Searched refs:objectiveList (Results 1 – 10 of 10) sorted by relevance
56 Objective *objective = (Objective*)map.objectiveList.getHead(); in adjustObjectives()113 Objective *objective = (Objective*)map.objectiveList.getHead(); in allObjectivesCompleted()131 Objective *objective = (Objective*)map.objectiveList.getHead(); in perfectlyCompleted()146 Objective *objective = (Objective*)map.objectiveList.getHead(); in requiredEnemy()168 Objective *objective = (Objective*)map.objectiveList.getHead(); in requiredObjectivesCompleted()205 Objective *objective = (Objective*)map.objectiveList.getHead(); in autoCompleteAllObjectives()243 Objective *objective = (Objective*)map.objectiveList.getHead(); in checkObjectives()
81 Objective *objective = (Objective*)map.objectiveList.getHead(); in processPostMissionData()247 Objective *objective = (Objective*)map.objectiveList.getHead(); in showMissionClear()
83 List objectiveList; variable
69 objectiveList.clear(); in clear()395 objectiveList.add(objective); in addObjective()
158 Objective *objective = (Objective*)map.objectiveList.getHead(); in stealCrystal()
253 Objective *objective = (Objective*)map.objectiveList.getHead(); in doPauseInfo()
425 objective = (Objective*)map.objectiveList.getHead(); in showMissionInformation()
713 Objective *objective = (Objective*)map.objectiveList.getHead(); in galdovFinalWaitForObjective()
695 …objectiveList = new ScrollingList( x, y + h - 75, w, 45, pcUi->getScourge()->getShapePalette()->ge… in MissionInfoUI()696 pcUi->getWindow()->addWidget( objectiveList ); in MissionInfoUI()746 objectiveList->setLines( objectiveText.begin(), objectiveText.end(), &missionColor[0] ); in refresh()755 objectiveList->setVisible( true ); in show()762 objectiveList->setVisible( false ); in hide()
126 ScrollingList *objectiveList; variable