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Searched refs:nvCheck (Results 1 – 25 of 85) sorted by relevance

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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvtt/
H A DCompressionOptions.cpp99 nvCheck((rmask & gmask) == 0); in setPixelFormat()
100 nvCheck((rmask & bmask) == 0); in setPixelFormat()
101 nvCheck((rmask & amask) == 0); in setPixelFormat()
102 nvCheck((gmask & bmask) == 0); in setPixelFormat()
103 nvCheck((gmask & amask) == 0); in setPixelFormat()
104 nvCheck((bmask & amask) == 0); in setPixelFormat()
109 nvCheck(maxMask > rmask); in setPixelFormat()
110 nvCheck(maxMask > gmask); in setPixelFormat()
111 nvCheck(maxMask > bmask); in setPixelFormat()
112 nvCheck(maxMask > amask); in setPixelFormat()
[all …]
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvtt/
H A DCompressionOptions.cpp99 nvCheck((rmask & gmask) == 0); in setPixelFormat()
100 nvCheck((rmask & bmask) == 0); in setPixelFormat()
101 nvCheck((rmask & amask) == 0); in setPixelFormat()
102 nvCheck((gmask & bmask) == 0); in setPixelFormat()
103 nvCheck((gmask & amask) == 0); in setPixelFormat()
104 nvCheck((bmask & amask) == 0); in setPixelFormat()
109 nvCheck(maxMask > rmask); in setPixelFormat()
110 nvCheck(maxMask > gmask); in setPixelFormat()
111 nvCheck(maxMask > bmask); in setPixelFormat()
112 nvCheck(maxMask > amask); in setPixelFormat()
[all …]
/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvtt/
H A DCompressionOptions.cpp99 nvCheck((rmask & gmask) == 0); in setPixelFormat()
100 nvCheck((rmask & bmask) == 0); in setPixelFormat()
101 nvCheck((rmask & amask) == 0); in setPixelFormat()
102 nvCheck((gmask & bmask) == 0); in setPixelFormat()
103 nvCheck((gmask & amask) == 0); in setPixelFormat()
104 nvCheck((bmask & amask) == 0); in setPixelFormat()
109 nvCheck(maxMask > rmask); in setPixelFormat()
110 nvCheck(maxMask > gmask); in setPixelFormat()
111 nvCheck(maxMask > bmask); in setPixelFormat()
112 nvCheck(maxMask > amask); in setPixelFormat()
[all …]
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvmath/
H A DBasis.cpp66 nvCheck(isNormalized(tangent, epsilon)); in robustOrthonormalize()
77 nvCheck(isNormalized(bitangent)); in robustOrthonormalize()
86 nvCheck(isNormalized(normal, epsilon)); in robustOrthonormalize()
87 nvCheck(isNormalized(tangent, epsilon)); in robustOrthonormalize()
88 nvCheck(isNormalized(bitangent, epsilon)); in robustOrthonormalize()
91 nvCheck(equal(dot(normal, tangent), 0.0f, epsilon)); in robustOrthonormalize()
92 nvCheck(equal(dot(normal, bitangent), 0.0f, epsilon)); in robustOrthonormalize()
93 nvCheck(equal(dot(tangent, bitangent), 0.0f, epsilon)); in robustOrthonormalize()
97 nvCheck(equal(det, 1.0f, epsilon) || equal(det, -1.0f, epsilon)); in robustOrthonormalize()
104 nvCheck(isNormalized(d)); in buildFrameForDirection()
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvmath/
H A DBasis.cpp66 nvCheck(isNormalized(tangent, epsilon)); in robustOrthonormalize()
77 nvCheck(isNormalized(bitangent)); in robustOrthonormalize()
86 nvCheck(isNormalized(normal, epsilon)); in robustOrthonormalize()
87 nvCheck(isNormalized(tangent, epsilon)); in robustOrthonormalize()
88 nvCheck(isNormalized(bitangent, epsilon)); in robustOrthonormalize()
91 nvCheck(equal(dot(normal, tangent), 0.0f, epsilon)); in robustOrthonormalize()
92 nvCheck(equal(dot(normal, bitangent), 0.0f, epsilon)); in robustOrthonormalize()
93 nvCheck(equal(dot(tangent, bitangent), 0.0f, epsilon)); in robustOrthonormalize()
97 nvCheck(equal(det, 1.0f, epsilon) || equal(det, -1.0f, epsilon)); in robustOrthonormalize()
104 nvCheck(isNormalized(d)); in buildFrameForDirection()
/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvmath/
H A DBasis.cpp66 nvCheck(isNormalized(tangent, epsilon)); in robustOrthonormalize()
77 nvCheck(isNormalized(bitangent)); in robustOrthonormalize()
86 nvCheck(isNormalized(normal, epsilon)); in robustOrthonormalize()
87 nvCheck(isNormalized(tangent, epsilon)); in robustOrthonormalize()
88 nvCheck(isNormalized(bitangent, epsilon)); in robustOrthonormalize()
91 nvCheck(equal(dot(normal, tangent), 0.0f, epsilon)); in robustOrthonormalize()
92 nvCheck(equal(dot(normal, bitangent), 0.0f, epsilon)); in robustOrthonormalize()
93 nvCheck(equal(dot(tangent, bitangent), 0.0f, epsilon)); in robustOrthonormalize()
97 nvCheck(equal(det, 1.0f, epsilon) || equal(det, -1.0f, epsilon)); in robustOrthonormalize()
104 nvCheck(isNormalized(d)); in buildFrameForDirection()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvcore/
H A DStrLib.cpp354 nvCheck( base >= 2 ); in number()
355 nvCheck( base <= 36 ); in number()
377 nvCheck( base >= 2 ); in number()
378 nvCheck( base <= 36 ); in number()
394 nvCheck(size_hint != 0); in reserve()
406 nvCheck( s != NULL ); in copy()
456 nvCheck( m_str != NULL ); in translatePath()
475 nvCheck( m_str != NULL ); in stripFileName()
493 nvCheck( m_str != NULL ); in stripExtension()
518 nvCheck( str != NULL ); in fileName()
[all …]
H A DDebug.h26 # define nvCheck(exp) nvNoAssert(exp) macro
60 # define nvCheck(exp) nvAssertMacro(exp) macro
77 # define nvAssume(exp) nvCheck(exp)
80 # define nvAssume(exp) nvCheck(exp)
H A DPtr.h119 nvCheck( m_count == 0 );
120 nvCheck( s_total_obj_count > 0 );
137 nvCheck( m_count > 0 );
255 nvCheck( m_ptr != NULL );
262 nvCheck( m_ptr != NULL );
H A DTextReader.h19 nvCheck(stream != NULL); in TextReader()
20 nvCheck(stream->isLoading()); in TextReader()
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvcore/
H A DStrLib.cpp354 nvCheck( base >= 2 ); in number()
355 nvCheck( base <= 36 ); in number()
377 nvCheck( base >= 2 ); in number()
378 nvCheck( base <= 36 ); in number()
394 nvCheck(size_hint != 0); in reserve()
406 nvCheck( s != NULL ); in copy()
456 nvCheck( m_str != NULL ); in translatePath()
475 nvCheck( m_str != NULL ); in stripFileName()
493 nvCheck( m_str != NULL ); in stripExtension()
518 nvCheck( str != NULL ); in fileName()
[all …]
H A DDebug.h26 # define nvCheck(exp) nvNoAssert(exp) macro
60 # define nvCheck(exp) nvAssertMacro(exp) macro
77 # define nvAssume(exp) nvCheck(exp)
80 # define nvAssume(exp) nvCheck(exp)
H A DPtr.h119 nvCheck( m_count == 0 );
120 nvCheck( s_total_obj_count > 0 );
137 nvCheck( m_count > 0 );
255 nvCheck( m_ptr != NULL );
262 nvCheck( m_ptr != NULL );
/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvcore/
H A DStrLib.cpp354 nvCheck( base >= 2 ); in number()
355 nvCheck( base <= 36 ); in number()
377 nvCheck( base >= 2 ); in number()
378 nvCheck( base <= 36 ); in number()
394 nvCheck(size_hint != 0); in reserve()
406 nvCheck( s != NULL ); in copy()
456 nvCheck( m_str != NULL ); in translatePath()
475 nvCheck( m_str != NULL ); in stripFileName()
493 nvCheck( m_str != NULL ); in stripExtension()
518 nvCheck( str != NULL ); in fileName()
[all …]
H A DDebug.h26 # define nvCheck(exp) nvNoAssert(exp) macro
60 # define nvCheck(exp) nvAssertMacro(exp) macro
77 # define nvAssume(exp) nvCheck(exp)
80 # define nvAssume(exp) nvCheck(exp)
H A DPtr.h119 nvCheck( m_count == 0 );
120 nvCheck( s_total_obj_count > 0 );
137 nvCheck( m_count > 0 );
255 nvCheck( m_ptr != NULL );
262 nvCheck( m_ptr != NULL );
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvimage/
H A DNormalMap.cpp39 nvCheck(kdu != NULL); in createNormalMap()
40 nvCheck(kdv != NULL); in createNormalMap()
41 nvCheck(img != NULL); in createNormalMap()
81 nvCheck(img != NULL); in createNormalMap()
118 nvCheck(img != NULL); in createNormalMap()
136 nvCheck(img != NULL); in normalizeNormalMap()
H A DImageIO.cpp199 nvCheck(image != NULL); in saveFloat()
216 nvCheck(!s.isError()); in loadTGA()
217 nvCheck(s.isLoading()); in loadTGA()
393 nvCheck(!s.isError()); in saveTGA()
394 nvCheck(img != NULL); in saveTGA()
451 nvCheck(!s.isError()); in loadPSD()
452 nvCheck(s.isLoading()); in loadPSD()
617 nvCheck(!s.isError()); in loadPNG()
792 nvCheck(!s.isError()); in loadJPG()
928 nvCheck(!s.isError()); in loadFloatTIFF()
[all …]
H A DHoleFilling.cpp17 nvCheck(img != NULL); in fillExtrapolate()
18 nvCheck(bmap != NULL); in fillExtrapolate()
24 nvCheck(bmap->width() == uint(w)); in fillExtrapolate()
25 nvCheck(bmap->height() == uint(h)); in fillExtrapolate()
130 nvCheck(img != NULL); in fillVoronoi()
136 nvCheck(bmap->width() == uint(w)); in fillVoronoi()
225 nvCheck(img != NULL); in fillBlur()
302 nvCheck(img != NULL); in fillPullPush()
650 nvCheck(passCount > 0); in fillQuadraticExtrapolate()
651 nvCheck(img != NULL); in fillQuadraticExtrapolate()
[all …]
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvimage/
H A DNormalMap.cpp39 nvCheck(kdu != NULL); in createNormalMap()
40 nvCheck(kdv != NULL); in createNormalMap()
41 nvCheck(img != NULL); in createNormalMap()
81 nvCheck(img != NULL); in createNormalMap()
118 nvCheck(img != NULL); in createNormalMap()
136 nvCheck(img != NULL); in normalizeNormalMap()
H A DImageIO.cpp199 nvCheck(image != NULL); in saveFloat()
216 nvCheck(!s.isError()); in loadTGA()
217 nvCheck(s.isLoading()); in loadTGA()
393 nvCheck(!s.isError()); in saveTGA()
394 nvCheck(img != NULL); in saveTGA()
451 nvCheck(!s.isError()); in loadPSD()
452 nvCheck(s.isLoading()); in loadPSD()
617 nvCheck(!s.isError()); in loadPNG()
792 nvCheck(!s.isError()); in loadJPG()
928 nvCheck(!s.isError()); in loadFloatTIFF()
[all …]
H A DHoleFilling.cpp17 nvCheck(img != NULL); in fillExtrapolate()
18 nvCheck(bmap != NULL); in fillExtrapolate()
24 nvCheck(bmap->width() == uint(w)); in fillExtrapolate()
25 nvCheck(bmap->height() == uint(h)); in fillExtrapolate()
130 nvCheck(img != NULL); in fillVoronoi()
136 nvCheck(bmap->width() == uint(w)); in fillVoronoi()
225 nvCheck(img != NULL); in fillBlur()
302 nvCheck(img != NULL); in fillPullPush()
650 nvCheck(passCount > 0); in fillQuadraticExtrapolate()
651 nvCheck(img != NULL); in fillQuadraticExtrapolate()
[all …]
/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvimage/
H A DNormalMap.cpp39 nvCheck(kdu != NULL); in createNormalMap()
40 nvCheck(kdv != NULL); in createNormalMap()
41 nvCheck(img != NULL); in createNormalMap()
81 nvCheck(img != NULL); in createNormalMap()
118 nvCheck(img != NULL); in createNormalMap()
136 nvCheck(img != NULL); in normalizeNormalMap()
H A DImageIO.cpp199 nvCheck(image != NULL); in saveFloat()
216 nvCheck(!s.isError()); in loadTGA()
217 nvCheck(s.isLoading()); in loadTGA()
393 nvCheck(!s.isError()); in saveTGA()
394 nvCheck(img != NULL); in saveTGA()
451 nvCheck(!s.isError()); in loadPSD()
452 nvCheck(s.isLoading()); in loadPSD()
617 nvCheck(!s.isError()); in loadPNG()
792 nvCheck(!s.isError()); in loadJPG()
928 nvCheck(!s.isError()); in loadFloatTIFF()
[all …]
H A DHoleFilling.cpp17 nvCheck(img != NULL); in fillExtrapolate()
18 nvCheck(bmap != NULL); in fillExtrapolate()
24 nvCheck(bmap->width() == uint(w)); in fillExtrapolate()
25 nvCheck(bmap->height() == uint(h)); in fillExtrapolate()
130 nvCheck(img != NULL); in fillVoronoi()
136 nvCheck(bmap->width() == uint(w)); in fillVoronoi()
225 nvCheck(img != NULL); in fillBlur()
302 nvCheck(img != NULL); in fillPullPush()
650 nvCheck(passCount > 0); in fillQuadraticExtrapolate()
651 nvCheck(img != NULL); in fillQuadraticExtrapolate()
[all …]

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