Home
last modified time | relevance | path

Searched refs:numsectors (Results 1 – 25 of 423) sorted by relevance

12345678910>>...17

/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_lightning.cpp26 LightningLightLevels = new short[numsectors]; in IMPLEMENT_CLASS()
27 clearbufshort(LightningLightLevels, numsectors, SHRT_MAX); in IMPLEMENT_CLASS()
51 for (i = (numsectors + (numsectors+7)/8); i > 0; --i) in Serialize()
73 LightningLightLevels = new short[numsectors]; in Serialize()
76 for (i = numsectors; i > 0; ++lights, --i) in Serialize()
107 for (i = numsectors, j = 0; i > 0; ++j, --i, ++tempSec) in LightningFlash()
123 for (i = numsectors, j = 0; i > 0; ++j, --i, ++tempSec) in LightningFlash()
130 clearbufshort(LightningLightLevels, numsectors, SHRT_MAX); in LightningFlash()
139 for (i = numsectors, j = 0; i > 0; --i, ++j, ++tempSec) in LightningFlash()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dloadsave.cpp264 Read(&numsectors, sizeof(numsectors)); in Load()
266 Read(&numsectors, sizeof(numsectors)); in Load()
272 Read(sector, sizeof(sector[0])*numsectors); in Load()
312 Read(baseCeil, sizeof(baseCeil[0])*numsectors); in Load()
313 Read(velFloor, sizeof(velFloor[0])*numsectors); in Load()
314 Read(velCeil, sizeof(velCeil[0])*numsectors); in Load()
384 Write(&numsectors, sizeof(numsectors)); in Save()
386 Write(&numsectors, sizeof(numsectors)); in Save()
388 Write(sector, sizeof(sector[0])*numsectors); in Save()
427 Write(baseCeil, sizeof(baseCeil[0])*numsectors); in Save()
[all …]
H A Dm32common.cpp448 mapstate->num[UNDO_SECTORS] = numsectors; in create_map_snapshot()
452 if (numsectors) in create_map_snapshot()
464 …uintptr_t temphash = XXH__((uint8_t *)sector, numsectors*sizeof(sectortype), numsectors*sizeof(sec… in create_map_snapshot()
773 for (bssize_t s=0; s<numsectors; s++) in check_spritelist_consistency()
893 if (numsectors>MAXSECTORS) in CheckMapCorruption()
905 if (numsectors==0 || numwalls==0) in CheckMapCorruption()
907 if (numsectors>0) in CheckMapCorruption()
920 for (i=0; i<numsectors; i++) in CheckMapCorruption()
1025 if (ns >= numsectors) in CheckMapCorruption()
1796 for (i=0; i<numsectors; i++) in FuncMenu_Process()
[all …]
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/
H A Dharddisk.c131 UINT32 hard_disk_read(struct hard_disk_file *file, UINT32 lbasector, UINT32 numsectors, void *buffe… in hard_disk_read() argument
137 if (numsectors > 1) in hard_disk_read()
140 while (numsectors--) in hard_disk_read()
171 UINT32 hard_disk_write(struct hard_disk_file *file, UINT32 lbasector, UINT32 numsectors, const void… in hard_disk_write() argument
177 if (numsectors > 1) in hard_disk_write()
180 while (numsectors--) in hard_disk_write()
H A Dharddisk.h37 UINT32 hard_disk_read(struct hard_disk_file *file, UINT32 lbasector, UINT32 numsectors, void *buffe…
38 UINT32 hard_disk_write(struct hard_disk_file *file, UINT32 lbasector, UINT32 numsectors, const void…
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/
H A Dharddisk.c131 UINT32 hard_disk_read(struct hard_disk_file *file, UINT32 lbasector, UINT32 numsectors, void *buffe… in hard_disk_read() argument
137 if (numsectors > 1) in hard_disk_read()
140 while (numsectors--) in hard_disk_read()
171 UINT32 hard_disk_write(struct hard_disk_file *file, UINT32 lbasector, UINT32 numsectors, const void… in hard_disk_write() argument
177 if (numsectors > 1) in hard_disk_write()
180 while (numsectors--) in hard_disk_write()
H A Dharddisk.h37 UINT32 hard_disk_read(struct hard_disk_file *file, UINT32 lbasector, UINT32 numsectors, void *buffe…
38 UINT32 hard_disk_write(struct hard_disk_file *file, UINT32 lbasector, UINT32 numsectors, const void…
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dsave.cpp97 buildvfs_write(hFile, &numsectors, sizeof(numsectors)); in savegame()
98 buildvfs_write(hFile, sector, sizeof(SECTOR) * numsectors); in savegame()
145 buildvfs_read(hFile, &numsectors, sizeof(numsectors)); in loadgame()
146 buildvfs_read(hFile, sector, sizeof(SECTOR) * numsectors); in loadgame()
291 Read(&numsectors, sizeof(numsectors)); in Load()
294 Read(sector, sizeof(sector[0]) * numsectors); in Load()
375 Write(&numsectors, sizeof(numsectors)); in Save()
378 Write(sector, sizeof(sector[0]) * numsectors); in Save()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/util/
H A Dmapstats.lua21 map.numsectors, map.numwalls, map.numsprites)
23 map.numwalls/map.numsectors, map.numsprites/map.numsectors)
H A Dbuild.lua178 for i=0,map.numsectors-1 do
298 map.numsectors = cd[2]
299 if (map.numsectors == nil) then
302 if (map.numsectors <= 0 or map.numsectors > MAX.SECTORS[map.version]) then
307 map.sector = doread(fh, "sectortype", map.numsectors)
352 map.sector = set_secwalspr_mt(map.sector, map.numsectors)
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dengine_maptext.lua245 assert(ffiC.numsectors > 0)
277 for i=0,ffiC.numsectors-1 do
452 local numsectors, numwalls, numsprites = #msector, #mwall, #msprite
455 if (numsectors == 0 or numsectors > ffiC.MAXSECTORS or
463 ffiC.numsectors = numsectors
475 for i=0,numsectors-1 do
503 for i=0,numsectors-1 do
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_vertex.c87 int numsectors; member
254 for(i = 0; i < vi->numsectors; i++) in gld_RecalcVertexHeights()
395 vi->numsectors = cnt; in gld_InitVertexData()
409 vi->numsectors=0; in gld_InitVertexData()
413 gl_splitsbysector = malloc(sizeof(gl_splitsbysector[0]) * numsectors); in gld_InitVertexData()
414 memset(gl_splitsbysector, 0, sizeof(gl_splitsbysector[0]) * numsectors); in gld_InitVertexData()
416 for(i = 0; i < numsectors; i++) in gld_InitVertexData()
422 for(k = 0; k < vi->numsectors; k++) in gld_InitVertexData()
472 for(i = 0; i < numsectors; i++) in gld_CleanVertexData()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.C201 numsectors = 0; in main()
3723 numsectors++; in overheadeditor()
3788 numsectors++; in overheadeditor()
4128 numsectors++; in overheadeditor()
4206 numsectors++; in overheadeditor()
4372 numsectors+=2; in overheadeditor()
4396 for(m=numsectors-2;m<numsectors;m++) in overheadeditor()
4506 numsectors++; in overheadeditor()
4552 sector[numsectors-1].wallnum = numwalls-sector[numsectors-1].wallptr; in overheadeditor()
4814 numsectors = 0; in overheadeditor()
[all …]
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.C201 numsectors = 0; in main()
3723 numsectors++; in overheadeditor()
3788 numsectors++; in overheadeditor()
4128 numsectors++; in overheadeditor()
4206 numsectors++; in overheadeditor()
4372 numsectors+=2; in overheadeditor()
4396 for(m=numsectors-2;m<numsectors;m++) in overheadeditor()
4506 numsectors++; in overheadeditor()
4552 sector[numsectors-1].wallnum = numwalls-sector[numsectors-1].wallptr; in overheadeditor()
4814 numsectors = 0; in overheadeditor()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32common.cpp443 mapstate->num[0] = numsectors; in create_map_snapshot()
448 if (numsectors) in create_map_snapshot()
460 …uintptr_t temphash = XXH__((uint8_t *)sector, numsectors*sizeof(sectortype), numsectors*sizeof(sec… in create_map_snapshot()
532 numsectors = mapstate->num[0]; in map_undoredo()
774 for (bssize_t s=0; s<numsectors; s++) in check_spritelist_consistency()
894 if (numsectors>MAXSECTORS) in CheckMapCorruption()
906 if (numsectors==0 || numwalls==0) in CheckMapCorruption()
908 if (numsectors>0) in CheckMapCorruption()
921 for (i=0; i<numsectors; i++) in CheckMapCorruption()
1026 if (ns >= numsectors) in CheckMapCorruption()
[all …]
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c381 numsectors = 0; in app_main()
4003 numsectors++; in overheadeditor()
4068 numsectors++; in overheadeditor()
4411 numsectors++; in overheadeditor()
4490 numsectors++; in overheadeditor()
4656 numsectors+=2; in overheadeditor()
4680 for(m=numsectors-2;m<numsectors;m++) in overheadeditor()
4790 numsectors++; in overheadeditor()
4836 sector[numsectors-1].wallnum = numwalls-sector[numsectors-1].wallptr; in overheadeditor()
5114 numsectors = 0; in overheadeditor()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbuild.cpp464 numsectors = 0; in reset_default_mapstate()
1675 i = numsectors; in inside_editor()
1676 numsectors = dst+1; in inside_editor()
1678 numsectors = i; in inside_editor()
1976 if (numsectors+mapinfo->numsectors>MAXSECTORS || numwalls+mapinfo->numwalls>MAXWALLS in restore_highlighted_map()
1989 newnumsectors = numsectors + mapinfo->numsectors; in restore_highlighted_map()
1993 Bmemcpy(&sector[numsectors], mapinfo->sector, mapinfo->numsectors*sizeof(sectortype)); in restore_highlighted_map()
2197 onumsectors = numsectors; in duplicate_selected_sectors()
3291 numsectors++; in AddLoopToSector()
7404 sector[numsectors].lotag = sector[numsectors].hitag = 0; in overheadeditor()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32common.cpp448 mapstate->num[UNDO_SECTORS] = numsectors; in create_map_snapshot()
452 if (numsectors) in create_map_snapshot()
763 for (bssize_t s=0; s<numsectors; s++) in check_spritelist_consistency()
883 if (numsectors>MAXSECTORS) in CheckMapCorruption()
895 if (numsectors==0 || numwalls==0) in CheckMapCorruption()
897 if (numsectors>0) in CheckMapCorruption()
910 for (i=0; i<numsectors; i++) in CheckMapCorruption()
1015 if (ns >= numsectors) in CheckMapCorruption()
1735 for (i=0; i<numsectors; i++) in FuncMenu_Process()
1749 for (i=0; i<numsectors; i++) in FuncMenu_Process()
[all …]
/dports/archivers/lib1541img/lib1541img-1.1/src/lib/1541img/
H A Dzc45writer.c42 uint8_t numsectors, uint8_t sectno) in nextsectno() argument
44 uint8_t pos = (sectno + interlv) % numsectors; in nextsectno()
49 if (nextsect == numsectors) nextsect = 0; in nextsectno()
174 uint8_t numsectors = Track_sectors(track); in writeTrack() local
185 numsectors, sectno)) != 0xff); in writeTrack()
/dports/games/edge/Edge-1.35-source/src/
H A Dsv_level.cc602 return numsectors; in SV_SectorCountElems()
607 if (index < 0 || index >= numsectors) in SV_SectorGetElem()
618 SYS_ASSERT(sectors <= elem && elem < (sectors + numsectors)); in SV_SectorFindElem()
628 if (num_elems != numsectors) in SV_SectorCreateElems()
630 num_elems, numsectors); in SV_SectorCreateElems()
638 for (int i = 0; i < numsectors; i++) in SV_SectorFinaliseElems()
713 if (num < 0 || num >= numsectors) in SR_LevelGetSurfPtr()
752 for (i=0; i < numsectors; i++) in SR_LevelPutSurfPtr()
982 if (num < 0 || num >= numsectors) in SR_SectorGetPropRef()
1012 for (i=0; i < numsectors; i++) in SR_SectorPutPropRef()
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dlightninganimator.cpp93 for(int i = 0; i < numsectors; ++i) in advanceTime()
109 for(int i = 0; i < numsectors; ++i) in advanceTime()
131 for(int i = 0; i < numsectors; ++i) in advanceTime()
223 for (int i = 0; i < numsectors; ++i) in initForMap()
/dports/sysutils/scalpel/scalpel-2.0/src/
H A Dfiles.c188 unsigned long long numsectors = 0; local
211 if(ioctl(descriptor, BLKGETSIZE, &numsectors) < 0) {
239 numsectors = (low + 1) >> 9;
244 total = numsectors * 512;
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_3dmidtex.cpp122 BYTE *found_sectors = new BYTE[(numsectors+7)/8]; in P_Attach3dMidtexLinesToSector()
125 memset(found_sectors, 0, sizeof (BYTE) * ((numsectors+7)/8)); in P_Attach3dMidtexLinesToSector()
192 assert(v < numsectors); in P_Attach3dMidtexLinesToSector()
196 assert(v < numsectors); in P_Attach3dMidtexLinesToSector()
201 for (int i=0; i < numsectors; i++) in P_Attach3dMidtexLinesToSector()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_setup.c57 int numsectors; variable
280 numsectors = W_LumpLength (lump) / sizeof(mapsector_t); in P_LoadSectors()
281 sectors = Z_Malloc (numsectors*sizeof(sector_t),PU_LEVEL,0); in P_LoadSectors()
282 memset (sectors, 0, numsectors*sizeof(sector_t)); in P_LoadSectors()
287 for (i=0 ; i<numsectors ; i++, ss++, ms++) in P_LoadSectors()
591 for (i=0; i<numsectors; ++i) in P_GroupLines()
630 for (i=0 ; i<numsectors ; i++, sector++) in P_GroupLines()
729 minlength = (numsectors * numsectors + 7) / 8; in P_LoadReject()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_setup.c57 int numsectors; variable
255 numsectors = W_LumpLength (lump) / sizeof(mapsector_t); in P_LoadSectors()
256 sectors = Z_Malloc (numsectors*sizeof(sector_t),PU_LEVEL,0); in P_LoadSectors()
257 memset (sectors, 0, numsectors*sizeof(sector_t)); in P_LoadSectors()
262 for (i=0 ; i<numsectors ; i++, ss++, ms++) in P_LoadSectors()
584 for (i=0; i<numsectors; ++i) in P_GroupLines()
623 for (i=0 ; i<numsectors ; i++, sector++) in P_GroupLines()
723 minlength = (numsectors * numsectors + 7) / 8; in P_LoadReject()

12345678910>>...17