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Searched refs:numcomponents (Results 1 – 25 of 131) sorted by relevance

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/dports/graphics/simage/simage-1.7.0/src/
H A Dsimage_gdiplus.cpp132 assert((numcomponents == 3) || (numcomponents == 4)); in copyImageBuffer()
133 if ((numcomponents != 3) && (numcomponents != 4)) { return NULL; } in copyImageBuffer()
143 if (numcomponents == 3) { in copyImageBuffer()
377 (*numcomponents) = 1; in simage_gdiplus_load()
382 (*numcomponents) = 3; in simage_gdiplus_load()
520 ((numcomponents == 1) || (numcomponents == 3)) ? in simage_gdiplus_save()
534 int numcomp34 = ((numcomponents==1) || (numcomponents==3)) ? 3 : 4; in simage_gdiplus_save()
546 for (unsigned int x = 0; x < width*numcomponents; x+=numcomponents) { in simage_gdiplus_save()
560 for (unsigned int x = 0; x < width*numcomponents; x+=numcomponents) { in simage_gdiplus_save()
696 for (unsigned int x = 0; x < width*numcomponents; x+=numcomponents) { in simage_gdiplus_read_line()
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H A Dsimage_cgimage.c104 if (*numcomponents <= 2) { in simage_cgimage_load()
105 *numcomponents = 1; in simage_cgimage_load()
109 *numcomponents = 4; in simage_cgimage_load()
118 (*numcomponents == 1) ? in simage_cgimage_load()
205 int numcomponents, in simage_cgimage_save() argument
227 for (pos = 0; pos < imgbufsize; pos+=width*numcomponents) { in simage_cgimage_save()
229 bytes+imgbufsize-width*numcomponents-pos, in simage_cgimage_save()
230 width*numcomponents); in simage_cgimage_save()
238 bitsPerPixel = bitsPerComponent*numcomponents; in simage_cgimage_save()
239 bytesPerRow = numcomponents * width; in simage_cgimage_save()
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H A Dsimage_quicktime.c22 size_t numcomponents; member
288 int numcomponents, unsigned char * newpx) in v_flip() argument
297 memcpy (newpx + (i * width * numcomponents), in v_flip()
299 numcomponents * width); in v_flip()
382 int * height, int * numcomponents) in simage_quicktime_load() argument
407 bi.numcomponents = 4; in simage_quicktime_load()
410 bi.size = bi.width * bi.height * bi.numcomponents; in simage_quicktime_load()
453 *numcomponents = bi.numcomponents; in simage_quicktime_load()
524 v_flip(px, width, height, numcomponents, newpx); in simage_quicktime_save()
531 if (numcomponents == 4) { in simage_quicktime_save()
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H A Dsimage_jpeg.c285 int numcomponents) in simage_jpeg_save() argument
363 if (numcomponents == 4) { in simage_jpeg_save()
375 numcomponents = 3; in simage_jpeg_save()
377 else if (numcomponents == 2) { in simage_jpeg_save()
387 numcomponents = 1; in simage_jpeg_save()
398 cinfo.input_components = numcomponents; /* # of color components per pixel */ in simage_jpeg_save()
399 …cinfo.in_color_space = numcomponents == 3 ? JCS_RGB : JCS_GRAYSCALE; /* colorspace of input image… in simage_jpeg_save()
426 bytesperrow = width * numcomponents; in simage_jpeg_save()
H A Dsimage_qimage.cpp215 int numcomponents, in simage_qimage_save() argument
226 QImage image(width, height, numcomponents == 2 || numcomponents == 4 ? in simage_qimage_save()
230 if (numcomponents == 2 || numcomponents == 4) image.setAlphaBuffer(TRUE); in simage_qimage_save()
237 &bytes[width*numcomponents*(height-(y+1))]; in simage_qimage_save()
239 switch (numcomponents) { in simage_qimage_save()
254 line += numcomponents; in simage_qimage_save()
H A Dsimage_tiff.c103 copy_row(unsigned char *ptr, unsigned char *data, int n, int numcomponents) in copy_row() argument
105 memcpy(ptr, data, n*numcomponents); in copy_row()
409 int numcomponents) in simage_tiff_save() argument
427 if (numcomponents <= 2) in simage_tiff_save()
434 TIFFSetField(out, TIFFTAG_SAMPLESPERPIXEL, numcomponents); in simage_tiff_save()
435 if (numcomponents == 2 || numcomponents == 4) { in simage_tiff_save()
447 bytesperrow = width * numcomponents; in simage_tiff_save()
480 int * numcomponents) in simage_tiff_open() argument
591 *numcomponents = od->format; in simage_tiff_open()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dcurves.c93 for (component = 0;component < numcomponents;component++) in Q3PatchTesselateFloat()
111 for (component = 0;component < numcomponents;component++) in Q3PatchTesselateFloat()
129 for (component = 0;component < numcomponents;component++) in Q3PatchTesselateFloat()
130 … printf("%f ", outputvertices[(y*((patchwidth-1)*tesselationwidth+1)+x)*numcomponents+component]); in Q3PatchTesselateFloat()
273 static int FindEqualOddVertexInArray(int numcomponents, float *vertex, float *vertices, int width, … in FindEqualOddVertexInArray() argument
281 for (j=0; j<numcomponents; j++) in FindEqualOddVertexInArray()
292 vertices += numcomponents*2; in FindEqualOddVertexInArray()
294 vertices += numcomponents*(width-1); in FindEqualOddVertexInArray()
330 int Q3PatchAdjustTesselation(int numcomponents, patchinfo_t *patch1, float *patchvertices1, patchin… in Q3PatchAdjustTesselation() argument
348 …commonverts[i].id2 = FindEqualOddVertexInArray(numcomponents, patchvertices1+numcomponents*commonv… in Q3PatchAdjustTesselation()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dcurves.c93 for (component = 0;component < numcomponents;component++) in Q3PatchTesselateFloat()
111 for (component = 0;component < numcomponents;component++) in Q3PatchTesselateFloat()
129 for (component = 0;component < numcomponents;component++) in Q3PatchTesselateFloat()
130 … printf("%f ", outputvertices[(y*((patchwidth-1)*tesselationwidth+1)+x)*numcomponents+component]); in Q3PatchTesselateFloat()
273 static int FindEqualOddVertexInArray(int numcomponents, float *vertex, float *vertices, int width, … in FindEqualOddVertexInArray() argument
281 for (j=0; j<numcomponents; j++) in FindEqualOddVertexInArray()
292 vertices += numcomponents*2; in FindEqualOddVertexInArray()
294 vertices += numcomponents*(width-1); in FindEqualOddVertexInArray()
330 int Q3PatchAdjustTesselation(int numcomponents, patchinfo_t *patch1, float *patchvertices1, patchin… in Q3PatchAdjustTesselation() argument
348 …commonverts[i].id2 = FindEqualOddVertexInArray(numcomponents, patchvertices1+numcomponents*commonv… in Q3PatchAdjustTesselation()
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/dports/games/darkplaces/darkplaces/
H A Dcurves.c93 for (component = 0;component < numcomponents;component++) in Q3PatchTesselateFloat()
111 for (component = 0;component < numcomponents;component++) in Q3PatchTesselateFloat()
129 for (component = 0;component < numcomponents;component++) in Q3PatchTesselateFloat()
130 … printf("%f ", outputvertices[(y*((patchwidth-1)*tesselationwidth+1)+x)*numcomponents+component]); in Q3PatchTesselateFloat()
273 static int FindEqualOddVertexInArray(int numcomponents, float *vertex, float *vertices, int width, … in FindEqualOddVertexInArray() argument
281 for (j=0; j<numcomponents; j++) in FindEqualOddVertexInArray()
292 vertices += numcomponents*2; in FindEqualOddVertexInArray()
294 vertices += numcomponents*(width-1); in FindEqualOddVertexInArray()
330 int Q3PatchAdjustTesselation(int numcomponents, patchinfo_t *patch1, float *patchvertices1, patchin… in Q3PatchAdjustTesselation() argument
348 …commonverts[i].id2 = FindEqualOddVertexInArray(numcomponents, patchvertices1+numcomponents*commonv… in Q3PatchAdjustTesselation()
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/dports/devel/love/love-11.3/src/modules/math/
H A Dwrap_Math.cpp261 int numcomponents = 0; in getGammaArgs() local
270 numcomponents++; in getGammaArgs()
273 lua_pop(L, numcomponents); in getGammaArgs()
281 numcomponents++; in getGammaArgs()
285 if (numcomponents == 0) in getGammaArgs()
288 return numcomponents; in getGammaArgs()
294 int numcomponents = getGammaArgs(L, color); in w_gammaToLinear() local
296 for (int i = 0; i < numcomponents; i++) in w_gammaToLinear()
304 return numcomponents; in w_gammaToLinear()
312 for (int i = 0; i < numcomponents; i++) in w_linearToGamma()
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/dports/devel/love10/love-0.10.2/src/modules/math/
H A Dwrap_Math.cpp229 int numcomponents = 0; in getGammaArgs() local
238 numcomponents++; in getGammaArgs()
241 lua_pop(L, numcomponents); in getGammaArgs()
249 numcomponents++; in getGammaArgs()
253 if (numcomponents == 0) in getGammaArgs()
256 return numcomponents; in getGammaArgs()
262 int numcomponents = getGammaArgs(L, color); in w_gammaToLinear() local
264 for (int i = 0; i < numcomponents; i++) in w_gammaToLinear()
272 return numcomponents; in w_gammaToLinear()
280 for (int i = 0; i < numcomponents; i++) in w_linearToGamma()
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/dports/games/gl-117/gl-117-1.3.2-src/src/
H A Dmenu.cpp134 numcomponents = 0; in Container()
141 numcomponents ++; in add()
158 return numcomponents; in getNumberOfComponents()
224 for (i = 0; i < numcomponents; i ++) in eventMouse()
240 for (i = 0; i < numcomponents; i ++) in triggerMouse()
251 for (i = 0; i < numcomponents; i ++) in setVisible()
261 for (i = 0; i < numcomponents; i ++) in setActive()
271 for (i = 0; i < numcomponents; i ++) in setHighlight()
281 for (i = 0; i < numcomponents; i ++) in contains()
291 for (i = 0; i < numcomponents; i ++) in eventKey()
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/dports/graphics/simage/simage-1.7.0/include/
H A Dsimage_rgb.h13 int * numcomponents);
18 int numcomponents);
29 int * numcomponents);
H A Dsimage_gdiplus.h24 int * numcomponents);
31 int numcomponents,
38 int * numcomponents);
H A Dsimage_xwd.h13 int * numcomponents);
18 int numcomponents);
H A Dsimage_jpeg.h17 int *numcomponents);
22 int numcomponents);
H A Dsimage_quicktime.h17 int *numcomponents);
25 int numcomponents,
H A Dsimage_cgimage.h21 int *numcomponents);
29 int numcomponents,
H A Dsimage_qimage.h18 int *numcomponents);
25 int numcomponents,
/dports/graphics/Coin/coin-Coin-4.0.0/src/rendering/
H A DSoGLCubeMapImage.cpp259 const int numcomponents) in setCubeMapImage() argument
262 PRIVATE(this)->image[idx].setValuePtr(size, numcomponents, bytes); in setCubeMapImage()
274 this->SoGLImage::setData(bytes, size, numcomponents, in setCubeMapImage()
323 int numcomponents; in getGLDisplayList() local
324 unsigned char * bytes = img->getValue(size, numcomponents); in getGLDisplayList()
326 switch (numcomponents) { in getGLDisplayList()
336 0, numcomponents, size[0], size[1], 0, in getGLDisplayList()
H A DSoGLImage.cpp1147 const int numcomponents, in setData() argument
1168 const int numcomponents, in setData() argument
1408 int numcomponents; in resizeImage() local
1542 xsize, ysize, numcomponents, in resizeImage()
1577 xsize, ysize, numcomponents, in resizeImage()
1617 int numcomponents; in createGLDisplayList() local
1667 this->reallyCreateTexture(state, imageptr, numcomponents, in createGLDisplayList()
1688 int numcomponents; in checkTransparency() local
1690 this->image->getValue(size, numcomponents) : NULL; in checkTransparency()
1700 if (numcomponents == 2 || numcomponents == 4) { in checkTransparency()
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/dports/graphics/Coin/coin-Coin-4.0.0/src/glue/
H A Dsimage_wrapper.h65 int * numcomponents);
69 int w, int h, int numcomponents,
74 int numcomponents,
78 int numcomponents,
/dports/graphics/simage/simage-1.7.0/build/msvc6/include/
H A Dsimage.h254 int * numcomponents);
271 int numcomponents,
280 int * numcomponents);
301 int w, int h, int numcomponents,
390 int numcomponents,
/dports/graphics/simage/simage-1.7.0/build/msvc7/include/
H A Dsimage.h254 int * numcomponents);
271 int numcomponents,
280 int * numcomponents);
301 int w, int h, int numcomponents,
390 int numcomponents,
/dports/graphics/simage/simage-1.7.0/build/msvc8/include/
H A Dsimage.h254 int * numcomponents);
271 int numcomponents,
280 int * numcomponents);
301 int w, int h, int numcomponents,
390 int numcomponents,

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