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Searched refs:occluder_polygon (Results 1 – 8 of 8) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dlight_occluder_2d.cpp192 if (occluder_polygon.is_valid()) { in _notification()
197 if (occluder_polygon->is_closed()) { in _notification()
224 return occluder_polygon.is_valid() ? occluder_polygon->_edit_get_rect() : Rect2(); in _edit_get_rect()
229 …return occluder_polygon.is_valid() ? occluder_polygon->_edit_is_selected_on_click(p_point, p_toler… in _edit_is_selected_on_click()
236 if (occluder_polygon.is_valid()) in set_occluder_polygon()
239 occluder_polygon = p_polygon; in set_occluder_polygon()
241 if (occluder_polygon.is_valid()) in set_occluder_polygon()
247 if (occluder_polygon.is_valid()) in set_occluder_polygon()
255 return occluder_polygon; in get_occluder_polygon()
271 if (!occluder_polygon.is_valid()) { in get_configuration_warning()
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H A Dlight_occluder_2d.h87 Ref<OccluderPolygon2D> occluder_polygon; variable
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dlight_occluder_2d.cpp192 if (occluder_polygon.is_valid()) { in _notification()
197 if (occluder_polygon->is_closed()) { in _notification()
224 return occluder_polygon.is_valid() ? occluder_polygon->_edit_get_rect() : Rect2(); in _edit_get_rect()
229 …return occluder_polygon.is_valid() ? occluder_polygon->_edit_is_selected_on_click(p_point, p_toler… in _edit_is_selected_on_click()
236 if (occluder_polygon.is_valid()) in set_occluder_polygon()
239 occluder_polygon = p_polygon; in set_occluder_polygon()
241 if (occluder_polygon.is_valid()) in set_occluder_polygon()
247 if (occluder_polygon.is_valid()) in set_occluder_polygon()
255 return occluder_polygon; in get_occluder_polygon()
271 if (!occluder_polygon.is_valid()) { in get_configuration_warning()
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H A Dlight_occluder_2d.h87 Ref<OccluderPolygon2D> occluder_polygon; variable
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dlight_occluder_2d.cpp135 if (occluder_polygon.is_valid()) { in _notification()
137 DVector<Vector2> poly = occluder_polygon->get_polygon(); in _notification()
140 if (occluder_polygon->is_closed()) { in _notification()
167 if (occluder_polygon.is_valid()) in set_occluder_polygon()
170 occluder_polygon = p_polygon; in set_occluder_polygon()
172 if (occluder_polygon.is_valid()) in set_occluder_polygon()
178 if (occluder_polygon.is_valid()) in set_occluder_polygon()
179 occluder_polygon->connect("changed", this, "_poly_changed"); in set_occluder_polygon()
186 return occluder_polygon; in get_occluder_polygon()
202 if (!occluder_polygon.is_valid()) { in get_configuration_warning()
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H A Dlight_occluder_2d.h78 Ref<OccluderPolygon2D> occluder_polygon; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dlight_occluder_2d.cpp135 if (occluder_polygon.is_valid()) { in _notification()
137 DVector<Vector2> poly = occluder_polygon->get_polygon(); in _notification()
140 if (occluder_polygon->is_closed()) { in _notification()
167 if (occluder_polygon.is_valid()) in set_occluder_polygon()
170 occluder_polygon = p_polygon; in set_occluder_polygon()
172 if (occluder_polygon.is_valid()) in set_occluder_polygon()
178 if (occluder_polygon.is_valid()) in set_occluder_polygon()
179 occluder_polygon->connect("changed", this, "_poly_changed"); in set_occluder_polygon()
186 return occluder_polygon; in get_occluder_polygon()
202 if (!occluder_polygon.is_valid()) { in get_configuration_warning()
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H A Dlight_occluder_2d.h78 Ref<OccluderPolygon2D> occluder_polygon; variable