++i) { in main()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testsprite2.c | 29 static int num_sprites; variable 208 for (i = 0; i < num_sprites; ++i) { in MoveSprites() 235 for (i = 0; i < num_sprites; ++i) { in MoveSprites() 289 num_sprites = NUM_SPRITES; in main() 335 num_sprites = SDL_atoi(argv[i]); in main() 370 positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main() 371 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main() 386 for (i = 0; i < num_sprites; ++i) { in main()
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