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Searched refs:num_sprites (Results 1 – 25 of 86) sorted by relevance

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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/tests/testing_quest/data/maps/bugs/
H A D851_entity_get_sprites.lua8 local num_sprites = 0
10 num_sprites = num_sprites + 1
15 assert_equal(num_sprites, 1)
18 num_sprites = 0
22 num_sprites = num_sprites + 1
24 assert(num_sprites == 0)
29 num_sprites = 0
36 num_sprites = num_sprites + 1
37 if num_sprites == 1 then
40 elseif num_sprites == 2 then
[all …]
H A D852_entity_create_sprite.lua10 local num_sprites = 0
17 num_sprites = num_sprites + 1
18 if num_sprites == 1 then
22 elseif num_sprites == 2 then
28 assert(num_sprites == 2)
/dports/emulators/vice/vice-3.5/src/raster/
H A Draster-sprite-status.c44 status->num_sprites = num_sprites; in raster_sprite_status_init()
51 if (num_sprites > 0) { in raster_sprite_status_init()
52 status->sprites = lib_malloc(sizeof(*status->sprites) * num_sprites); in raster_sprite_status_init()
53 status->sprite_data_1 = lib_malloc(sizeof(uint32_t) * num_sprites); in raster_sprite_status_init()
54 status->sprite_data_2 = lib_malloc(sizeof(uint32_t) * num_sprites); in raster_sprite_status_init()
65 unsigned int num_sprites) in raster_sprite_status_shutdown() argument
67 if (num_sprites > 0) { in raster_sprite_status_shutdown()
84 raster->sprite_status->num_sprites); in raster_sprite_status_destroy()
100 memset(status->sprite_data_1, 0, sizeof(uint32_t) * status->num_sprites); in raster_sprite_status_reset()
101 memset(status->sprite_data_2, 0, sizeof(uint32_t) * status->num_sprites); in raster_sprite_status_reset()
[all …]
H A Draster-line-changes-sprite.c58 unsigned int num_sprites; in fill_sprite_cache() local
66 num_sprites = sprite_status->num_sprites; in fill_sprite_cache()
68 cache->numsprites = num_sprites; in fill_sprite_cache()
71 for (msk = 1, i = 0; i < num_sprites; i++, msk <<= 1) { in fill_sprite_cache()
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/raster/
H A Draster-sprite-status.c44 status->num_sprites = num_sprites; in raster_sprite_status_init()
51 if (num_sprites > 0) { in raster_sprite_status_init()
52 status->sprites = lib_malloc(sizeof(*status->sprites) * num_sprites); in raster_sprite_status_init()
53 status->sprite_data_1 = lib_malloc(sizeof(uint32_t) * num_sprites); in raster_sprite_status_init()
54 status->sprite_data_2 = lib_malloc(sizeof(uint32_t) * num_sprites); in raster_sprite_status_init()
65 unsigned int num_sprites) in raster_sprite_status_shutdown() argument
67 if (num_sprites > 0) { in raster_sprite_status_shutdown()
84 raster->sprite_status->num_sprites); in raster_sprite_status_destroy()
100 memset(status->sprite_data_1, 0, sizeof(uint32_t) * status->num_sprites); in raster_sprite_status_reset()
101 memset(status->sprite_data_2, 0, sizeof(uint32_t) * status->num_sprites); in raster_sprite_status_reset()
[all …]
H A Draster-line-changes-sprite.c58 unsigned int num_sprites; in fill_sprite_cache() local
66 num_sprites = sprite_status->num_sprites; in fill_sprite_cache()
68 cache->numsprites = num_sprites; in fill_sprite_cache()
71 for (msk = 1, i = 0; i < num_sprites; i++, msk <<= 1) { in fill_sprite_cache()
/dports/games/libretro-gw/gw-libretro-2be30ba/retroluxury/src/
H A Drl_sprite.c17 static int num_sprites, num_visible; variable
22 num_sprites = num_visible = 0; in rl_sprite_init()
28 if ( num_sprites < RL_MAX_SPRITES ) in rl_sprite_create()
34 sprites[ num_sprites++ ].sprite = sprite; in rl_sprite_create()
70 const spt_t* endptr = sprites + num_sprites; in rl_sprites_blit_nobg()
83 qsort( (void*)sprites, num_sprites, sizeof( spt_t ), compare ); in rl_sprites_blit_nobg()
87 sprites[ num_sprites ].sprite = &guard; /* guard */ in rl_sprites_blit_nobg()
116 num_sprites = sptptr - sprites; in rl_sprites_blit_nobg()
122 const spt_t* endptr = sprites + num_sprites; in rl_sprites_blit()
139 sprites[ num_sprites ].sprite = &guard; /* guard */ in rl_sprites_blit()
[all …]
/dports/emulators/darcnes/darcnes/
H A Dtms9918.c117 int num_sprites; in tms9918_cache_sprites() local
120 num_sprites = 0; in tms9918_cache_sprites()
135 if (num_sprites == 4) { in tms9918_cache_sprites()
139 cache[num_sprites].color = sprites[i].color & 0x0f; in tms9918_cache_sprites()
140 cache[num_sprites].x_pos = sprites[i].x_pos; in tms9918_cache_sprites()
142 cache[num_sprites].x_pos -= 32; in tms9918_cache_sprites()
146 num_sprites++; in tms9918_cache_sprites()
153 return num_sprites; in tms9918_cache_sprites()
158 switch (num_sprites) { in tms9918_check_sprite_collision()
191 int num_sprites; in tms9918_render_sprites() local
[all …]
H A Dsms9918.c350 int num_sprites; in sms9918_cache_sprites() local
352 num_sprites = 0; in sms9918_cache_sprites()
368 if (num_sprites == 8) { in sms9918_cache_sprites()
378 sprite_x[num_sprites] = sprite_table[128 + (i << 1) + 0]; in sms9918_cache_sprites()
379 num_sprites++; in sms9918_cache_sprites()
382 return num_sprites; in sms9918_cache_sprites()
402 int num_sprites; in sms9918_render_sprites() local
404 num_sprites = sms9918_cache_sprites(vdp, tiledata, sprite_x); in sms9918_render_sprites()
406 for (i = num_sprites - 1; i >= 0; i--) { in sms9918_render_sprites()
424 int num_sprites; in sms9918_render_sprites_gg() local
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/devices/
H A Dk1ge.cpp188 int num_sprites = 0; in k1ge_draw_sprite_plane() local
210 spr[num_sprites].y = spr_y; in k1ge_draw_sprite_plane()
211 spr[num_sprites].x = spr_x; in k1ge_draw_sprite_plane()
212 num_sprites++; in k1ge_draw_sprite_plane()
402 int num_sprites = 0; in k2ge_draw_sprite_plane() local
424 spr[num_sprites].y = spr_y; in k2ge_draw_sprite_plane()
425 spr[num_sprites].x = spr_x; in k2ge_draw_sprite_plane()
427 num_sprites++; in k2ge_draw_sprite_plane()
549 int num_sprites = 0; in k2ge_k1ge_draw_sprite_plane() local
571 spr[num_sprites].y = spr_y; in k2ge_k1ge_draw_sprite_plane()
[all …]
/dports/games/openttd/openttd-12.1/src/
H A Dnewgrf_commons.h75 static inline uint GetConstructionStageOffset(uint construction_stage, uint num_sprites) in DECLARE_ENUM_AS_BIT_SET()
77 assert(num_sprites > 0); in DECLARE_ENUM_AS_BIT_SET()
78 if (num_sprites > 4) num_sprites = 4; in DECLARE_ENUM_AS_BIT_SET()
81 case 1: return num_sprites > 2 ? 1 : 0; in DECLARE_ENUM_AS_BIT_SET()
82 case 2: return num_sprites > 2 ? num_sprites - 2 : 0; in DECLARE_ENUM_AS_BIT_SET()
83 case 3: return num_sprites - 1; in DECLARE_ENUM_AS_BIT_SET()
122 void Allocate(uint num_sprites);
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestsprite2.c29 static int num_sprites; variable
240 for (i = 0; i < num_sprites; ++i) { in MoveSprites()
268 for (i = 0; i < num_sprites; ++i) { in MoveSprites()
289 for (i = 0; i < num_sprites; ++i) { in MoveSprites()
360 for (i = 0; i < num_sprites; ++i) { in MoveSprites()
418 … SDL_RenderGeometry(renderer, sprite, verts2, num_sprites * 5, indices2, num_sprites * 4 * 3); in MoveSprites()
470 num_sprites = NUM_SPRITES; in main()
530 num_sprites = SDL_atoi(argv[i]); in main()
573 positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main()
574 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main()
[all …]
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestsprite2.c29 static int num_sprites; variable
240 for (i = 0; i < num_sprites; ++i) { in MoveSprites()
268 for (i = 0; i < num_sprites; ++i) { in MoveSprites()
289 for (i = 0; i < num_sprites; ++i) { in MoveSprites()
360 for (i = 0; i < num_sprites; ++i) { in MoveSprites()
418 … SDL_RenderGeometry(renderer, sprite, verts2, num_sprites * 5, indices2, num_sprites * 4 * 3); in MoveSprites()
470 num_sprites = NUM_SPRITES; in main()
530 num_sprites = SDL_atoi(argv[i]); in main()
573 positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main()
574 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main()
[all …]
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dk1ge.cpp174 int num_sprites = 0; in draw_sprite_plane() local
196 spr[num_sprites].y = spr_y; in draw_sprite_plane()
197 spr[num_sprites].x = spr_x; in draw_sprite_plane()
198 num_sprites++; in draw_sprite_plane()
387 int num_sprites = 0; in draw_sprite_plane() local
409 spr[num_sprites].y = spr_y; in draw_sprite_plane()
410 spr[num_sprites].x = spr_x; in draw_sprite_plane()
412 num_sprites++; in draw_sprite_plane()
534 int num_sprites = 0; in k1ge_draw_sprite_plane() local
556 spr[num_sprites].y = spr_y; in k1ge_draw_sprite_plane()
[all …]
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dk1ge.cpp174 int num_sprites = 0; in draw_sprite_plane() local
196 spr[num_sprites].y = spr_y; in draw_sprite_plane()
197 spr[num_sprites].x = spr_x; in draw_sprite_plane()
198 num_sprites++; in draw_sprite_plane()
387 int num_sprites = 0; in draw_sprite_plane() local
409 spr[num_sprites].y = spr_y; in draw_sprite_plane()
410 spr[num_sprites].x = spr_x; in draw_sprite_plane()
412 num_sprites++; in draw_sprite_plane()
534 int num_sprites = 0; in k1ge_draw_sprite_plane() local
556 spr[num_sprites].y = spr_y; in k1ge_draw_sprite_plane()
[all …]
/dports/multimedia/libv4l/linux-5.13-rc2/drivers/gpu/drm/i915/
H A Dintel_device_info.c270 runtime->num_sprites[pipe] = 4; in intel_device_info_runtime_init()
273 runtime->num_sprites[pipe] = 6; in intel_device_info_runtime_init()
276 runtime->num_sprites[pipe] = 3; in intel_device_info_runtime_init()
287 runtime->num_sprites[PIPE_A] = 2; in intel_device_info_runtime_init()
288 runtime->num_sprites[PIPE_B] = 2; in intel_device_info_runtime_init()
289 runtime->num_sprites[PIPE_C] = 1; in intel_device_info_runtime_init()
292 runtime->num_sprites[pipe] = 2; in intel_device_info_runtime_init()
295 runtime->num_sprites[pipe] = 1; in intel_device_info_runtime_init()
373 memset(runtime->num_sprites, 0, sizeof(runtime->num_sprites)); in intel_device_info_runtime_init()
/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/gpu/drm/i915/
H A Dintel_device_info.c270 runtime->num_sprites[pipe] = 4; in intel_device_info_runtime_init()
273 runtime->num_sprites[pipe] = 6; in intel_device_info_runtime_init()
276 runtime->num_sprites[pipe] = 3; in intel_device_info_runtime_init()
287 runtime->num_sprites[PIPE_A] = 2; in intel_device_info_runtime_init()
288 runtime->num_sprites[PIPE_B] = 2; in intel_device_info_runtime_init()
289 runtime->num_sprites[PIPE_C] = 1; in intel_device_info_runtime_init()
292 runtime->num_sprites[pipe] = 2; in intel_device_info_runtime_init()
295 runtime->num_sprites[pipe] = 1; in intel_device_info_runtime_init()
373 memset(runtime->num_sprites, 0, sizeof(runtime->num_sprites)); in intel_device_info_runtime_init()
/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/gpu/drm/i915/
H A Dintel_device_info.c270 runtime->num_sprites[pipe] = 4; in intel_device_info_runtime_init()
273 runtime->num_sprites[pipe] = 6; in intel_device_info_runtime_init()
276 runtime->num_sprites[pipe] = 3; in intel_device_info_runtime_init()
287 runtime->num_sprites[PIPE_A] = 2; in intel_device_info_runtime_init()
288 runtime->num_sprites[PIPE_B] = 2; in intel_device_info_runtime_init()
289 runtime->num_sprites[PIPE_C] = 1; in intel_device_info_runtime_init()
292 runtime->num_sprites[pipe] = 2; in intel_device_info_runtime_init()
295 runtime->num_sprites[pipe] = 1; in intel_device_info_runtime_init()
373 memset(runtime->num_sprites, 0, sizeof(runtime->num_sprites)); in intel_device_info_runtime_init()
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/assets/initial_quest/data/enemies/
H A Dchameleon.lua259 local num_sprites = #list
262 while num_necessary ~= num_sprites do
263 if num_necessary > num_sprites then -- Add sprite.
265 list[num_sprites + 1] = s
272 elseif num_necessary < num_sprites then -- Remove sprite.
273 local s = list[num_sprites]
274 list[num_sprites] = nil
277 num_sprites = #list -- Update number.
284 if num_sprites > 0 then -- Fix last shift.
285 local s = list[num_sprites]
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/icb/common/
H A Dpx_bitmap_pc.h64 uint32 Fetch_number_of_items() const { return num_sprites; } in Fetch_number_of_items()
71 uint32 num_sprites; // Number of sprites in this file. variable
80 assert(nNumber < num_sprites); in Fetch_item_by_number()
/dports/games/easyrpg-player/Player-0.7.0/bench/
H A Ddraw.cpp11 constexpr int num_sprites = 5000; variable
24 for (int i = 0; i < num_sprites; ++i) { in BM_DrawSort()
39 std::array<TestSprite,num_sprites> sprites; in BM_DrawSortLocality()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestsprite2.c29 static int num_sprites; variable
201 for (i = 0; i < num_sprites; ++i) { in MoveSprites()
228 for (i = 0; i < num_sprites; ++i) { in MoveSprites()
270 num_sprites = NUM_SPRITES; in main()
313 num_sprites = SDL_atoi(argv[i]); in main()
348 positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main()
349 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main()
364 for (i = 0; i < num_sprites; ++i) { in main()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestsprite2.c29 static int num_sprites; variable
201 for (i = 0; i < num_sprites; ++i) { in MoveSprites()
228 for (i = 0; i < num_sprites; ++i) { in MoveSprites()
270 num_sprites = NUM_SPRITES; in main()
313 num_sprites = SDL_atoi(argv[i]); in main()
348 positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main()
349 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main()
364 for (i = 0; i < num_sprites; ++i) { in main()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestsprite2.c29 static int num_sprites; variable
206 for (i = 0; i < num_sprites; ++i) { in MoveSprites()
233 for (i = 0; i < num_sprites; ++i) { in MoveSprites()
275 num_sprites = NUM_SPRITES; in main()
321 num_sprites = SDL_atoi(argv[i]); in main()
356 positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main()
357 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main()
372 for (i = 0; i < num_sprites; ++i) { in main()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestsprite2.c29 static int num_sprites; variable
208 for (i = 0; i < num_sprites; ++i) { in MoveSprites()
235 for (i = 0; i < num_sprites; ++i) { in MoveSprites()
289 num_sprites = NUM_SPRITES; in main()
335 num_sprites = SDL_atoi(argv[i]); in main()
370 positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main()
371 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); in main()
386 for (i = 0; i < num_sprites; ++i) { in main()

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