Searched refs:oand32 (Results 1 – 5 of 5) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | r_things.cpp | 2682 BYTE oand32 = oand + 32; in R_DrawVoxel() local 2750 if ((voxptr->backfacecull & oand32) == 0) continue; in R_DrawVoxel()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 3920 char *voxptr, *voxend, *davoxptr, oand, oand16, oand32; in drawvox() local 4034 oand32 = oand+32; in drawvox() 4077 if ((voxptr[2]&oand32) == 0) continue; in drawvox()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 3959 char *voxptr, *voxend, *davoxptr, oand, oand16, oand32; in drawvox() local 4074 oand32 = oand+32; in drawvox() 4117 if ((voxptr[2]&oand32) == 0) continue; in drawvox()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 2739 unsigned char *voxptr, *voxend, *davoxptr, oand, oand16, oand32; in drawvox() local 2867 oand32 = oand+32; in drawvox() 2910 if ((voxptr[2]&oand32) == 0) continue; in drawvox()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine.cpp | 4967 char oand32 = oand+32; in classicDrawVoxel() local 4972 oand32 = oand+16; in classicDrawVoxel() 5050 if ((voxptr[2]&oand32) == 0) continue; in classicDrawVoxel()
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