/dports/games/gtkradiant/GPL/Q2Tools/common/ |
H A D | l3dslib.c | 49 int bytesread, level, numtris, totaltris; variable 62 if ((totaltris + numtris) > MAXTRIANGLES) in StoreAliasTriangles() 65 for (i=0; i<numtris ; i++) in StoreAliasTriangles() 76 totaltris += numtris; in StoreAliasTriangles() 77 numtris = 0; in StoreAliasTriangles() 140 numtris = (int)tshort; in ParseFaceL1() 142 if (numtris > MAXTRIANGLES) in ParseFaceL1() 145 for (i=0 ; i<numtris ; i++) in ParseFaceL1() 264 numtris = 0; in Load3DSTriangleList()
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/ |
H A D | l3dslib.c | 49 int bytesread, level, numtris, totaltris; variable 62 if ((totaltris + numtris) > MAXTRIANGLES) in StoreAliasTriangles() 65 for (i=0; i<numtris ; i++) in StoreAliasTriangles() 76 totaltris += numtris; in StoreAliasTriangles() 77 numtris = 0; in StoreAliasTriangles() 140 numtris = (int)tshort; in ParseFaceL1() 142 if (numtris > MAXTRIANGLES) in ParseFaceL1() 145 for (i=0 ; i<numtris ; i++) in ParseFaceL1() 264 numtris = 0; in Load3DSTriangleList()
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/common/ |
H A D | l3dslib.c | 48 int bytesread, level, numtris, totaltris; variable 61 if ((totaltris + numtris) > MAXTRIANGLES) in StoreAliasTriangles() 64 for (i=0; i<numtris ; i++) in StoreAliasTriangles() 75 totaltris += numtris; in StoreAliasTriangles() 76 numtris = 0; in StoreAliasTriangles() 139 numtris = (int)tshort; in ParseFaceL1() 141 if (numtris > MAXTRIANGLES) in ParseFaceL1() 144 for (i=0 ; i<numtris ; i++) in ParseFaceL1() 263 numtris = 0; in Load3DSTriangleList()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/common/ |
H A D | l3dslib.c | 48 int bytesread, level, numtris, totaltris; variable 60 if ( ( totaltris + numtris ) > MAXTRIANGLES ) { in StoreAliasTriangles() 64 for ( i = 0; i < numtris ; i++ ) in StoreAliasTriangles() 75 totaltris += numtris; in StoreAliasTriangles() 76 numtris = 0; in StoreAliasTriangles() 144 numtris = (int)tshort; in ParseFaceL1() 146 if ( numtris > MAXTRIANGLES ) { in ParseFaceL1() 150 for ( i = 0 ; i < numtris ; i++ ) in ParseFaceL1() 274 numtris = 0; in Load3DSTriangleList()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/common/ |
H A D | l3dslib.c | 49 int bytesread, level, numtris, totaltris; variable 62 if ((totaltris + numtris) > MAXTRIANGLES) in StoreAliasTriangles() 65 for (i=0; i<numtris ; i++) in StoreAliasTriangles() 76 totaltris += numtris; in StoreAliasTriangles() 77 numtris = 0; in StoreAliasTriangles() 140 numtris = (int)tshort; in ParseFaceL1() 142 if (numtris > MAXTRIANGLES) in ParseFaceL1() 145 for (i=0 ; i<numtris ; i++) in ParseFaceL1() 264 numtris = 0; in Load3DSTriangleList()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/common/ |
H A D | l3dslib.c | 49 int bytesread, level, numtris, totaltris; variable 61 if ( ( totaltris + numtris ) > MAXTRIANGLES ) { in StoreAliasTriangles() 65 for ( i = 0; i < numtris ; i++ ) in StoreAliasTriangles() 76 totaltris += numtris; in StoreAliasTriangles() 77 numtris = 0; in StoreAliasTriangles() 145 numtris = (int)tshort; in ParseFaceL1() 147 if ( numtris > MAXTRIANGLES ) { in ParseFaceL1() 151 for ( i = 0 ; i < numtris ; i++ ) in ParseFaceL1() 275 numtris = 0; in Load3DSTriangleList()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_mesh.c | 33 int findneighbour(int index, int edgei, int numtris) { in findneighbour() argument 45 for (i=0; i<numtris; i++) { in findneighbour() 240 for (i=0 ; i<paliashdr->numtris ; i++) in GL_MakeAliasModelDisplayLists() 249 for (i=0 ; i<paliashdr->numtris ; i++) in GL_MakeAliasModelDisplayLists() 264 for (i=0; i<paliashdr->numtris ; i++) { in GL_MakeAliasModelDisplayLists() 284 for (i=0; i<paliashdr->numtris ; i++) { in GL_MakeAliasModelDisplayLists() 367 tris = Hunk_Alloc (paliashdr->numtris * sizeof(mtriangle_t)); in GL_MakeAliasModelDisplayLists() 375 for (j=0; j<paliashdr->numtris ; j++) { in GL_MakeAliasModelDisplayLists() 391 … norms[i*paliashdr->numtris+j].dist = DotProduct(triangle[0],norms[i*paliashdr->numtris+j].normal); in GL_MakeAliasModelDisplayLists() 399 for (i=0 ; i<paliashdr->numtris ; i++) { in GL_MakeAliasModelDisplayLists() [all …]
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H A D | gl_md3.c | 112 for (i=0; i<numtris; i++) { in findneighbourmd3_old() 147 for (i=0; i<numtris; i++) { in findneighbourmd3() 482 pheader->numtris = surf->numTriangles; in Mod_LoadMd3Model() 528 tris = Hunk_Alloc (pheader->numtris * sizeof(mtriangle_t)); in Mod_LoadMd3Model() 531 for (i=0; i<pheader->numtris; i++) { in Mod_LoadMd3Model() 540 for (i=0; i<pheader->numtris; i++) in Mod_LoadMd3Model() 552 for (j=0; j<pheader->numtris ; j++) { in Mod_LoadMd3Model() 568 norms[i*pheader->numtris+j].dist = DotProduct(triangle[0],norms[i*pheader->numtris+j].normal); in Mod_LoadMd3Model() 582 indecies = Hunk_Alloc (pheader->numtris * sizeof(int) * 3); in Mod_LoadMd3Model() 584 for (i=0 ; i<pheader->numtris ; i++) { in Mod_LoadMd3Model() [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/libs/models/alias/ |
H A D | glsl_model_alias.c | 141 int numtris; in glsl_Mod_MakeAliasModelDisplayLists() local 146 numtris = hdr->mdl.numtris; in glsl_Mod_MakeAliasModelDisplayLists() 149 tris = malloc (numtris * sizeof (mtriangle_t)); in glsl_Mod_MakeAliasModelDisplayLists() 150 memcpy (tris, triangles, numtris * sizeof (mtriangle_t)); in glsl_Mod_MakeAliasModelDisplayLists() 165 for (i = 0; i < numtris; i++) { in glsl_Mod_MakeAliasModelDisplayLists() 213 indexsize = 3 * numtris * sizeof (GLushort); in glsl_Mod_MakeAliasModelDisplayLists() 215 for (i = 0; i < numtris; i++) in glsl_Mod_MakeAliasModelDisplayLists()
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H A D | gl_mesh.c | 149 j < pheader->mdl.numtris; j++, check++) { in StripLength() 179 for (j = starttri + 1; j < pheader->mdl.numtris; j++) in StripLength() 208 j < pheader->mdl.numtris; j++, check++) { in FanLength() 235 for (j = starttri + 1; j < pheader->mdl.numtris; j++) in FanLength() 260 alloc_used (pheader->mdl.numtris); in BuildTris() 263 for (i = 0; i < pheader->mdl.numtris; i++) { in BuildTris() 324 pheader->mdl.numtris, numorder, numcommands); in BuildTris() 327 alltris += pheader->mdl.numtris; in BuildTris() 357 && gl_mesh_cache->int_val <= paliashdr->mdl.numtris) { in gl_Mod_MakeAliasModelDisplayLists() 487 for (i=0; i < pheader->mdl.numtris; i++) { in gl_Mod_MakeAliasModelDisplayLists()
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H A D | model_alias.c | 279 pmodel->numtris = LittleLong (pinmodel->numtris); in Mod_LoadAliasModel() 281 if (pmodel->numtris <= 0) in Mod_LoadAliasModel() 284 if (pmodel->numtris > triangles_size) { in Mod_LoadAliasModel() 286 pmodel->numtris * sizeof (mtriangle_t)); in Mod_LoadAliasModel() 289 triangles_size = pmodel->numtris; in Mod_LoadAliasModel() 324 for (i = 0; i < pheader->mdl.numtris; i++) { in Mod_LoadAliasModel() 335 pframetype = (daliasframetype_t *) &pintriangles[pheader->mdl.numtris]; in Mod_LoadAliasModel()
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/dports/graphics/Coin/coin-Coin-4.0.0/src/actions/ |
H A D | SoGetPrimitiveCountAction.cpp | 124 return this->numtris; in getTriangleCount() 176 this->numtris == 0 && in containsNoPrimitives() 282 this->numtris += num; in addNumTriangles() 332 this->numtris++; in incNumTriangles() 381 this->numtris = 0; in beginTraversal()
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/ |
H A D | l3dslib.c | 52 int bytesread, level, numtris, totaltris; variable 88 if ((totaltris + numtris) > MAXTRIANGLES) in StoreAliasTriangles() 91 for (i=0; i<numtris ; i++) in StoreAliasTriangles() 102 totaltris += numtris; in StoreAliasTriangles() 103 numtris = 0; in StoreAliasTriangles() 166 numtris = (int)tshort; in ParseFaceL1() 168 if (numtris > MAXTRIANGLES) in ParseFaceL1() 171 for (i=0 ; i<numtris ; i++) in ParseFaceL1() 296 numtris = 0; in Load3DSTriangleList()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/common/ |
H A D | l3dslib.c | 52 int bytesread, level, numtris, totaltris; variable 85 if ( ( totaltris + numtris ) > MAXTRIANGLES ) { in StoreAliasTriangles() 89 for ( i = 0; i < numtris ; i++ ) in StoreAliasTriangles() 100 totaltris += numtris; in StoreAliasTriangles() 101 numtris = 0; in StoreAliasTriangles() 169 numtris = (int)tshort; in ParseFaceL1() 171 if ( numtris > MAXTRIANGLES ) { in ParseFaceL1() 175 for ( i = 0 ; i < numtris ; i++ ) in ParseFaceL1() 304 numtris = 0; in Load3DSTriangleList()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | r_shadow.h | 41 void R_Shadow_VolumeFromList(int numverts, int numtris, const float *invertex3f, const int *element… 42 void R_Shadow_ShadowMapFromList(int numverts, int numtris, const float *vertex3f, int vertex3f_buff… 43 void R_Shadow_MarkVolumeFromBox(int firsttriangle, int numtris, const float *invertex3f, const int … 75 int *R_Shadow_ResizeShadowElements(int numtris); 82 void R_Shadow_PrepareShadowMark(int numtris);
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | r_shadow.h | 97 void R_Shadow_VolumeFromList(int numverts, int numtris, const float *invertex3f, const int *element… 98 void R_Shadow_ShadowMapFromList(int numverts, int numtris, const float *vertex3f, const int *elemen… 99 void R_Shadow_MarkVolumeFromBox(int firsttriangle, int numtris, const float *invertex3f, const int … 102 int R_Shadow_ChooseSidesFromBox(int firsttriangle, int numtris, const float *invertex3f, const int … 140 void R_Shadow_PrepareShadowMark(int numtris); 146 void R_Shadow_PrepareShadowSides(int numtris);
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/dports/games/darkplaces/darkplaces/ |
H A D | r_shadow.h | 105 void R_Shadow_VolumeFromList(int numverts, int numtris, const float *invertex3f, const int *element… 106 void R_Shadow_ShadowMapFromList(int numverts, int numtris, const float *vertex3f, const int *elemen… 107 void R_Shadow_MarkVolumeFromBox(int firsttriangle, int numtris, const float *invertex3f, const int … 110 int R_Shadow_ChooseSidesFromBox(int firsttriangle, int numtris, const float *invertex3f, const int … 149 void R_Shadow_PrepareShadowMark(int numtris); 155 void R_Shadow_PrepareShadowSides(int numtris);
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/dports/games/torcs/torcs-1.3.7/src/windows/include/plib/ |
H A D | ssgaShapes.h | 60 ssgaShape ( int numtris ) ; 111 ssgaCube ( int numtris ) ; 136 ssgaPatch ( int numtris ) ; 164 ssgaTeapot ( int numtris ) ; 186 ssgaSphere ( int numtris ) ; 209 ssgaCylinder ( int numtris ) ;
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/dports/x11-toolkits/plib/plib-1.8.5/src/ssgAux/ |
H A D | ssgaShapes.h | 60 ssgaShape ( int numtris ) ; 111 ssgaCube ( int numtris ) ; 136 ssgaPatch ( int numtris ) ; 164 ssgaTeapot ( int numtris ) ; 186 ssgaSphere ( int numtris ) ; 209 ssgaCylinder ( int numtris ) ;
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | gl_mesh.c | 81 for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++) in StripLength() 115 for (j=starttri+1 ; j<pheader->numtris ; j++) in StripLength() 151 for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++) in FanLength() 182 for (j=starttri+1 ; j<pheader->numtris ; j++) in FanLength() 220 for (i=0 ; i<pheader->numtris ; i++) in BuildTris() 279 Con_DPrintf ("%3i tri %3i vert %3i cmd\n", pheader->numtris, numorder, numcommands); in BuildTris() 283 alltris += pheader->numtris; in BuildTris()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/tools/md2tool/ |
H A D | md2tool.c | 897 int numtris; in BuildGlCmds() local 926 for (i = 0; i < numtris; i++) in BuildGlCmds() 1349 int numtris; in OptimizeMesh() local 1372 numtris = orignumtris; in OptimizeMesh() 1373 for (i = 0; i < numtris; i++) in OptimizeMesh() 1387 for (i = 0; i < numtris; i++) in OptimizeMesh() 1448 for (i = 0; i < numtris; i++) in OptimizeMesh() 1630 int lod, numtris; in BuildLODs() local 1649 numtris = OptimizeMesh(mo, triangles, numtris, lod); in BuildLODs() 1660 numtris, (1 - numtris/(float)mo->lodinfo[0].numTriangles)*100); in BuildLODs() [all …]
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | tristrip.h | 57 void addtriangles(const T *tris, int numtris) in addtriangles() 59 if(dbgts) conoutf("addtriangles: tris = %d, inds = %d", numtris, numtris*3); in addtriangles() 60 loopi(numtris) in addtriangles() 238 int numtris = 0, numstrips = 0; member 245 numtris += strip.length()-2; 276 …onoutf("strips = %d, tris = %d, inds = %d, merges = %d", numstrips, numtris, numtris + numstrips*2…
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/dports/games/uhexen2/hexen2source-1.5.9/utils/genmodel/ |
H A D | genmodel.c | 500 newmodeltemp.numtris = modeltemp.numtris = LittleLong (model.numtris - degeneratetris); in WriteModelFile() 563 for (i = 0 ; i < model.numtris ; i++) in WriteModelFile() 782 for (i = 0 ; i < model.numtris ; i++) in OptimizeVertices() 901 model.numtris = LittleLong (mdl.numtris - degeneratetris); in ReadModel() 935 for (i = 0 ; i < model.numtris ; i++) in ReadModel() 1074 for (i = 0 ; i < model.numtris ; i++) in SetSkinValues() 1172 for (i = 0; i < model.numtris; i++) in Cmd_Base() 1338 int numtris; in GrabFrame() local 1354 if (numtris != model.numtris) in GrabFrame() 1358 model.numtris, frame, numtris); in GrabFrame() [all …]
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/dports/games/linwarrior/linwarrior/source/psi3d/ |
H A D | md5frmt.h | 75 int numtris; member 104 + sizeof (tri) * meshptr->numtris in sizeofMesh() 152 weight* weights = (weight*) (tris + meshptr->numtris); in getWeights() 181 s << "numtris " << m->numtris << endl; in getModelStats() 216 static tri * readTris(FILE* f, int numtris) { in readTris() 220 tris = new tri[numtris]; in readTris() 224 while (tricount != numtris) { in readTris() 281 m.numtris = 0; in readMesh() 315 r = sscanf(line, " numtris %i", &m.numtris); in readMesh() 319 tris = (tri*) readTris(f, m.numtris); in readMesh() [all …]
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | gl_mesh.c | 86 for (j = starttri+1, check = &triangles[starttri+1]; j < pheader->numtris; j++, check++) in StripLength() 131 for (j = starttri+1; j < pheader->numtris; j++) in StripLength() 176 for (j = starttri+1, check = &triangles[starttri+1]; j < pheader->numtris; j++, check++) in FanLength() 213 for (j = starttri+1; j < pheader->numtris; j++) in FanLength() 248 for (i = 0; i < pheader->numtris; i++) in BuildTris() 319 DEBUG_Printf ("%3i tri %3i vert %3i cmd\n", pheader->numtris, numorder, numcommands); in BuildTris()
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