Searched refs:objectSetIsObstacleAll (Results 1 – 6 of 6) sorted by relevance
92 void objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded);
376 void Scene::objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded) { in objectSetIsObstacleAll() function in BladeRunner::Scene
398 void Scene::objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded) { in objectSetIsObstacleAll() function in BladeRunner::Scene
1618 _vm->_scene->objectSetIsObstacleAll(isObstacle, !_vm->_sceneIsLoading); in Obstacle_Flag_All_Objects()
1649 _vm->_scene->objectSetIsObstacleAll(isObstacle, !_vm->_sceneIsLoading); in Obstacle_Flag_All_Objects()