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/dports/games/blockout/BL_SRC/BlockOut/
H A DMenuGraphics.cpp444 int nwFont = fround((float)wFont*1.1f); in RenderTitle() local
446 int x1 = (scrWidth - (nwFont * lgth))/2; in RenderTitle()
449 for(int i=0;i<lgth;i++,x1+=nwFont) { in RenderTitle()
450 RenderChar(x1,y1,nwFont,nhFont,FALSE,title[i]); in RenderTitle()