Searched refs:occlusionDistance (Results 1 – 1 of 1) sorted by relevance
812 float occlusionDistance = 0; in ResolveOrigin() local818 occlusionDistance = idSoundSystemLocal::s_doorDistanceAdd.GetFloat(); in ResolveOrigin()928 …ResolveOrigin( stackDepth+1, &newStack, otherArea, dist+tlenLength+occlusionDistance, source, def … in ResolveOrigin()