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Searched refs:objectZ1 (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene_objects.cpp262 float objectX1, objectY1, objectZ1, objectX2, objectY2, objectZ2; in isBetween() local
263 …_sceneObjects[i].boundingBox.getXYZ(&objectX1, &objectY1, &objectZ1, &objectX2, &objectY2, &object… in isBetween()
266 …X, sourceZ), Vector2(targetX, targetZ), Vector2(objectX1, objectZ1), Vector2(objectX2, objectZ1), … in isBetween()
267 …Vector2(sourceX, sourceZ), Vector2(targetX, targetZ), Vector2(objectX2, objectZ1), Vector2(objectX… in isBetween()
269 …ector2(targetX, targetZ), Vector2(objectX1, objectZ2), Vector2(objectX1, objectZ1), &intersection); in isBetween()
280 float objectX1, objectY1, objectZ1, objectX2, objectY2, objectZ2; in isObstacleBetween() local
281 sceneObject->boundingBox.getXYZ(&objectX1, &objectY1, &objectZ1, &objectX2, &objectY2, &objectZ2); in isObstacleBetween()
288 float zAdjustement = (objectZ2 - objectZ1) * 0.1f; in isObstacleBetween()
291 objectZ1 = objectZ1 + zAdjustement; in isObstacleBetween()
296 …source.z), Vector2(target.x, target.z), Vector2(objectX1, objectZ1), Vector2(objectX2, objectZ1), … in isObstacleBetween()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene_objects.cpp262 float objectX1, objectY1, objectZ1, objectX2, objectY2, objectZ2; in isBetween() local
263 …_sceneObjects[i].boundingBox.getXYZ(&objectX1, &objectY1, &objectZ1, &objectX2, &objectY2, &object… in isBetween()
266 …X, sourceZ), Vector2(targetX, targetZ), Vector2(objectX1, objectZ1), Vector2(objectX2, objectZ1), … in isBetween()
267 …Vector2(sourceX, sourceZ), Vector2(targetX, targetZ), Vector2(objectX2, objectZ1), Vector2(objectX… in isBetween()
269 …ector2(targetX, targetZ), Vector2(objectX1, objectZ2), Vector2(objectX1, objectZ1), &intersection); in isBetween()
280 float objectX1, objectY1, objectZ1, objectX2, objectY2, objectZ2; in isObstacleBetween() local
281 sceneObject->boundingBox.getXYZ(&objectX1, &objectY1, &objectZ1, &objectX2, &objectY2, &objectZ2); in isObstacleBetween()
288 float zAdjustement = (objectZ2 - objectZ1) * 0.1f; in isObstacleBetween()
291 objectZ1 = objectZ1 + zAdjustement; in isObstacleBetween()
296 …source.z), Vector2(target.x, target.z), Vector2(objectX1, objectZ1), Vector2(objectX2, objectZ1), … in isObstacleBetween()
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