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/dports/games/dhewm3/dhewm3-1.5.1/neo/sound/
H A Dsnd_world.cpp812 float occlusionDistance = 0; in ResolveOrigin() local
818 occlusionDistance = idSoundSystemLocal::s_doorDistanceAdd.GetFloat(); in ResolveOrigin()
928 …ResolveOrigin( stackDepth+1, &newStack, otherArea, dist+tlenLength+occlusionDistance, source, def … in ResolveOrigin()