/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | glbuild.h | 144 # define glGenTextures(numtexs, texnamear) texdbg_bglGenTextures(numtexs, texnamear, __FILE__) argument 145 # define glDeleteTextures(numtexs, texnamear) texdbg_bglDeleteTextures(numtexs, texnamear, __FILE__) argument
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/dports/graphics/glexcess/glexcess/ |
H A D | scene12.cpp | 30 static GLuint numtexs=7; variable 40 k_Text=new Texture[numtexs]; in k_InitGL()
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H A D | scene07.cpp | 31 static GLuint numtexs=7; variable 95 f_Text=new Texture[numtexs]; in f_InitGL()
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H A D | scene01.cpp | 35 static GLuint numtexs=18; variable 51 z_Text=new Texture[numtexs]; in z_InitGL()
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H A D | scene06.cpp | 31 static GLuint numtexs=10; variable 84 e_Text=new Texture[numtexs]; in e_InitGL()
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H A D | scene08.cpp | 30 static GLuint numtexs=18; variable 162 g_Text=new Texture[numtexs]; in g_InitGL()
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H A D | scene09.cpp | 30 static GLuint numtexs=16; variable 105 h_Text=new Texture[numtexs]; in h_InitGL()
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H A D | scene11.cpp | 30 static GLuint numtexs=19; variable 61 j_Text=new Texture[numtexs]; in j_InitGL()
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H A D | scene03.cpp | 30 static GLuint numtexs=17; variable 115 b_Text=new Texture[numtexs]; in b_InitGL()
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H A D | scene02.cpp | 36 static GLuint numtexs=5; variable 261 a_Text=new Texture[numtexs]; in a_InitGL()
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H A D | scene04.cpp | 32 static GLuint numtexs=9; variable 104 d_Text=new Texture[numtexs]; in d_InitGL()
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H A D | scene10.cpp | 30 static GLuint numtexs=21; variable 69 i_Text=new Texture[numtexs]; in i_InitGL()
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H A D | scene05.cpp | 31 static GLuint numtexs=15; variable 109 c_Text=new Texture[numtexs]; in c_InitGL()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/entity/ |
H A D | checkrefs.pl | 281 my $numtexs = unpack 'V', $buf; 283 for (0..$numtexs-1)
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderva.cpp | 1163 numtexs = va->texs; in mergetexs() 1168 numtexs = va->alphaback; in mergetexs() 1176 numbatches = numtexs; in mergetexs() 1177 loopi(numtexs-1) in mergetexs() 1182 geombatches.add(geombatch(texs[numtexs-1], offset, va)); in mergetexs() 1231 while(++curtex < numtexs); in mergetexs() 2050 int numtexs = va->decaltexs, offset = 0; in mergedecals() local 2055 numbatches = numtexs; in mergedecals() 2056 loopi(numtexs-1) in mergedecals() 2061 decalbatches.add(decalbatch(texs[numtexs-1], offset, va)); in mergedecals() [all …]
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderva.cpp | 1163 numtexs = va->texs; in mergetexs() 1168 numtexs = va->alphaback; in mergetexs() 1176 numbatches = numtexs; in mergetexs() 1177 loopi(numtexs-1) in mergetexs() 1182 geombatches.add(geombatch(texs[numtexs-1], offset, va)); in mergetexs() 1231 while(++curtex < numtexs); in mergetexs() 2050 int numtexs = va->decaltexs, offset = 0; in mergedecals() local 2055 numbatches = numtexs; in mergedecals() 2056 loopi(numtexs-1) in mergedecals() 2061 decalbatches.add(decalbatch(texs[numtexs-1], offset, va)); in mergedecals() [all …]
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | renderva.cpp | 937 static void mergetexs(renderstate &cur, vtxarray *va, elementset *texs = NULL, int numtexs = 0, ush… in mergetexs() argument 942 numtexs = va->texs; in mergetexs() 948 numtexs = va->alphaback; in mergetexs() 949 if(cur.alphaing > 1) numtexs += va->alphafront; in mergetexs() 956 numbatches = numtexs; in mergetexs() 957 loopi(numtexs-1) in mergetexs() 962 geombatches.add(geombatch(texs[numtexs-1], edata, va)); in mergetexs() 1011 while(++curtex < numtexs); in mergetexs()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderva.cpp | 1312 numtexs = va->texs; in mergetexs() 1317 numtexs = va->alphaback; in mergetexs() 1325 numbatches = numtexs; in mergetexs() 1326 loopi(numtexs-1) in mergetexs() 1331 geombatches.add(geombatch(texs[numtexs-1], offset, va)); in mergetexs() 1380 while(++curtex < numtexs); in mergetexs() 2252 int numtexs = va->decaltexs, offset = 0; in mergedecals() local 2257 numbatches = numtexs; in mergedecals() 2258 loopi(numtexs-1) in mergedecals() 2263 decalbatches.add(decalbatch(texs[numtexs-1], offset, va)); in mergedecals() [all …]
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | renderva.cpp | 965 static void mergetexs(renderstate &cur, vtxarray *va, elementset *texs = NULL, int numtexs = 0, ush… in mergetexs() argument 970 numtexs = va->texs; in mergetexs() 976 numtexs = va->alphaback; in mergetexs() 977 if(cur.alphaing > 1) numtexs += va->alphafront; in mergetexs() 984 numbatches = numtexs; in mergetexs() 985 loopi(numtexs-1) in mergetexs() 990 geombatches.add(geombatch(texs[numtexs-1], edata, va)); in mergetexs() 1039 while(++curtex < numtexs); in mergetexs()
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/dports/games/redeclipse16/base-1.6.0/src/shared/ |
H A D | cube2font.c | 264 void writetexs(const char *name, struct fontchar *chars, int numchars, int numtexs, int tw, int th) in writetexs() argument 269 for(tex = 0; tex < numtexs; tex++) in writetexs()
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/dports/games/redeclipse/base-2.0.0/src/shared/ |
H A D | cube2font.cpp | 264 void writetexs(const char *name, struct fontchar *chars, int numchars, int numtexs, int tw, int th) in writetexs() argument 269 for(tex = 0; tex < numtexs; tex++) in writetexs()
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/dports/games/sauerbraten/sauerbraten/src/shared/ |
H A D | cube2font.c | 264 void writetexs(const char *name, struct fontchar *chars, int numchars, int numtexs, int tw, int th) in writetexs() argument 269 for(tex = 0; tex < numtexs; tex++) in writetexs()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | renderva.cpp | 997 static void mergetexs(vtxarray *va, elementset *texs = NULL, int numtexs = 0, ushort *edata = NULL) in mergetexs() argument 1002 numtexs = va->texs; in mergetexs() 1009 numbatches = numtexs; in mergetexs() 1010 loopi(numtexs-1) in mergetexs() 1015 geombatches.add(geombatch(texs[numtexs-1], edata, va)); in mergetexs() 1064 while(++curtex < numtexs); in mergetexs()
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/dports/games/tesseract-data/tesseract/src/shared/ |
H A D | tessfont.c | 475 void writetexs(const char *name, struct fontchar *chars, int numchars, int numtexs, int tw, int th) in writetexs() argument 480 for(tex = 0; tex < numtexs; tex++) in writetexs()
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/dports/games/tesseract/tesseract/src/shared/ |
H A D | tessfont.c | 475 void writetexs(const char *name, struct fontchar *chars, int numchars, int numtexs, int tw, int th) in writetexs() argument 480 for(tex = 0; tex < numtexs; tex++) in writetexs()
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