/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvtt/ |
H A D | CompressionOptions.cpp | 99 nvCheck((rmask & gmask) == 0); in setPixelFormat() 100 nvCheck((rmask & bmask) == 0); in setPixelFormat() 101 nvCheck((rmask & amask) == 0); in setPixelFormat() 102 nvCheck((gmask & bmask) == 0); in setPixelFormat() 103 nvCheck((gmask & amask) == 0); in setPixelFormat() 104 nvCheck((bmask & amask) == 0); in setPixelFormat() 109 nvCheck(maxMask > rmask); in setPixelFormat() 110 nvCheck(maxMask > gmask); in setPixelFormat() 111 nvCheck(maxMask > bmask); in setPixelFormat() 112 nvCheck(maxMask > amask); in setPixelFormat() [all …]
|
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvtt/ |
H A D | CompressionOptions.cpp | 99 nvCheck((rmask & gmask) == 0); in setPixelFormat() 100 nvCheck((rmask & bmask) == 0); in setPixelFormat() 101 nvCheck((rmask & amask) == 0); in setPixelFormat() 102 nvCheck((gmask & bmask) == 0); in setPixelFormat() 103 nvCheck((gmask & amask) == 0); in setPixelFormat() 104 nvCheck((bmask & amask) == 0); in setPixelFormat() 109 nvCheck(maxMask > rmask); in setPixelFormat() 110 nvCheck(maxMask > gmask); in setPixelFormat() 111 nvCheck(maxMask > bmask); in setPixelFormat() 112 nvCheck(maxMask > amask); in setPixelFormat() [all …]
|
/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvtt/ |
H A D | CompressionOptions.cpp | 99 nvCheck((rmask & gmask) == 0); in setPixelFormat() 100 nvCheck((rmask & bmask) == 0); in setPixelFormat() 101 nvCheck((rmask & amask) == 0); in setPixelFormat() 102 nvCheck((gmask & bmask) == 0); in setPixelFormat() 103 nvCheck((gmask & amask) == 0); in setPixelFormat() 104 nvCheck((bmask & amask) == 0); in setPixelFormat() 109 nvCheck(maxMask > rmask); in setPixelFormat() 110 nvCheck(maxMask > gmask); in setPixelFormat() 111 nvCheck(maxMask > bmask); in setPixelFormat() 112 nvCheck(maxMask > amask); in setPixelFormat() [all …]
|
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvmath/ |
H A D | Basis.cpp | 66 nvCheck(isNormalized(tangent, epsilon)); in robustOrthonormalize() 77 nvCheck(isNormalized(bitangent)); in robustOrthonormalize() 86 nvCheck(isNormalized(normal, epsilon)); in robustOrthonormalize() 87 nvCheck(isNormalized(tangent, epsilon)); in robustOrthonormalize() 88 nvCheck(isNormalized(bitangent, epsilon)); in robustOrthonormalize() 91 nvCheck(equal(dot(normal, tangent), 0.0f, epsilon)); in robustOrthonormalize() 92 nvCheck(equal(dot(normal, bitangent), 0.0f, epsilon)); in robustOrthonormalize() 93 nvCheck(equal(dot(tangent, bitangent), 0.0f, epsilon)); in robustOrthonormalize() 97 nvCheck(equal(det, 1.0f, epsilon) || equal(det, -1.0f, epsilon)); in robustOrthonormalize() 104 nvCheck(isNormalized(d)); in buildFrameForDirection()
|
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvmath/ |
H A D | Basis.cpp | 66 nvCheck(isNormalized(tangent, epsilon)); in robustOrthonormalize() 77 nvCheck(isNormalized(bitangent)); in robustOrthonormalize() 86 nvCheck(isNormalized(normal, epsilon)); in robustOrthonormalize() 87 nvCheck(isNormalized(tangent, epsilon)); in robustOrthonormalize() 88 nvCheck(isNormalized(bitangent, epsilon)); in robustOrthonormalize() 91 nvCheck(equal(dot(normal, tangent), 0.0f, epsilon)); in robustOrthonormalize() 92 nvCheck(equal(dot(normal, bitangent), 0.0f, epsilon)); in robustOrthonormalize() 93 nvCheck(equal(dot(tangent, bitangent), 0.0f, epsilon)); in robustOrthonormalize() 97 nvCheck(equal(det, 1.0f, epsilon) || equal(det, -1.0f, epsilon)); in robustOrthonormalize() 104 nvCheck(isNormalized(d)); in buildFrameForDirection()
|
/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvmath/ |
H A D | Basis.cpp | 66 nvCheck(isNormalized(tangent, epsilon)); in robustOrthonormalize() 77 nvCheck(isNormalized(bitangent)); in robustOrthonormalize() 86 nvCheck(isNormalized(normal, epsilon)); in robustOrthonormalize() 87 nvCheck(isNormalized(tangent, epsilon)); in robustOrthonormalize() 88 nvCheck(isNormalized(bitangent, epsilon)); in robustOrthonormalize() 91 nvCheck(equal(dot(normal, tangent), 0.0f, epsilon)); in robustOrthonormalize() 92 nvCheck(equal(dot(normal, bitangent), 0.0f, epsilon)); in robustOrthonormalize() 93 nvCheck(equal(dot(tangent, bitangent), 0.0f, epsilon)); in robustOrthonormalize() 97 nvCheck(equal(det, 1.0f, epsilon) || equal(det, -1.0f, epsilon)); in robustOrthonormalize() 104 nvCheck(isNormalized(d)); in buildFrameForDirection()
|
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvcore/ |
H A D | StrLib.cpp | 354 nvCheck( base >= 2 ); in number() 355 nvCheck( base <= 36 ); in number() 377 nvCheck( base >= 2 ); in number() 378 nvCheck( base <= 36 ); in number() 394 nvCheck(size_hint != 0); in reserve() 406 nvCheck( s != NULL ); in copy() 456 nvCheck( m_str != NULL ); in translatePath() 475 nvCheck( m_str != NULL ); in stripFileName() 493 nvCheck( m_str != NULL ); in stripExtension() 518 nvCheck( str != NULL ); in fileName() [all …]
|
H A D | Debug.h | 26 # define nvCheck(exp) nvNoAssert(exp) macro 60 # define nvCheck(exp) nvAssertMacro(exp) macro 77 # define nvAssume(exp) nvCheck(exp) 80 # define nvAssume(exp) nvCheck(exp)
|
H A D | Ptr.h | 119 nvCheck( m_count == 0 ); 120 nvCheck( s_total_obj_count > 0 ); 137 nvCheck( m_count > 0 ); 255 nvCheck( m_ptr != NULL ); 262 nvCheck( m_ptr != NULL );
|
H A D | TextReader.h | 19 nvCheck(stream != NULL); in TextReader() 20 nvCheck(stream->isLoading()); in TextReader()
|
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvcore/ |
H A D | StrLib.cpp | 354 nvCheck( base >= 2 ); in number() 355 nvCheck( base <= 36 ); in number() 377 nvCheck( base >= 2 ); in number() 378 nvCheck( base <= 36 ); in number() 394 nvCheck(size_hint != 0); in reserve() 406 nvCheck( s != NULL ); in copy() 456 nvCheck( m_str != NULL ); in translatePath() 475 nvCheck( m_str != NULL ); in stripFileName() 493 nvCheck( m_str != NULL ); in stripExtension() 518 nvCheck( str != NULL ); in fileName() [all …]
|
H A D | Debug.h | 26 # define nvCheck(exp) nvNoAssert(exp) macro 60 # define nvCheck(exp) nvAssertMacro(exp) macro 77 # define nvAssume(exp) nvCheck(exp) 80 # define nvAssume(exp) nvCheck(exp)
|
H A D | Ptr.h | 119 nvCheck( m_count == 0 ); 120 nvCheck( s_total_obj_count > 0 ); 137 nvCheck( m_count > 0 ); 255 nvCheck( m_ptr != NULL ); 262 nvCheck( m_ptr != NULL );
|
/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvcore/ |
H A D | StrLib.cpp | 354 nvCheck( base >= 2 ); in number() 355 nvCheck( base <= 36 ); in number() 377 nvCheck( base >= 2 ); in number() 378 nvCheck( base <= 36 ); in number() 394 nvCheck(size_hint != 0); in reserve() 406 nvCheck( s != NULL ); in copy() 456 nvCheck( m_str != NULL ); in translatePath() 475 nvCheck( m_str != NULL ); in stripFileName() 493 nvCheck( m_str != NULL ); in stripExtension() 518 nvCheck( str != NULL ); in fileName() [all …]
|
H A D | Debug.h | 26 # define nvCheck(exp) nvNoAssert(exp) macro 60 # define nvCheck(exp) nvAssertMacro(exp) macro 77 # define nvAssume(exp) nvCheck(exp) 80 # define nvAssume(exp) nvCheck(exp)
|
H A D | Ptr.h | 119 nvCheck( m_count == 0 ); 120 nvCheck( s_total_obj_count > 0 ); 137 nvCheck( m_count > 0 ); 255 nvCheck( m_ptr != NULL ); 262 nvCheck( m_ptr != NULL );
|
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvimage/ |
H A D | NormalMap.cpp | 39 nvCheck(kdu != NULL); in createNormalMap() 40 nvCheck(kdv != NULL); in createNormalMap() 41 nvCheck(img != NULL); in createNormalMap() 81 nvCheck(img != NULL); in createNormalMap() 118 nvCheck(img != NULL); in createNormalMap() 136 nvCheck(img != NULL); in normalizeNormalMap()
|
H A D | ImageIO.cpp | 199 nvCheck(image != NULL); in saveFloat() 216 nvCheck(!s.isError()); in loadTGA() 217 nvCheck(s.isLoading()); in loadTGA() 393 nvCheck(!s.isError()); in saveTGA() 394 nvCheck(img != NULL); in saveTGA() 451 nvCheck(!s.isError()); in loadPSD() 452 nvCheck(s.isLoading()); in loadPSD() 617 nvCheck(!s.isError()); in loadPNG() 792 nvCheck(!s.isError()); in loadJPG() 928 nvCheck(!s.isError()); in loadFloatTIFF() [all …]
|
H A D | HoleFilling.cpp | 17 nvCheck(img != NULL); in fillExtrapolate() 18 nvCheck(bmap != NULL); in fillExtrapolate() 24 nvCheck(bmap->width() == uint(w)); in fillExtrapolate() 25 nvCheck(bmap->height() == uint(h)); in fillExtrapolate() 130 nvCheck(img != NULL); in fillVoronoi() 136 nvCheck(bmap->width() == uint(w)); in fillVoronoi() 225 nvCheck(img != NULL); in fillBlur() 302 nvCheck(img != NULL); in fillPullPush() 650 nvCheck(passCount > 0); in fillQuadraticExtrapolate() 651 nvCheck(img != NULL); in fillQuadraticExtrapolate() [all …]
|
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvimage/ |
H A D | NormalMap.cpp | 39 nvCheck(kdu != NULL); in createNormalMap() 40 nvCheck(kdv != NULL); in createNormalMap() 41 nvCheck(img != NULL); in createNormalMap() 81 nvCheck(img != NULL); in createNormalMap() 118 nvCheck(img != NULL); in createNormalMap() 136 nvCheck(img != NULL); in normalizeNormalMap()
|
H A D | ImageIO.cpp | 199 nvCheck(image != NULL); in saveFloat() 216 nvCheck(!s.isError()); in loadTGA() 217 nvCheck(s.isLoading()); in loadTGA() 393 nvCheck(!s.isError()); in saveTGA() 394 nvCheck(img != NULL); in saveTGA() 451 nvCheck(!s.isError()); in loadPSD() 452 nvCheck(s.isLoading()); in loadPSD() 617 nvCheck(!s.isError()); in loadPNG() 792 nvCheck(!s.isError()); in loadJPG() 928 nvCheck(!s.isError()); in loadFloatTIFF() [all …]
|
H A D | HoleFilling.cpp | 17 nvCheck(img != NULL); in fillExtrapolate() 18 nvCheck(bmap != NULL); in fillExtrapolate() 24 nvCheck(bmap->width() == uint(w)); in fillExtrapolate() 25 nvCheck(bmap->height() == uint(h)); in fillExtrapolate() 130 nvCheck(img != NULL); in fillVoronoi() 136 nvCheck(bmap->width() == uint(w)); in fillVoronoi() 225 nvCheck(img != NULL); in fillBlur() 302 nvCheck(img != NULL); in fillPullPush() 650 nvCheck(passCount > 0); in fillQuadraticExtrapolate() 651 nvCheck(img != NULL); in fillQuadraticExtrapolate() [all …]
|
/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvimage/ |
H A D | NormalMap.cpp | 39 nvCheck(kdu != NULL); in createNormalMap() 40 nvCheck(kdv != NULL); in createNormalMap() 41 nvCheck(img != NULL); in createNormalMap() 81 nvCheck(img != NULL); in createNormalMap() 118 nvCheck(img != NULL); in createNormalMap() 136 nvCheck(img != NULL); in normalizeNormalMap()
|
H A D | ImageIO.cpp | 199 nvCheck(image != NULL); in saveFloat() 216 nvCheck(!s.isError()); in loadTGA() 217 nvCheck(s.isLoading()); in loadTGA() 393 nvCheck(!s.isError()); in saveTGA() 394 nvCheck(img != NULL); in saveTGA() 451 nvCheck(!s.isError()); in loadPSD() 452 nvCheck(s.isLoading()); in loadPSD() 617 nvCheck(!s.isError()); in loadPNG() 792 nvCheck(!s.isError()); in loadJPG() 928 nvCheck(!s.isError()); in loadFloatTIFF() [all …]
|
H A D | HoleFilling.cpp | 17 nvCheck(img != NULL); in fillExtrapolate() 18 nvCheck(bmap != NULL); in fillExtrapolate() 24 nvCheck(bmap->width() == uint(w)); in fillExtrapolate() 25 nvCheck(bmap->height() == uint(h)); in fillExtrapolate() 130 nvCheck(img != NULL); in fillVoronoi() 136 nvCheck(bmap->width() == uint(w)); in fillVoronoi() 225 nvCheck(img != NULL); in fillBlur() 302 nvCheck(img != NULL); in fillPullPush() 650 nvCheck(passCount > 0); in fillQuadraticExtrapolate() 651 nvCheck(img != NULL); in fillQuadraticExtrapolate() [all …]
|