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/dports/games/gtkradiant/GPL/Q2Tools/common/
H A Dl3dslib.c49 int bytesread, level, numtris, totaltris; variable
62 if ((totaltris + numtris) > MAXTRIANGLES) in StoreAliasTriangles()
65 for (i=0; i<numtris ; i++) in StoreAliasTriangles()
76 totaltris += numtris; in StoreAliasTriangles()
77 numtris = 0; in StoreAliasTriangles()
140 numtris = (int)tshort; in ParseFaceL1()
142 if (numtris > MAXTRIANGLES) in ParseFaceL1()
145 for (i=0 ; i<numtris ; i++) in ParseFaceL1()
264 numtris = 0; in Load3DSTriangleList()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/
H A Dl3dslib.c49 int bytesread, level, numtris, totaltris; variable
62 if ((totaltris + numtris) > MAXTRIANGLES) in StoreAliasTriangles()
65 for (i=0; i<numtris ; i++) in StoreAliasTriangles()
76 totaltris += numtris; in StoreAliasTriangles()
77 numtris = 0; in StoreAliasTriangles()
140 numtris = (int)tshort; in ParseFaceL1()
142 if (numtris > MAXTRIANGLES) in ParseFaceL1()
145 for (i=0 ; i<numtris ; i++) in ParseFaceL1()
264 numtris = 0; in Load3DSTriangleList()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/common/
H A Dl3dslib.c48 int bytesread, level, numtris, totaltris; variable
61 if ((totaltris + numtris) > MAXTRIANGLES) in StoreAliasTriangles()
64 for (i=0; i<numtris ; i++) in StoreAliasTriangles()
75 totaltris += numtris; in StoreAliasTriangles()
76 numtris = 0; in StoreAliasTriangles()
139 numtris = (int)tshort; in ParseFaceL1()
141 if (numtris > MAXTRIANGLES) in ParseFaceL1()
144 for (i=0 ; i<numtris ; i++) in ParseFaceL1()
263 numtris = 0; in Load3DSTriangleList()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/common/
H A Dl3dslib.c48 int bytesread, level, numtris, totaltris; variable
60 if ( ( totaltris + numtris ) > MAXTRIANGLES ) { in StoreAliasTriangles()
64 for ( i = 0; i < numtris ; i++ ) in StoreAliasTriangles()
75 totaltris += numtris; in StoreAliasTriangles()
76 numtris = 0; in StoreAliasTriangles()
144 numtris = (int)tshort; in ParseFaceL1()
146 if ( numtris > MAXTRIANGLES ) { in ParseFaceL1()
150 for ( i = 0 ; i < numtris ; i++ ) in ParseFaceL1()
274 numtris = 0; in Load3DSTriangleList()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/common/
H A Dl3dslib.c49 int bytesread, level, numtris, totaltris; variable
62 if ((totaltris + numtris) > MAXTRIANGLES) in StoreAliasTriangles()
65 for (i=0; i<numtris ; i++) in StoreAliasTriangles()
76 totaltris += numtris; in StoreAliasTriangles()
77 numtris = 0; in StoreAliasTriangles()
140 numtris = (int)tshort; in ParseFaceL1()
142 if (numtris > MAXTRIANGLES) in ParseFaceL1()
145 for (i=0 ; i<numtris ; i++) in ParseFaceL1()
264 numtris = 0; in Load3DSTriangleList()
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/common/
H A Dl3dslib.c49 int bytesread, level, numtris, totaltris; variable
61 if ( ( totaltris + numtris ) > MAXTRIANGLES ) { in StoreAliasTriangles()
65 for ( i = 0; i < numtris ; i++ ) in StoreAliasTriangles()
76 totaltris += numtris; in StoreAliasTriangles()
77 numtris = 0; in StoreAliasTriangles()
145 numtris = (int)tshort; in ParseFaceL1()
147 if ( numtris > MAXTRIANGLES ) { in ParseFaceL1()
151 for ( i = 0 ; i < numtris ; i++ ) in ParseFaceL1()
275 numtris = 0; in Load3DSTriangleList()
/dports/games/tenebrae/tenebrae_0/
H A Dgl_mesh.c33 int findneighbour(int index, int edgei, int numtris) { in findneighbour() argument
45 for (i=0; i<numtris; i++) { in findneighbour()
240 for (i=0 ; i<paliashdr->numtris ; i++) in GL_MakeAliasModelDisplayLists()
249 for (i=0 ; i<paliashdr->numtris ; i++) in GL_MakeAliasModelDisplayLists()
264 for (i=0; i<paliashdr->numtris ; i++) { in GL_MakeAliasModelDisplayLists()
284 for (i=0; i<paliashdr->numtris ; i++) { in GL_MakeAliasModelDisplayLists()
367 tris = Hunk_Alloc (paliashdr->numtris * sizeof(mtriangle_t)); in GL_MakeAliasModelDisplayLists()
375 for (j=0; j<paliashdr->numtris ; j++) { in GL_MakeAliasModelDisplayLists()
391 … norms[i*paliashdr->numtris+j].dist = DotProduct(triangle[0],norms[i*paliashdr->numtris+j].normal); in GL_MakeAliasModelDisplayLists()
399 for (i=0 ; i<paliashdr->numtris ; i++) { in GL_MakeAliasModelDisplayLists()
[all …]
H A Dgl_md3.c112 for (i=0; i<numtris; i++) { in findneighbourmd3_old()
147 for (i=0; i<numtris; i++) { in findneighbourmd3()
482 pheader->numtris = surf->numTriangles; in Mod_LoadMd3Model()
528 tris = Hunk_Alloc (pheader->numtris * sizeof(mtriangle_t)); in Mod_LoadMd3Model()
531 for (i=0; i<pheader->numtris; i++) { in Mod_LoadMd3Model()
540 for (i=0; i<pheader->numtris; i++) in Mod_LoadMd3Model()
552 for (j=0; j<pheader->numtris ; j++) { in Mod_LoadMd3Model()
568 norms[i*pheader->numtris+j].dist = DotProduct(triangle[0],norms[i*pheader->numtris+j].normal); in Mod_LoadMd3Model()
582 indecies = Hunk_Alloc (pheader->numtris * sizeof(int) * 3); in Mod_LoadMd3Model()
584 for (i=0 ; i<pheader->numtris ; i++) { in Mod_LoadMd3Model()
[all …]
/dports/games/quakeforge/quakeforge-0.7.2/libs/models/alias/
H A Dglsl_model_alias.c141 int numtris; in glsl_Mod_MakeAliasModelDisplayLists() local
146 numtris = hdr->mdl.numtris; in glsl_Mod_MakeAliasModelDisplayLists()
149 tris = malloc (numtris * sizeof (mtriangle_t)); in glsl_Mod_MakeAliasModelDisplayLists()
150 memcpy (tris, triangles, numtris * sizeof (mtriangle_t)); in glsl_Mod_MakeAliasModelDisplayLists()
165 for (i = 0; i < numtris; i++) { in glsl_Mod_MakeAliasModelDisplayLists()
213 indexsize = 3 * numtris * sizeof (GLushort); in glsl_Mod_MakeAliasModelDisplayLists()
215 for (i = 0; i < numtris; i++) in glsl_Mod_MakeAliasModelDisplayLists()
H A Dgl_mesh.c149 j < pheader->mdl.numtris; j++, check++) { in StripLength()
179 for (j = starttri + 1; j < pheader->mdl.numtris; j++) in StripLength()
208 j < pheader->mdl.numtris; j++, check++) { in FanLength()
235 for (j = starttri + 1; j < pheader->mdl.numtris; j++) in FanLength()
260 alloc_used (pheader->mdl.numtris); in BuildTris()
263 for (i = 0; i < pheader->mdl.numtris; i++) { in BuildTris()
324 pheader->mdl.numtris, numorder, numcommands); in BuildTris()
327 alltris += pheader->mdl.numtris; in BuildTris()
357 && gl_mesh_cache->int_val <= paliashdr->mdl.numtris) { in gl_Mod_MakeAliasModelDisplayLists()
487 for (i=0; i < pheader->mdl.numtris; i++) { in gl_Mod_MakeAliasModelDisplayLists()
H A Dmodel_alias.c279 pmodel->numtris = LittleLong (pinmodel->numtris); in Mod_LoadAliasModel()
281 if (pmodel->numtris <= 0) in Mod_LoadAliasModel()
284 if (pmodel->numtris > triangles_size) { in Mod_LoadAliasModel()
286 pmodel->numtris * sizeof (mtriangle_t)); in Mod_LoadAliasModel()
289 triangles_size = pmodel->numtris; in Mod_LoadAliasModel()
324 for (i = 0; i < pheader->mdl.numtris; i++) { in Mod_LoadAliasModel()
335 pframetype = (daliasframetype_t *) &pintriangles[pheader->mdl.numtris]; in Mod_LoadAliasModel()
/dports/graphics/Coin/coin-Coin-4.0.0/src/actions/
H A DSoGetPrimitiveCountAction.cpp124 return this->numtris; in getTriangleCount()
176 this->numtris == 0 && in containsNoPrimitives()
282 this->numtris += num; in addNumTriangles()
332 this->numtris++; in incNumTriangles()
381 this->numtris = 0; in beginTraversal()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/
H A Dl3dslib.c52 int bytesread, level, numtris, totaltris; variable
88 if ((totaltris + numtris) > MAXTRIANGLES) in StoreAliasTriangles()
91 for (i=0; i<numtris ; i++) in StoreAliasTriangles()
102 totaltris += numtris; in StoreAliasTriangles()
103 numtris = 0; in StoreAliasTriangles()
166 numtris = (int)tshort; in ParseFaceL1()
168 if (numtris > MAXTRIANGLES) in ParseFaceL1()
171 for (i=0 ; i<numtris ; i++) in ParseFaceL1()
296 numtris = 0; in Load3DSTriangleList()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/common/
H A Dl3dslib.c52 int bytesread, level, numtris, totaltris; variable
85 if ( ( totaltris + numtris ) > MAXTRIANGLES ) { in StoreAliasTriangles()
89 for ( i = 0; i < numtris ; i++ ) in StoreAliasTriangles()
100 totaltris += numtris; in StoreAliasTriangles()
101 numtris = 0; in StoreAliasTriangles()
169 numtris = (int)tshort; in ParseFaceL1()
171 if ( numtris > MAXTRIANGLES ) { in ParseFaceL1()
175 for ( i = 0 ; i < numtris ; i++ ) in ParseFaceL1()
304 numtris = 0; in Load3DSTriangleList()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dr_shadow.h41 void R_Shadow_VolumeFromList(int numverts, int numtris, const float *invertex3f, const int *element…
42 void R_Shadow_ShadowMapFromList(int numverts, int numtris, const float *vertex3f, int vertex3f_buff…
43 void R_Shadow_MarkVolumeFromBox(int firsttriangle, int numtris, const float *invertex3f, const int …
75 int *R_Shadow_ResizeShadowElements(int numtris);
82 void R_Shadow_PrepareShadowMark(int numtris);
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dr_shadow.h97 void R_Shadow_VolumeFromList(int numverts, int numtris, const float *invertex3f, const int *element…
98 void R_Shadow_ShadowMapFromList(int numverts, int numtris, const float *vertex3f, const int *elemen…
99 void R_Shadow_MarkVolumeFromBox(int firsttriangle, int numtris, const float *invertex3f, const int …
102 int R_Shadow_ChooseSidesFromBox(int firsttriangle, int numtris, const float *invertex3f, const int …
140 void R_Shadow_PrepareShadowMark(int numtris);
146 void R_Shadow_PrepareShadowSides(int numtris);
/dports/games/darkplaces/darkplaces/
H A Dr_shadow.h105 void R_Shadow_VolumeFromList(int numverts, int numtris, const float *invertex3f, const int *element…
106 void R_Shadow_ShadowMapFromList(int numverts, int numtris, const float *vertex3f, const int *elemen…
107 void R_Shadow_MarkVolumeFromBox(int firsttriangle, int numtris, const float *invertex3f, const int …
110 int R_Shadow_ChooseSidesFromBox(int firsttriangle, int numtris, const float *invertex3f, const int …
149 void R_Shadow_PrepareShadowMark(int numtris);
155 void R_Shadow_PrepareShadowSides(int numtris);
/dports/games/torcs/torcs-1.3.7/src/windows/include/plib/
H A DssgaShapes.h60 ssgaShape ( int numtris ) ;
111 ssgaCube ( int numtris ) ;
136 ssgaPatch ( int numtris ) ;
164 ssgaTeapot ( int numtris ) ;
186 ssgaSphere ( int numtris ) ;
209 ssgaCylinder ( int numtris ) ;
/dports/x11-toolkits/plib/plib-1.8.5/src/ssgAux/
H A DssgaShapes.h60 ssgaShape ( int numtris ) ;
111 ssgaCube ( int numtris ) ;
136 ssgaPatch ( int numtris ) ;
164 ssgaTeapot ( int numtris ) ;
186 ssgaSphere ( int numtris ) ;
209 ssgaCylinder ( int numtris ) ;
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dgl_mesh.c81 for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++) in StripLength()
115 for (j=starttri+1 ; j<pheader->numtris ; j++) in StripLength()
151 for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++) in FanLength()
182 for (j=starttri+1 ; j<pheader->numtris ; j++) in FanLength()
220 for (i=0 ; i<pheader->numtris ; i++) in BuildTris()
279 Con_DPrintf ("%3i tri %3i vert %3i cmd\n", pheader->numtris, numorder, numcommands); in BuildTris()
283 alltris += pheader->numtris; in BuildTris()
/dports/games/doomsday/doomsday-2.3.1/doomsday/tools/md2tool/
H A Dmd2tool.c897 int numtris; in BuildGlCmds() local
926 for (i = 0; i < numtris; i++) in BuildGlCmds()
1349 int numtris; in OptimizeMesh() local
1372 numtris = orignumtris; in OptimizeMesh()
1373 for (i = 0; i < numtris; i++) in OptimizeMesh()
1387 for (i = 0; i < numtris; i++) in OptimizeMesh()
1448 for (i = 0; i < numtris; i++) in OptimizeMesh()
1630 int lod, numtris; in BuildLODs() local
1649 numtris = OptimizeMesh(mo, triangles, numtris, lod); in BuildLODs()
1660 numtris, (1 - numtris/(float)mo->lodinfo[0].numTriangles)*100); in BuildLODs()
[all …]
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dtristrip.h57 void addtriangles(const T *tris, int numtris) in addtriangles()
59 if(dbgts) conoutf("addtriangles: tris = %d, inds = %d", numtris, numtris*3); in addtriangles()
60 loopi(numtris) in addtriangles()
238 int numtris = 0, numstrips = 0; member
245 numtris += strip.length()-2;
276 …onoutf("strips = %d, tris = %d, inds = %d, merges = %d", numstrips, numtris, numtris + numstrips*2…
/dports/games/uhexen2/hexen2source-1.5.9/utils/genmodel/
H A Dgenmodel.c500 newmodeltemp.numtris = modeltemp.numtris = LittleLong (model.numtris - degeneratetris); in WriteModelFile()
563 for (i = 0 ; i < model.numtris ; i++) in WriteModelFile()
782 for (i = 0 ; i < model.numtris ; i++) in OptimizeVertices()
901 model.numtris = LittleLong (mdl.numtris - degeneratetris); in ReadModel()
935 for (i = 0 ; i < model.numtris ; i++) in ReadModel()
1074 for (i = 0 ; i < model.numtris ; i++) in SetSkinValues()
1172 for (i = 0; i < model.numtris; i++) in Cmd_Base()
1338 int numtris; in GrabFrame() local
1354 if (numtris != model.numtris) in GrabFrame()
1358 model.numtris, frame, numtris); in GrabFrame()
[all …]
/dports/games/linwarrior/linwarrior/source/psi3d/
H A Dmd5frmt.h75 int numtris; member
104 + sizeof (tri) * meshptr->numtris in sizeofMesh()
152 weight* weights = (weight*) (tris + meshptr->numtris); in getWeights()
181 s << "numtris " << m->numtris << endl; in getModelStats()
216 static tri * readTris(FILE* f, int numtris) { in readTris()
220 tris = new tri[numtris]; in readTris()
224 while (tricount != numtris) { in readTris()
281 m.numtris = 0; in readMesh()
315 r = sscanf(line, " numtris %i", &m.numtris); in readMesh()
319 tris = (tri*) readTris(f, m.numtris); in readMesh()
[all …]
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dgl_mesh.c86 for (j = starttri+1, check = &triangles[starttri+1]; j < pheader->numtris; j++, check++) in StripLength()
131 for (j = starttri+1; j < pheader->numtris; j++) in StripLength()
176 for (j = starttri+1, check = &triangles[starttri+1]; j < pheader->numtris; j++, check++) in FanLength()
213 for (j = starttri+1; j < pheader->numtris; j++) in FanLength()
248 for (i = 0; i < pheader->numtris; i++) in BuildTris()
319 DEBUG_Printf ("%3i tri %3i vert %3i cmd\n", pheader->numtris, numorder, numcommands); in BuildTris()

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