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Searched refs:objectstatusptr (Results 1 – 5 of 5) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dpvisible.c1067 if(!objectstatusptr) in InitInanimateObject()
1127 switch(objectstatusptr->typeId) in InitInanimateObject()
1440 LOCALASSERT(objectstatusptr); in InanimateObjectBehaviour()
1457 if(objectstatusptr->inan_tac) in InanimateObjectBehaviour()
1534 LOCALASSERT(objectstatusptr); in InanimateObjectIsDamaged()
1567 if (!objectstatusptr->Indestructable && objectstatusptr->explosionType) in InanimateObjectIsDamaged()
1870 GLOBALASSERT(objectstatusptr); in SendRequestToInanimateObject()
1914 LOCALASSERT(objectstatusptr); in RespawnInanimateObject()
1928 LOCALASSERT(objectstatusptr); in KillInanimateObjectForRespawn()
1954 LOCALASSERT(objectstatusptr); in KillFragmentalObjectForRespawn()
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H A Dbh_types.c1345 INANIMATEOBJECT_STATUSBLOCK* objectstatusptr=(INANIMATEOBJECT_STATUSBLOCK*)sbptr->SBdataptr; in AssignAllSBNames() local
1346 if(objectstatusptr) in AssignAllSBNames()
1348 if(objectstatusptr->event_target) in AssignAllSBNames()
1350objectstatusptr->event_target->event_target_sbptr=FindSBWithName(objectstatusptr->event_target->ev… in AssignAllSBNames()
3301 INANIMATEOBJECT_STATUSBLOCK* objectstatusptr=(INANIMATEOBJECT_STATUSBLOCK*)sbptr->SBdataptr; in RemoveBehaviourStrategy() local
3306 if (objectstatusptr) in RemoveBehaviourStrategy()
3308 if(objectstatusptr->event_target) in RemoveBehaviourStrategy()
3310 DeallocateMem(objectstatusptr->event_target); in RemoveBehaviourStrategy()
3313 if(!objectstatusptr->inan_tac) break; in RemoveBehaviourStrategy()
3314 txactrl_next = objectstatusptr->inan_tac; in RemoveBehaviourStrategy()
H A Dbh_ais.c279 … INANIMATEOBJECT_STATUSBLOCK* objectstatusptr = nextReport->ObstacleSBPtr->SBdataptr; in NPC_IsObstructed() local
280 … if((objectstatusptr)&&(objectstatusptr->Indestructable == 0)) in NPC_IsObstructed()
3214 … INANIMATEOBJECT_STATUSBLOCK* objectstatusptr = nextReport->ObstacleSBPtr->SBdataptr; in New_NPC_IsObstructed() local
3215 if (objectstatusptr) { in New_NPC_IsObstructed()
3216 if (objectstatusptr->Indestructable == 0) { in New_NPC_IsObstructed()
3218 … if ((objectstatusptr->explosionType==0)||(manager->ClearanceDamage!=AMMO_NPC_OBSTACLE_CLEAR)) { in New_NPC_IsObstructed()
H A Dbh_agun.c1420 … INANIMATEOBJECT_STATUSBLOCK* objectstatusptr=(INANIMATEOBJECT_STATUSBLOCK*)hit_sbptr->SBdataptr; in AGun_MaintainGun() local
1421 if(objectstatusptr->event_target) in AGun_MaintainGun()
H A Dbh_queen.c3377 INANIMATEOBJECT_STATUSBLOCK* objectstatusptr = nextReport->ObstacleSBPtr->SBdataptr; in QueenBehaviour() local
3378 if((objectstatusptr)&&(objectstatusptr->Indestructable == 0)) in QueenBehaviour()