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Searched refs:object_orient (Results 1 – 11 of 11) sorted by relevance

/dports/cad/lepton-eda/lepton-eda-1.9.17/liblepton/src/
H A Dnet_object.c622 int object_orient; in o_net_consolidate_segments() local
636 object_orient = lepton_net_object_orientation (object); in o_net_consolidate_segments()
654 if (object_orient == other_orient && in o_net_consolidate_segments()
/dports/cad/geda/geda-gaf-1.8.2/libgeda/src/
H A Do_net_basic.c511 int object_orient; in o_net_consolidate_segments() local
527 object_orient = o_net_orientation(object); in o_net_consolidate_segments()
544 if (object_orient == other_orient && in o_net_consolidate_segments()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudshield.cpp611 matrix object_orient; in showShields() local
613 vm_angles_2_matrix(&object_orient, &rot_angles); in showShields()
647 model_render_immediate( &render_info, sip->model_num, &object_orient, &vmd_zero_vector ); in showShields()
H A Dhudtarget.cpp7137 matrix object_orient; in render() local
7141 vm_angles_2_matrix(&object_orient, &top_view); in render()
7144 vm_angles_2_matrix(&object_orient, &front_view); in render()
7187 &object_orient, in render()
7226 vm_vec_unrotate(&world_position, &bank->pnt[k], &object_orient); in render()
7230 matrix model_orient = object_orient; in render()
7265 vm_vec_unrotate(&world_position, &secondary_weapon_pos, &object_orient); in render()
7269 matrix model_orient = object_orient; in render()
7292 vm_vec_unrotate(&subobj_pos, &bank->pnt[k], &object_orient); in render()
7314 vm_vec_unrotate(&world_position, &bank->pnt[k], &object_orient); in render()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudshield.cpp654 matrix object_orient; in showShields() local
656 vm_angles_2_matrix(&object_orient, &rot_angles); in showShields()
685 …model_render( sip->model_num, &object_orient, &vmd_zero_vector, MR_NO_LIGHTING | MR_LOCK_DETAIL | … in showShields()
H A Dhudtarget.cpp7093 matrix object_orient; in render() local
7097 vm_angles_2_matrix(&object_orient, &top_view); in render()
7100 vm_angles_2_matrix(&object_orient, &front_view); in render()
7132 …model_render( sip->model_num, &object_orient, &vmd_zero_vector, MR_NO_LIGHTING | MR_LOCK_DETAIL | … in render()
7144 &object_orient, in render()
7159 g3_start_instance_matrix(&vmd_zero_vector, &object_orient, true); in render()
7224 vm_vec_unrotate(&subobj_pos, &bank->pnt[k], &object_orient); in render()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/
H A Dmissionweaponchoice.cpp847 matrix object_orient = IDENTITY_MATRIX; in wl_render_overhead_view() local
857 vm_angles_2_matrix(&object_orient, &rot_angles); in wl_render_overhead_view()
878 vm_angles_2_matrix(&object_orient, &rot_angles); in wl_render_overhead_view()
883 vm_rotate_matrix_by_angles(&object_orient, &rot_angles); in wl_render_overhead_view()
920 model_render_immediate(&render_info, wl_ship->model_num, &object_orient, &vmd_zero_vector); in wl_render_overhead_view()
930 model_render_immediate(&render_info, wl_ship->model_num, &object_orient, &vmd_zero_vector); in wl_render_overhead_view()
955 vm_vec_unrotate(&subobj_pos,&pm->gun_banks[x].pnt[y],&object_orient); in wl_render_overhead_view()
1019 vm_vec_unrotate(&subobj_pos,&pm->missile_banks[x].pnt[y],&object_orient); in wl_render_overhead_view()
H A Dmissionscreencommon.cpp1530 matrix object_orient = IDENTITY_MATRIX; in draw_model_icon() local
1558 vm_angles_2_matrix(&object_orient, &rot_angles); in draw_model_icon()
1635 model_render_immediate(&render_info, model_id, &object_orient, &vmd_zero_vector); in draw_model_icon()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/
H A Dmissionweaponchoice.cpp833 matrix object_orient = IDENTITY_MATRIX; in wl_render_overhead_view() local
843 vm_angles_2_matrix(&object_orient, &rot_angles); in wl_render_overhead_view()
864 vm_angles_2_matrix(&object_orient, &rot_angles); in wl_render_overhead_view()
869 vm_rotate_matrix_by_angles(&object_orient, &rot_angles); in wl_render_overhead_view()
893 …model_render(wl_ship->model_num, &object_orient, &vmd_zero_vector, MR_LOCK_DETAIL | MR_AUTOCENTER … in wl_render_overhead_view()
919 vm_vec_unrotate(&subobj_pos,&pm->gun_banks[x].pnt[y],&object_orient); in wl_render_overhead_view()
983 vm_vec_unrotate(&subobj_pos,&pm->missile_banks[x].pnt[y],&object_orient); in wl_render_overhead_view()
H A Dmissionscreencommon.cpp1507 matrix object_orient = IDENTITY_MATRIX; in draw_model_icon() local
1530 vm_angles_2_matrix(&object_orient, &rot_angles); in draw_model_icon()
1605 model_render(model_id, &object_orient, &vmd_zero_vector, flags, -1, -1); in draw_model_icon()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/patches/
H A Dcolonial_hud.patch3219 + matrix object_orient;
3223 + vm_angles_2_matrix(&object_orient, &top_view);
3226 + vm_angles_2_matrix(&object_orient, &front_view);
3258 + model_render( sip->model_num, &object_orient, &vmd_zero_vector, MR_NO_LIGHTING | MR_LOCK_DETAIL |…
3270 + &object_orient,
3285 + g3_start_instance_matrix(&vmd_zero_vector, &object_orient, true);
3350 + vm_vec_unrotate(&subobj_pos, &bank->pnt[k], &object_orient);