Searched refs:objectives_ (Results 1 – 16 of 16) sorted by relevance
113 int objind = objectives_ [0] -> Body () -> Index (); in reformulate()114 cutoff = objind >= 0 ? X (objind) : objectives_ [0] -> Body () -> Value (); in reformulate()139 int objind = objectives_ [0] -> Body () -> Index (); in reformulate()140 cutoff = objind >= 0 ? X (objind) : objectives_ [0] -> Body () -> Value (); in reformulate()206 int indobj = objectives_ [0] -> Body () -> Index (); in reformulate()
247 expression *body = objectives_ [0] -> Body (); in fillObjCoeff()331 int indobj = objectives_ [0] -> Body () -> Index (); in setCutOff()350 int indobj = objectives_ [0] -> Body () -> Index (); in resetCutOff()371 int indobj = objectives_ [0] -> Body () -> Index (); in installCutOff()408 for (std::vector <CouenneObjective *>::iterator i = objectives_.begin (); in realign()409 i != objectives_.end (); ++i) in realign()
190 for (int i=0; i < p.nObjs (); i++) objectives_ . push_back (p.Obj (i) -> clone (&domain_)); in CouenneProblem()242 for (std::vector <CouenneObjective *>::iterator i = objectives_ . begin (); in ~CouenneProblem()243 i != objectives_ . end (); ++i) in ~CouenneProblem()
27 for (std::vector <CouenneObjective *>::iterator i = objectives_.begin (); in print()28 i != objectives_.end (); ++i) in print()
42 objectives_ . push_back in addObjective()73 objectives_ [indObj] = (new CouenneObjective ((sense == "min") ? in setObjective()
196 std::vector <CouenneObjective *> objectives_; ///< Objectives member in Couenne::CouenneProblem372 int nObjs () const {return (int) objectives_. size ();} ///< Get number of objectives in nObjs()416 inline CouenneObjective *Obj (int i) const {return objectives_ [i];} ///< i-th objective in Obj()
280 if (objectives_ [0] -> Body () -> Linearity () > QUADRATIC) { in writeLP()305 double objConst = printLPquad (f, objectives_ [0] -> Body (), 2); in writeLP()
88 objectives_ [0] -> Body () -> print (f, !aux); in writeAMPL()
93 for (std::vector <CouenneObjective *>::iterator i = objectives_.begin (); in auxiliarize()94 i != objectives_.end (); ++i) { in auxiliarize()
175 for (std::vector <CouenneObjective *>::iterator i = objectives_.begin (); in standardize()176 i != objectives_.end (); ++i) { in standardize()
186 add_toolbar_button("wui/menus/objectives", "objectives", _("Objectives"), &objectives_, true); in InteractivePlayer()187 objectives_.open_window = [this] { new GameObjectivesMenu(this, objectives_); }; in InteractivePlayer()518 objectives_.toggle(); in handle_key()
101 UI::UniqueWindow::Registry objectives_; variable
151 void addObjective(ObjectiveDesc *pObjective) { objectives_.push_back(pObjective); } in addObjective()338 std::vector <ObjectiveDesc *> objectives_; variable
93 for (unsigned int i = 0; i < objectives_.size(); i++) in ~Mission()94 delete objectives_[i]; in ~Mission()129 if (cur_objective_ < objectives_.size()) { in objectiveMsg()130 msg = objectives_[cur_objective_]->msg; in objectiveMsg()222 if (cur_objective_ < objectives_.size()) { in checkObjectives()223 ObjectiveDesc * pObj = objectives_[cur_objective_]; in checkObjectives()242 if (cur_objective_ >= objectives_.size()) { in checkObjectives()
479 return objectives_; in objectives()482 return &objectives_; in mutable_objectives()607 Objectives objectives_; variable
423 objectives_.clear(); in cleanup()