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Searched refs:oFAX17 (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/trecision/
H A Dvideo.cpp337 else if (animation == aBKG1C && _vm->_obj[oFAX17].isFlagExtra()) { in toggleMuteBgAnim()
H A Dlogic.cpp2357 case oFAX17: in mouseOperate()
2470 if (_vm->_obj[oFAX17].isFlagExtra()) in mouseOperate()
3459 _vm->setObjectVisible(oFAX17, true); in operateInventory()
3470 _vm->setObjectVisible(oFAX17, true); in operateInventory()
3485 _vm->setObjectVisible(oFAX17, true); in operateInventory()
3495 _vm->setObjectVisible(oFAX17, true); in operateInventory()
H A Ddefines.h396 #define oFAX17 132 macro