/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/AstroForce/src/ |
H A D | enemy.h | 36 if(a<numenemies-1) in RemoveEnemy() 39 eb=&enemies[numenemies-1]; in RemoveEnemy() 52 if(numenemies>0)numenemies--; in RemoveEnemy() 61 if(a>=numenemies)return; in KillEnemy() 93 if(numenemies>0) in KillEnemies() 109 if(a>=numenemies)return; in UpdateEnemy() 170 if(numenemies>0) in UpdateEnemies() 180 if(numenemies<MAXENEMIES) in InitEnemy() 183 en=&enemies[numenemies]; in InitEnemy() 200 numenemies++; in InitEnemy() [all …]
|
H A D | stage6endboss.h | 39 enm=&enemies[numenemies-1]; in CreateCustomBoneC() 47 if(numenemies<4) in LaunchSkullBoneC() 90 if(numenemies<4) in UpdateStage6EndBoss1() 110 if(numenemies<4) in UpdateStage6EndBoss2()
|
H A D | stage8bossc.h | 9 if(numenemies==0) in FinishStage8BossC() 33 if(numenemies>1) in UpdateStage8BossC()
|
H A D | playershoot.h | 85 if(numenemies>0) in UpdatePlayershoot() 87 for(b=numenemies-1;b>=0;b--) in UpdatePlayershoot()
|
H A D | player.h | 31 if(numenemies>0) in CheckPlayerEnemyCollision() 32 for(a=0;a<numenemies;a++) in CheckPlayerEnemyCollision()
|
H A D | stage8bossb.h | 46 if(numenemies<3) in UpdateStage8BossB3()
|
H A D | stage5endboss.h | 31 enemies[numenemies-1].enemyparamb=a; in UpdateStage5EndBoss1()
|
H A D | vars.h | 89 unsigned char numenemies; variable
|
/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/BalubaBalok/src/ |
H A D | game.c | 38 unsigned char numenemies; variable 278 numenemies++; in setenemy() 596 if(a<numenemies-1) in removeenemy() 608 numenemies--; in removeenemy() 626 if(numenemies>0) in removebomb() 713 if(numenemies>0) in doarrowmovement() 963 if(numenemies>0) in doplayermovement() 1080 if(numenemies>0) in updatespriting() 1084 c=(b+a)%numenemies; in updatespriting() 1190 if(numenemies>0) in doenemiesmovement() [all …]
|
/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | aiman.h | 263 int numbots = 0, numenemies = 0, blimit = getlimit(A_BOT), elimit = getlimit(A_ENEMY); in checksetup() local 268 if(ci->actortype >= A_ENEMY && ++numenemies >= elimit) { shiftai(ci, NULL); continue; } in checksetup() 338 int count = 0, numenemies = 0; in checkenemies() local 351 numenemies++; in checkenemies() 353 if(numenemies < G(enemylimit) && count < G(enemybalance)) in checkenemies() 355 int amt = min(G(enemybalance)-count, G(enemylimit)-numenemies); in checkenemies()
|
/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | aiman.h | 261 int numbots = 0, numenemies = 0, blimit = getlimit(A_BOT), elimit = getlimit(A_ENEMY); in checksetup() local 266 if(ci->actortype >= A_ENEMY && ++numenemies >= elimit) { shiftai(ci, NULL); continue; } in checksetup() 342 int count = 0, numenemies = 0; in checkenemies() local 355 numenemies++; in checkenemies() 357 if(numenemies < G(enemylimit) && count < G(enemybalance)) in checkenemies() 359 int amt = min(G(enemybalance)-count, G(enemylimit)-numenemies); in checkenemies()
|
/dports/games/xscavenger/xscavenger-1.4.5/src/ |
H A D | scav.c | 147 int numenemies; variable 808 numenemies=0; in initplay() 848 numenemies++; in initplay() 863 rotnum=numenemies-1; in initplay() 941 for(i=0;i<numenemies+1;i++) in spritesoff() 1153 for(i=0;i<numenemies;i++) in changesprites() 1627 numenemies++; in createhidden() 1628 enent=entities+numenemies; in createhidden() 1690 i=numenemies; in onenemy() 2221 if(!numenemies) return; in doenemies() [all …]
|
H A D | scav.h | 296 extern int numenemies;
|
/dports/games/sdl_scavenger/sdlscav-145/ |
H A D | scav.c | 128 int numenemies; variable 842 numenemies=0; in initplay() 884 numenemies++; in initplay() 899 rotnum=numenemies-1; in initplay() 981 for(i=0;i<numenemies+1;i++) in spritesoff() 1244 for(i=0;i<numenemies;i++) in changesprites() 1944 numenemies++; in createhidden() 1945 enent=entities+numenemies; in createhidden() 2007 i=numenemies; in onenemy() 2546 if(!numenemies) return; in doenemies() [all …]
|
H A D | scav.h | 348 extern int numenemies;
|
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/ |
H A D | mplayer.c | 357 theater->numenemies[u] = 0; in review_theaters() 396 ++(theater->numenemies[unit->type]); in review_theaters() 460 theater->numenemies[u] + theater->numsuspected[u]; in review_theaters() 492 if (theater->numenemies[u] + theater->numsuspected[u] > 0) { in review_theaters() 493 DMprintf(" %3s %d", u_type_name(u), theater->numenemies[u]); in review_theaters() 728 theater->numenemies = (short *) xmalloc(numutypes * sizeof(short)); in create_theater() 1480 enemiestot += theater->numenemies[u2]; in mplayer_decide_plan()
|
H A D | ai.h | 133 short *numenemies; member
|