Searched refs:numcliporcull (Results 1 – 10 of 10) sorted by relevance
2043 unsigned numcliporcull = sx.num_clip_distances_declared + in Shader_tgsi_translate() local2045 sx.clip_distance_mapping[numcliporcull].d3d = in Shader_tgsi_translate()2047 sx.clip_distance_mapping[numcliporcull].tgsi = numcliporcull; in Shader_tgsi_translate()