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Searched refs:oand32 (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dr_things.cpp2682 BYTE oand32 = oand + 32; in R_DrawVoxel() local
2750 if ((voxptr->backfacecull & oand32) == 0) continue; in R_DrawVoxel()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C3920 char *voxptr, *voxend, *davoxptr, oand, oand16, oand32; in drawvox() local
4034 oand32 = oand+32; in drawvox()
4077 if ((voxptr[2]&oand32) == 0) continue; in drawvox()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C3959 char *voxptr, *voxend, *davoxptr, oand, oand16, oand32; in drawvox() local
4074 oand32 = oand+32; in drawvox()
4117 if ((voxptr[2]&oand32) == 0) continue; in drawvox()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c2739 unsigned char *voxptr, *voxend, *davoxptr, oand, oand16, oand32; in drawvox() local
2867 oand32 = oand+32; in drawvox()
2910 if ((voxptr[2]&oand32) == 0) continue; in drawvox()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp4967 char oand32 = oand+32; in classicDrawVoxel() local
4972 oand32 = oand+16; in classicDrawVoxel()
5050 if ((voxptr[2]&oand32) == 0) continue; in classicDrawVoxel()