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Searched refs:objectSetIsObstacleAll (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene.h92 void objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded);
H A Dscene.cpp376 void Scene::objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded) { in objectSetIsObstacleAll() function in BladeRunner::Scene
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene.h92 void objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded);
H A Dscene.cpp398 void Scene::objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded) { in objectSetIsObstacleAll() function in BladeRunner::Scene
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp1618 _vm->_scene->objectSetIsObstacleAll(isObstacle, !_vm->_sceneIsLoading); in Obstacle_Flag_All_Objects()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp1649 _vm->_scene->objectSetIsObstacleAll(isObstacle, !_vm->_sceneIsLoading); in Obstacle_Flag_All_Objects()