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Searched refs:objectiveList (Results 1 – 10 of 10) sorted by relevance

/dports/games/blobwars/blobwars-2.00/src/
H A Dobjectives.cpp56 Objective *objective = (Objective*)map.objectiveList.getHead(); in adjustObjectives()
113 Objective *objective = (Objective*)map.objectiveList.getHead(); in allObjectivesCompleted()
131 Objective *objective = (Objective*)map.objectiveList.getHead(); in perfectlyCompleted()
146 Objective *objective = (Objective*)map.objectiveList.getHead(); in requiredEnemy()
168 Objective *objective = (Objective*)map.objectiveList.getHead(); in requiredObjectivesCompleted()
205 Objective *objective = (Objective*)map.objectiveList.getHead(); in autoCompleteAllObjectives()
243 Objective *objective = (Objective*)map.objectiveList.getHead(); in checkObjectives()
H A Dmission.cpp81 Objective *objective = (Objective*)map.objectiveList.getHead(); in processPostMissionData()
247 Objective *objective = (Objective*)map.objectiveList.getHead(); in showMissionClear()
H A DCMap.h83 List objectiveList; variable
H A DCMap.cpp69 objectiveList.clear(); in clear()
395 objectiveList.add(objective); in addObjective()
H A Ditems.cpp158 Objective *objective = (Objective*)map.objectiveList.getHead(); in stealCrystal()
H A Dinfo.cpp253 Objective *objective = (Objective*)map.objectiveList.getHead(); in doPauseInfo()
H A Dgame.cpp425 objective = (Objective*)map.objectiveList.getHead(); in showMissionInformation()
H A DfinalBattle.cpp713 Objective *objective = (Objective*)map.objectiveList.getHead(); in galdovFinalWaitForObjective()
/dports/games/scourge/scourge/src/
H A Dequip.cpp695objectiveList = new ScrollingList( x, y + h - 75, w, 45, pcUi->getScourge()->getShapePalette()->ge… in MissionInfoUI()
696 pcUi->getWindow()->addWidget( objectiveList ); in MissionInfoUI()
746 objectiveList->setLines( objectiveText.begin(), objectiveText.end(), &missionColor[0] ); in refresh()
755 objectiveList->setVisible( true ); in show()
762 objectiveList->setVisible( false ); in hide()
H A Dequip.h126 ScrollingList *objectiveList; variable