/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | engine_maptext.lua | 151 for i=0,ffiC.numwalls-1 do 187 for i=0,ffiC.numwalls-1 do 216 for i=0,ffiC.numwalls-1 do 284 for i=0,ffiC.numwalls-1 do 452 local numsectors, numwalls, numsprites = #msector, #mwall, #msprite 456 numwalls > ffiC.MAXWALLS or numsprites > ffiC.MAXSPRITES) 464 ffiC.numwalls = numwalls 482 for i=0,numwalls-1 do 504 assert(numw >= 0 and numw < numwalls) -- NOTNICE, cheap check instead of real one. 520 for i=0,numwalls-1 do [all …]
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H A D | dynsymlist_editor.lds | 16 numwalls;
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H A D | bcheck.lua | 18 if (not (wallnum >= 0 and wallnum < ffiC.numwalls)) then
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | save.cpp | 99 buildvfs_write(hFile, &numwalls, sizeof(numwalls)); in savegame() 100 buildvfs_write(hFile, wall, sizeof(WALL) * numwalls); in savegame() 147 buildvfs_read(hFile, &numwalls, sizeof(numwalls)); in loadgame() 148 buildvfs_read(hFile, wall, sizeof(WALL) * numwalls); in loadgame() 292 Read(&numwalls, sizeof(numwalls)); in Load() 295 Read(wall, sizeof(wall[0]) * numwalls); in Load() 376 Write(&numwalls, sizeof(numwalls)); in Save() 379 Write(wall, sizeof(wall[0]) * numwalls); in Save()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | build.cpp | 465 numwalls = 0; in reset_default_mapstate() 1990 newnumwalls = numwalls + mapinfo->numwalls; in restore_highlighted_map() 1994 Bmemcpy(&wall[numwalls], mapinfo->wall, mapinfo->numwalls*sizeof(walltype)); in restore_highlighted_map() 2069 numwalls = newnumwalls; in restore_highlighted_map() 2601 k = numwalls; in trace_loop() 3728 if (numwalls < 0) in overheadeditor() 7648 for (j=numwalls-k; j<numwalls; j++) in overheadeditor() 8714 if (numwalls == 0) in getlinehighlight() 8789 if (numwalls == 0) in getpointhighlight() 8977 for (i=numwalls; i<numwalls+(nume>>1); i++) in flipwalls() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 202 numwalls = 0; in main() 2555 templong = numwalls; in overheadeditor() 2557 if (numwalls < 0) numwalls = templong; in overheadeditor() 3993 if ((newnumwalls < numwalls) && (numwalls < MAXWALLS-1)) in overheadeditor() 4387 for(j=numwalls-k;j<numwalls;j++) in overheadeditor() 4521 for(j=numwalls-k;j<numwalls;j++) in overheadeditor() 4815 numwalls = 0; in overheadeditor() 5154 if (numwalls == 0) in getlinehighlight() 5183 if (numwalls == 0) in getpointhighlight() 5308 for(i=numwalls;i<numwalls+(nume>>1);i++) in flipwalls() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 202 numwalls = 0; in main() 2555 templong = numwalls; in overheadeditor() 2557 if (numwalls < 0) numwalls = templong; in overheadeditor() 3993 if ((newnumwalls < numwalls) && (numwalls < MAXWALLS-1)) in overheadeditor() 4387 for(j=numwalls-k;j<numwalls;j++) in overheadeditor() 4521 for(j=numwalls-k;j<numwalls;j++) in overheadeditor() 4815 numwalls = 0; in overheadeditor() 5154 if (numwalls == 0) in getlinehighlight() 5183 if (numwalls == 0) in getpointhighlight() 5308 for(i=numwalls;i<numwalls+(nume>>1);i++) in flipwalls() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 382 numwalls = 0; in app_main() 2823 templong = numwalls; in overheadeditor() 2825 if (numwalls < 0) numwalls = templong; in overheadeditor() 4273 if ((newnumwalls < numwalls) && (numwalls < MAXWALLS-1)) in overheadeditor() 4671 for(j=numwalls-k;j<numwalls;j++) in overheadeditor() 4805 for(j=numwalls-k;j<numwalls;j++) in overheadeditor() 5115 numwalls = 0; in overheadeditor() 5611 if (numwalls == 0) in getlinehighlight() 5640 if (numwalls == 0) in getpointhighlight() 5765 for(i=numwalls;i<numwalls+(nume>>1);i++) in flipwalls() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32common.cpp | 444 mapstate->num[1] = numwalls; in create_map_snapshot() 465 if (numwalls) in create_map_snapshot() 467 temphash = XXH__((uint8_t *)wall, numwalls*sizeof(walltype), numwalls*sizeof(walltype)); in create_map_snapshot() 533 numwalls = mapstate->num[1]; in map_undoredo() 673 if (nw>=0 && nw<numwalls) in suggest_nextsector_correction() 704 if (nw>=0 && nw<numwalls) in do_nextsector_correction() 897 if (numwalls>MAXWALLS) in CheckMapCorruption() 910 if (numwalls>0) in CheckMapCorruption() 929 if (w0 < 0 || w0 > numwalls) in CheckMapCorruption() 947 if (endwall >= numwalls) in CheckMapCorruption() [all …]
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H A D | savegame.cpp | 1169 { DS_NOCHK, &numwalls, sizeof(numwalls), 1 }, 1170 { DS_MAINAR|DS_CNT(numwalls), &wall, sizeof(walltype), (intptr_t)&numwalls }, 1178 { DS_CNT(numwalls), yax_nextwall, sizeof(yax_nextwall[0]), (intptr_t)&numwalls }, 1219 { DS_DYNAMIC|DS_CNT(numwalls), &rt_wall, sizeof(rt_walltype), (intptr_t)&numwalls }, 2021 rt_wall = (rt_walltype*)Xmalloc(sizeof(rt_walltype) * numwalls); in sv_preloaddn64()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | loadsave.cpp | 265 Read(&numwalls, sizeof(numwalls)); in Load() 273 Read(wall, sizeof(wall[0])*numwalls); in Load() 309 Read(baseWall, sizeof(baseWall[0])*numwalls); in Load() 335 for (int nWall = 0; nWall < numwalls; nWall++) in Load() 385 Write(&numwalls, sizeof(numwalls)); in Save() 389 Write(wall, sizeof(wall[0])*numwalls); in Save() 424 Write(baseWall, sizeof(baseWall[0])*numwalls); in Save() 448 for (int nWall = 0; nWall < numwalls; nWall++) in Save()
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H A D | m32common.cpp | 449 mapstate->num[UNDO_WALLS] = numwalls; in create_map_snapshot() 469 if (numwalls) in create_map_snapshot() 471 temphash = XXH__((uint8_t *)wall, numwalls*sizeof(walltype), numwalls*sizeof(walltype)); in create_map_snapshot() 672 if (nw>=0 && nw<numwalls) in suggest_nextsector_correction() 703 if (nw>=0 && nw<numwalls) in do_nextsector_correction() 896 if (numwalls>MAXWALLS) in CheckMapCorruption() 905 if (numsectors==0 || numwalls==0) in CheckMapCorruption() 909 if (numwalls>0) in CheckMapCorruption() 928 if (w0 < 0 || w0 > numwalls) in CheckMapCorruption() 946 if (endwall >= numwalls) in CheckMapCorruption() [all …]
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H A D | mirrors.cpp | 95 for (int i = numwalls - 1; i >= 0; i--) in InitMirrors() 110 for (j = numwalls - 1; j >= 0; j--) in InitMirrors() 176 mirrorwall[i] = numwalls+i; in InitMirrors() 182 wall[mirrorwall[i]].point2 = numwalls+i+1; in InitMirrors() 528 wall[mirrorwall[i]].point2 = numwalls+i+1; in Load()
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H A D | db.cpp | 506 for (int i = 0; i < numwalls; i++) in dbXWallClean() 526 for (int i = 0; i < numwalls; i++) in dbXWallClean() 546 if (nWall >= numwalls || wall[nWall].extra != i) in dbXWallClean() 870 numwalls = mapHeader.at21; in dbLoadMap() 875 dbCrypt((char*)&byte_19AE44, 128, numwalls); in dbLoadMap() 1021 for (int i = 0; i < numwalls; i++) in dbLoadMap() 1360 nSize += sizeof(walltype)*numwalls; in dbSaveMap() 1361 for (int i = 0; i < numwalls; i++) in dbSaveMap() 1416 mapheader.at21 = B_LITTLE16(numwalls); in dbSaveMap() 1429 dbCrypt((char*)&byte_19AE44, sizeof(MAPHEADER2), numwalls); in dbSaveMap() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32common.cpp | 449 mapstate->num[UNDO_WALLS] = numwalls; in create_map_snapshot() 459 if (numwalls) in create_map_snapshot() 662 if (nw>=0 && nw<numwalls) in suggest_nextsector_correction() 693 if (nw>=0 && nw<numwalls) in do_nextsector_correction() 886 if (numwalls>MAXWALLS) in CheckMapCorruption() 895 if (numsectors==0 || numwalls==0) in CheckMapCorruption() 899 if (numwalls>0) in CheckMapCorruption() 918 if (w0 < 0 || w0 > numwalls) in CheckMapCorruption() 936 if (endwall >= numwalls) in CheckMapCorruption() 994 if (nw >= numwalls) in CheckMapCorruption() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/util/ |
H A D | mapstats.lua | 21 map.numsectors, map.numwalls, map.numsprites) 23 map.numwalls/map.numsectors, map.numsprites/map.numsectors)
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H A D | build.lua | 317 map.numwalls = cd[0] 318 if (map.numwalls <= 0 or map.numwalls > MAX.WALLS[map.version]) then 323 map.wall = doread(fh, "walltype", map.numwalls) 353 map.wall = set_secwalspr_mt(map.wall, map.numwalls)
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H A D | mapastats.lua | 28 local nw = map.numwalls
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H A D | map2text.lua | 44 printf("numwalls = %d", map.numwalls)
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_buildmap.cpp | 145 static void LoadWalls (walltype *walls, int numwalls, sectortype *bsectors); 180 int numwalls; in P_IsBuildMap() local 183 (numwalls = LittleShort(*(WORD *)(data + 22 + numsec*sizeof(sectortype))), in P_IsBuildMap() 184 len < 24 + numsec*sizeof(sectortype) + numwalls*sizeof(walltype)) || in P_IsBuildMap() 215 int numwalls; in P_LoadBuildMap() local 219 (numwalls = LittleShort(*(WORD *)(data + 22 + numsec*sizeof(sectortype))), in P_LoadBuildMap() 220 len < 24 + numsec*sizeof(sectortype) + numwalls*sizeof(walltype)) || in P_LoadBuildMap() 484 static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec) in LoadWalls() argument 490 numsides = numvertexes = numwalls; in LoadWalls() 512 for (i = 0; i < numwalls; ++i) in LoadWalls() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/tools/ |
H A D | wad2map.c | 1207 numwalls = 0; in main() 1216 wx[numwalls] = px[line[zz].p1]; wy[numwalls] = py[line[zz].p1]; in main() 1217 wx2[numwalls] = px[line[zz].p2]; wy2[numwalls] = py[line[zz].p2]; in main() 1218 picindex[numwalls] = line[zz].side1; linindex[numwalls++] = zz; in main() 1222 wx[numwalls] = px[line[zz].p2]; wy[numwalls] = py[line[zz].p2]; in main() 1223 wx2[numwalls] = px[line[zz].p1]; wy2[numwalls] = py[line[zz].p1]; in main() 1224 picindex[numwalls] = line[zz].side2; linindex[numwalls++] = zz; in main() 1313 for(z=0;z<numwalls;z++) in main() 1346 } while (zz < numwalls); in main() 1550 for(z=0;z<numwalls;z++) in main() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/tools/src/ |
H A D | wad2map.cpp | 1208 numwalls = 0; in main() 1217 wx[numwalls] = px[line[zz].p1]; wy[numwalls] = py[line[zz].p1]; in main() 1218 wx2[numwalls] = px[line[zz].p2]; wy2[numwalls] = py[line[zz].p2]; in main() 1219 picindex[numwalls] = line[zz].side1; linindex[numwalls++] = zz; in main() 1223 wx[numwalls] = px[line[zz].p2]; wy[numwalls] = py[line[zz].p2]; in main() 1224 wx2[numwalls] = px[line[zz].p1]; wy2[numwalls] = py[line[zz].p1]; in main() 1225 picindex[numwalls] = line[zz].side2; linindex[numwalls++] = zz; in main() 1315 for(z=0;z<numwalls;z++) in main() 1414 for(zx=0;zx<numwalls;zx++) in main() 1552 for(z=0;z<numwalls;z++) in main() [all …]
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/dports/games/zhlt/zhlt-3.4/hlrad/ |
H A D | lerp.cpp | 26 for (x = 0; x < trian->numwalls; x++, wall++) 63 for (x = 0; x < trian->numwalls; x++, wall++) 502 if (trian->numwalls >= trian->maxwalls) 511 wall = &trian->walls[trian->numwalls]; 512 trian->numwalls++;
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekldsv.cpp | 127 read(fil,&numwalls,2); in loadgame() 128 read(fil,wall,sizeof(walltype)*numwalls); in loadgame() 343 rv=write(fil,&numwalls,2); in savegame() 344 rv=write(fil,wall,sizeof(walltype)*numwalls); in savegame()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | clip.h | 58 int16_t numsectors, numwalls; member
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