/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_lightning.cpp | 26 LightningLightLevels = new short[numsectors]; in IMPLEMENT_CLASS() 27 clearbufshort(LightningLightLevels, numsectors, SHRT_MAX); in IMPLEMENT_CLASS() 51 for (i = (numsectors + (numsectors+7)/8); i > 0; --i) in Serialize() 73 LightningLightLevels = new short[numsectors]; in Serialize() 76 for (i = numsectors; i > 0; ++lights, --i) in Serialize() 107 for (i = numsectors, j = 0; i > 0; ++j, --i, ++tempSec) in LightningFlash() 123 for (i = numsectors, j = 0; i > 0; ++j, --i, ++tempSec) in LightningFlash() 130 clearbufshort(LightningLightLevels, numsectors, SHRT_MAX); in LightningFlash() 139 for (i = numsectors, j = 0; i > 0; --i, ++j, ++tempSec) in LightningFlash()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | loadsave.cpp | 264 Read(&numsectors, sizeof(numsectors)); in Load() 266 Read(&numsectors, sizeof(numsectors)); in Load() 272 Read(sector, sizeof(sector[0])*numsectors); in Load() 312 Read(baseCeil, sizeof(baseCeil[0])*numsectors); in Load() 313 Read(velFloor, sizeof(velFloor[0])*numsectors); in Load() 314 Read(velCeil, sizeof(velCeil[0])*numsectors); in Load() 384 Write(&numsectors, sizeof(numsectors)); in Save() 386 Write(&numsectors, sizeof(numsectors)); in Save() 388 Write(sector, sizeof(sector[0])*numsectors); in Save() 427 Write(baseCeil, sizeof(baseCeil[0])*numsectors); in Save() [all …]
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H A D | m32common.cpp | 448 mapstate->num[UNDO_SECTORS] = numsectors; in create_map_snapshot() 452 if (numsectors) in create_map_snapshot() 464 …uintptr_t temphash = XXH__((uint8_t *)sector, numsectors*sizeof(sectortype), numsectors*sizeof(sec… in create_map_snapshot() 773 for (bssize_t s=0; s<numsectors; s++) in check_spritelist_consistency() 893 if (numsectors>MAXSECTORS) in CheckMapCorruption() 905 if (numsectors==0 || numwalls==0) in CheckMapCorruption() 907 if (numsectors>0) in CheckMapCorruption() 920 for (i=0; i<numsectors; i++) in CheckMapCorruption() 1025 if (ns >= numsectors) in CheckMapCorruption() 1796 for (i=0; i<numsectors; i++) in FuncMenu_Process() [all …]
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/ |
H A D | harddisk.c | 131 UINT32 hard_disk_read(struct hard_disk_file *file, UINT32 lbasector, UINT32 numsectors, void *buffe… in hard_disk_read() argument 137 if (numsectors > 1) in hard_disk_read() 140 while (numsectors--) in hard_disk_read() 171 UINT32 hard_disk_write(struct hard_disk_file *file, UINT32 lbasector, UINT32 numsectors, const void… in hard_disk_write() argument 177 if (numsectors > 1) in hard_disk_write() 180 while (numsectors--) in hard_disk_write()
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H A D | harddisk.h | 37 UINT32 hard_disk_read(struct hard_disk_file *file, UINT32 lbasector, UINT32 numsectors, void *buffe… 38 UINT32 hard_disk_write(struct hard_disk_file *file, UINT32 lbasector, UINT32 numsectors, const void…
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/ |
H A D | harddisk.c | 131 UINT32 hard_disk_read(struct hard_disk_file *file, UINT32 lbasector, UINT32 numsectors, void *buffe… in hard_disk_read() argument 137 if (numsectors > 1) in hard_disk_read() 140 while (numsectors--) in hard_disk_read() 171 UINT32 hard_disk_write(struct hard_disk_file *file, UINT32 lbasector, UINT32 numsectors, const void… in hard_disk_write() argument 177 if (numsectors > 1) in hard_disk_write() 180 while (numsectors--) in hard_disk_write()
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H A D | harddisk.h | 37 UINT32 hard_disk_read(struct hard_disk_file *file, UINT32 lbasector, UINT32 numsectors, void *buffe… 38 UINT32 hard_disk_write(struct hard_disk_file *file, UINT32 lbasector, UINT32 numsectors, const void…
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | save.cpp | 97 buildvfs_write(hFile, &numsectors, sizeof(numsectors)); in savegame() 98 buildvfs_write(hFile, sector, sizeof(SECTOR) * numsectors); in savegame() 145 buildvfs_read(hFile, &numsectors, sizeof(numsectors)); in loadgame() 146 buildvfs_read(hFile, sector, sizeof(SECTOR) * numsectors); in loadgame() 291 Read(&numsectors, sizeof(numsectors)); in Load() 294 Read(sector, sizeof(sector[0]) * numsectors); in Load() 375 Write(&numsectors, sizeof(numsectors)); in Save() 378 Write(sector, sizeof(sector[0]) * numsectors); in Save()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/util/ |
H A D | mapstats.lua | 21 map.numsectors, map.numwalls, map.numsprites) 23 map.numwalls/map.numsectors, map.numsprites/map.numsectors)
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H A D | build.lua | 178 for i=0,map.numsectors-1 do 298 map.numsectors = cd[2] 299 if (map.numsectors == nil) then 302 if (map.numsectors <= 0 or map.numsectors > MAX.SECTORS[map.version]) then 307 map.sector = doread(fh, "sectortype", map.numsectors) 352 map.sector = set_secwalspr_mt(map.sector, map.numsectors)
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | engine_maptext.lua | 245 assert(ffiC.numsectors > 0) 277 for i=0,ffiC.numsectors-1 do 452 local numsectors, numwalls, numsprites = #msector, #mwall, #msprite 455 if (numsectors == 0 or numsectors > ffiC.MAXSECTORS or 463 ffiC.numsectors = numsectors 475 for i=0,numsectors-1 do 503 for i=0,numsectors-1 do
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | gl_vertex.c | 87 int numsectors; member 254 for(i = 0; i < vi->numsectors; i++) in gld_RecalcVertexHeights() 395 vi->numsectors = cnt; in gld_InitVertexData() 409 vi->numsectors=0; in gld_InitVertexData() 413 gl_splitsbysector = malloc(sizeof(gl_splitsbysector[0]) * numsectors); in gld_InitVertexData() 414 memset(gl_splitsbysector, 0, sizeof(gl_splitsbysector[0]) * numsectors); in gld_InitVertexData() 416 for(i = 0; i < numsectors; i++) in gld_InitVertexData() 422 for(k = 0; k < vi->numsectors; k++) in gld_InitVertexData() 472 for(i = 0; i < numsectors; i++) in gld_CleanVertexData()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 201 numsectors = 0; in main() 3723 numsectors++; in overheadeditor() 3788 numsectors++; in overheadeditor() 4128 numsectors++; in overheadeditor() 4206 numsectors++; in overheadeditor() 4372 numsectors+=2; in overheadeditor() 4396 for(m=numsectors-2;m<numsectors;m++) in overheadeditor() 4506 numsectors++; in overheadeditor() 4552 sector[numsectors-1].wallnum = numwalls-sector[numsectors-1].wallptr; in overheadeditor() 4814 numsectors = 0; in overheadeditor() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 201 numsectors = 0; in main() 3723 numsectors++; in overheadeditor() 3788 numsectors++; in overheadeditor() 4128 numsectors++; in overheadeditor() 4206 numsectors++; in overheadeditor() 4372 numsectors+=2; in overheadeditor() 4396 for(m=numsectors-2;m<numsectors;m++) in overheadeditor() 4506 numsectors++; in overheadeditor() 4552 sector[numsectors-1].wallnum = numwalls-sector[numsectors-1].wallptr; in overheadeditor() 4814 numsectors = 0; in overheadeditor() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32common.cpp | 443 mapstate->num[0] = numsectors; in create_map_snapshot() 448 if (numsectors) in create_map_snapshot() 460 …uintptr_t temphash = XXH__((uint8_t *)sector, numsectors*sizeof(sectortype), numsectors*sizeof(sec… in create_map_snapshot() 532 numsectors = mapstate->num[0]; in map_undoredo() 774 for (bssize_t s=0; s<numsectors; s++) in check_spritelist_consistency() 894 if (numsectors>MAXSECTORS) in CheckMapCorruption() 906 if (numsectors==0 || numwalls==0) in CheckMapCorruption() 908 if (numsectors>0) in CheckMapCorruption() 921 for (i=0; i<numsectors; i++) in CheckMapCorruption() 1026 if (ns >= numsectors) in CheckMapCorruption() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 381 numsectors = 0; in app_main() 4003 numsectors++; in overheadeditor() 4068 numsectors++; in overheadeditor() 4411 numsectors++; in overheadeditor() 4490 numsectors++; in overheadeditor() 4656 numsectors+=2; in overheadeditor() 4680 for(m=numsectors-2;m<numsectors;m++) in overheadeditor() 4790 numsectors++; in overheadeditor() 4836 sector[numsectors-1].wallnum = numwalls-sector[numsectors-1].wallptr; in overheadeditor() 5114 numsectors = 0; in overheadeditor() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | build.cpp | 464 numsectors = 0; in reset_default_mapstate() 1675 i = numsectors; in inside_editor() 1676 numsectors = dst+1; in inside_editor() 1678 numsectors = i; in inside_editor() 1976 if (numsectors+mapinfo->numsectors>MAXSECTORS || numwalls+mapinfo->numwalls>MAXWALLS in restore_highlighted_map() 1989 newnumsectors = numsectors + mapinfo->numsectors; in restore_highlighted_map() 1993 Bmemcpy(§or[numsectors], mapinfo->sector, mapinfo->numsectors*sizeof(sectortype)); in restore_highlighted_map() 2197 onumsectors = numsectors; in duplicate_selected_sectors() 3291 numsectors++; in AddLoopToSector() 7404 sector[numsectors].lotag = sector[numsectors].hitag = 0; in overheadeditor() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32common.cpp | 448 mapstate->num[UNDO_SECTORS] = numsectors; in create_map_snapshot() 452 if (numsectors) in create_map_snapshot() 763 for (bssize_t s=0; s<numsectors; s++) in check_spritelist_consistency() 883 if (numsectors>MAXSECTORS) in CheckMapCorruption() 895 if (numsectors==0 || numwalls==0) in CheckMapCorruption() 897 if (numsectors>0) in CheckMapCorruption() 910 for (i=0; i<numsectors; i++) in CheckMapCorruption() 1015 if (ns >= numsectors) in CheckMapCorruption() 1735 for (i=0; i<numsectors; i++) in FuncMenu_Process() 1749 for (i=0; i<numsectors; i++) in FuncMenu_Process() [all …]
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/dports/archivers/lib1541img/lib1541img-1.1/src/lib/1541img/ |
H A D | zc45writer.c | 42 uint8_t numsectors, uint8_t sectno) in nextsectno() argument 44 uint8_t pos = (sectno + interlv) % numsectors; in nextsectno() 49 if (nextsect == numsectors) nextsect = 0; in nextsectno() 174 uint8_t numsectors = Track_sectors(track); in writeTrack() local 185 numsectors, sectno)) != 0xff); in writeTrack()
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | sv_level.cc | 602 return numsectors; in SV_SectorCountElems() 607 if (index < 0 || index >= numsectors) in SV_SectorGetElem() 618 SYS_ASSERT(sectors <= elem && elem < (sectors + numsectors)); in SV_SectorFindElem() 628 if (num_elems != numsectors) in SV_SectorCreateElems() 630 num_elems, numsectors); in SV_SectorCreateElems() 638 for (int i = 0; i < numsectors; i++) in SV_SectorFinaliseElems() 713 if (num < 0 || num >= numsectors) in SR_LevelGetSurfPtr() 752 for (i=0; i < numsectors; i++) in SR_LevelPutSurfPtr() 982 if (num < 0 || num >= numsectors) in SR_SectorGetPropRef() 1012 for (i=0; i < numsectors; i++) in SR_SectorPutPropRef() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | lightninganimator.cpp | 93 for(int i = 0; i < numsectors; ++i) in advanceTime() 109 for(int i = 0; i < numsectors; ++i) in advanceTime() 131 for(int i = 0; i < numsectors; ++i) in advanceTime() 223 for (int i = 0; i < numsectors; ++i) in initForMap()
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/dports/sysutils/scalpel/scalpel-2.0/src/ |
H A D | files.c | 188 unsigned long long numsectors = 0; local 211 if(ioctl(descriptor, BLKGETSIZE, &numsectors) < 0) { 239 numsectors = (low + 1) >> 9; 244 total = numsectors * 512;
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_3dmidtex.cpp | 122 BYTE *found_sectors = new BYTE[(numsectors+7)/8]; in P_Attach3dMidtexLinesToSector() 125 memset(found_sectors, 0, sizeof (BYTE) * ((numsectors+7)/8)); in P_Attach3dMidtexLinesToSector() 192 assert(v < numsectors); in P_Attach3dMidtexLinesToSector() 196 assert(v < numsectors); in P_Attach3dMidtexLinesToSector() 201 for (int i=0; i < numsectors; i++) in P_Attach3dMidtexLinesToSector()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_setup.c | 57 int numsectors; variable 280 numsectors = W_LumpLength (lump) / sizeof(mapsector_t); in P_LoadSectors() 281 sectors = Z_Malloc (numsectors*sizeof(sector_t),PU_LEVEL,0); in P_LoadSectors() 282 memset (sectors, 0, numsectors*sizeof(sector_t)); in P_LoadSectors() 287 for (i=0 ; i<numsectors ; i++, ss++, ms++) in P_LoadSectors() 591 for (i=0; i<numsectors; ++i) in P_GroupLines() 630 for (i=0 ; i<numsectors ; i++, sector++) in P_GroupLines() 729 minlength = (numsectors * numsectors + 7) / 8; in P_LoadReject()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_setup.c | 57 int numsectors; variable 255 numsectors = W_LumpLength (lump) / sizeof(mapsector_t); in P_LoadSectors() 256 sectors = Z_Malloc (numsectors*sizeof(sector_t),PU_LEVEL,0); in P_LoadSectors() 257 memset (sectors, 0, numsectors*sizeof(sector_t)); in P_LoadSectors() 262 for (i=0 ; i<numsectors ; i++, ss++, ms++) in P_LoadSectors() 584 for (i=0; i<numsectors; ++i) in P_GroupLines() 623 for (i=0 ; i<numsectors ; i++, sector++) in P_GroupLines() 723 minlength = (numsectors * numsectors + 7) / 8; in P_LoadReject()
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