/dports/cad/lepton-eda/lepton-eda-1.9.17/liblepton/src/ |
H A D | net_object.c | 622 int object_orient; in o_net_consolidate_segments() local 636 object_orient = lepton_net_object_orientation (object); in o_net_consolidate_segments() 654 if (object_orient == other_orient && in o_net_consolidate_segments()
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/dports/cad/geda/geda-gaf-1.8.2/libgeda/src/ |
H A D | o_net_basic.c | 511 int object_orient; in o_net_consolidate_segments() local 527 object_orient = o_net_orientation(object); in o_net_consolidate_segments() 544 if (object_orient == other_orient && in o_net_consolidate_segments()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudshield.cpp | 611 matrix object_orient; in showShields() local 613 vm_angles_2_matrix(&object_orient, &rot_angles); in showShields() 647 model_render_immediate( &render_info, sip->model_num, &object_orient, &vmd_zero_vector ); in showShields()
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H A D | hudtarget.cpp | 7137 matrix object_orient; in render() local 7141 vm_angles_2_matrix(&object_orient, &top_view); in render() 7144 vm_angles_2_matrix(&object_orient, &front_view); in render() 7187 &object_orient, in render() 7226 vm_vec_unrotate(&world_position, &bank->pnt[k], &object_orient); in render() 7230 matrix model_orient = object_orient; in render() 7265 vm_vec_unrotate(&world_position, &secondary_weapon_pos, &object_orient); in render() 7269 matrix model_orient = object_orient; in render() 7292 vm_vec_unrotate(&subobj_pos, &bank->pnt[k], &object_orient); in render() 7314 vm_vec_unrotate(&world_position, &bank->pnt[k], &object_orient); in render() [all …]
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudshield.cpp | 654 matrix object_orient; in showShields() local 656 vm_angles_2_matrix(&object_orient, &rot_angles); in showShields() 685 …model_render( sip->model_num, &object_orient, &vmd_zero_vector, MR_NO_LIGHTING | MR_LOCK_DETAIL | … in showShields()
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H A D | hudtarget.cpp | 7093 matrix object_orient; in render() local 7097 vm_angles_2_matrix(&object_orient, &top_view); in render() 7100 vm_angles_2_matrix(&object_orient, &front_view); in render() 7132 …model_render( sip->model_num, &object_orient, &vmd_zero_vector, MR_NO_LIGHTING | MR_LOCK_DETAIL | … in render() 7144 &object_orient, in render() 7159 g3_start_instance_matrix(&vmd_zero_vector, &object_orient, true); in render() 7224 vm_vec_unrotate(&subobj_pos, &bank->pnt[k], &object_orient); in render()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/ |
H A D | missionweaponchoice.cpp | 847 matrix object_orient = IDENTITY_MATRIX; in wl_render_overhead_view() local 857 vm_angles_2_matrix(&object_orient, &rot_angles); in wl_render_overhead_view() 878 vm_angles_2_matrix(&object_orient, &rot_angles); in wl_render_overhead_view() 883 vm_rotate_matrix_by_angles(&object_orient, &rot_angles); in wl_render_overhead_view() 920 model_render_immediate(&render_info, wl_ship->model_num, &object_orient, &vmd_zero_vector); in wl_render_overhead_view() 930 model_render_immediate(&render_info, wl_ship->model_num, &object_orient, &vmd_zero_vector); in wl_render_overhead_view() 955 vm_vec_unrotate(&subobj_pos,&pm->gun_banks[x].pnt[y],&object_orient); in wl_render_overhead_view() 1019 vm_vec_unrotate(&subobj_pos,&pm->missile_banks[x].pnt[y],&object_orient); in wl_render_overhead_view()
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H A D | missionscreencommon.cpp | 1530 matrix object_orient = IDENTITY_MATRIX; in draw_model_icon() local 1558 vm_angles_2_matrix(&object_orient, &rot_angles); in draw_model_icon() 1635 model_render_immediate(&render_info, model_id, &object_orient, &vmd_zero_vector); in draw_model_icon()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/ |
H A D | missionweaponchoice.cpp | 833 matrix object_orient = IDENTITY_MATRIX; in wl_render_overhead_view() local 843 vm_angles_2_matrix(&object_orient, &rot_angles); in wl_render_overhead_view() 864 vm_angles_2_matrix(&object_orient, &rot_angles); in wl_render_overhead_view() 869 vm_rotate_matrix_by_angles(&object_orient, &rot_angles); in wl_render_overhead_view() 893 …model_render(wl_ship->model_num, &object_orient, &vmd_zero_vector, MR_LOCK_DETAIL | MR_AUTOCENTER … in wl_render_overhead_view() 919 vm_vec_unrotate(&subobj_pos,&pm->gun_banks[x].pnt[y],&object_orient); in wl_render_overhead_view() 983 vm_vec_unrotate(&subobj_pos,&pm->missile_banks[x].pnt[y],&object_orient); in wl_render_overhead_view()
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H A D | missionscreencommon.cpp | 1507 matrix object_orient = IDENTITY_MATRIX; in draw_model_icon() local 1530 vm_angles_2_matrix(&object_orient, &rot_angles); in draw_model_icon() 1605 model_render(model_id, &object_orient, &vmd_zero_vector, flags, -1, -1); in draw_model_icon()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/patches/ |
H A D | colonial_hud.patch | 3219 + matrix object_orient; 3223 + vm_angles_2_matrix(&object_orient, &top_view); 3226 + vm_angles_2_matrix(&object_orient, &front_view); 3258 + model_render( sip->model_num, &object_orient, &vmd_zero_vector, MR_NO_LIGHTING | MR_LOCK_DETAIL |… 3270 + &object_orient, 3285 + g3_start_instance_matrix(&vmd_zero_vector, &object_orient, true); 3350 + vm_vec_unrotate(&subobj_pos, &bank->pnt[k], &object_orient);
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