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Searched refs:ocolour (Results 1 – 14 of 14) sorted by relevance

/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dmenus.cpp260 …r *altact, char *icon, int *colour, int *icolour, int *wrap, int *faded, char *oicon, int *ocolour) in guibutton() argument
263 …FF, *wrap > 0 ? *wrap : -1, *faded != 0, *oicon ? oicon : NULL, *ocolour >= 0 ? *ocolour : 0xFFFFF… in guibutton()
283 …, float *scale, int *overlaid, char *altpath, char *altact, int *colour, char *opath, int *ocolour) in guiimage() argument
289 …(t, *scale, *overlaid!=0, *colour >= 0 ? *colour : 0xFFFFFF, o, *ocolour >= 0 ? *ocolour : 0xFFFFF… in guiimage()
H A Dui.cpp438 int image(Texture *t, float scale, bool overlaid, int icolour, Texture *o, int ocolour) in image()
442 …) icon_(t, overlaid, curx, cury, size, ishit(size+guishadow, size+guishadow), icolour, o, ocolour); in image()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/dc/
H A Ddisplay.cpp405 myvertex.ocolour = 0; in updateScreenPolygons()
459 myvertex.ocolour = 0; in updateScreenPolygons()
599 myvertex.ocolour = 0; in drawMouse()
H A Dlabel.cpp112 myvertex.ocolour = 0; in draw()
H A Dselector.cpp65 myvertex.ocolour = 0; in draw_solid_quad()
111 myvertex.ocolour = 0; in draw_trans_quad()
H A Dicon.cpp94 myvertex.ocolour = 0; in draw()
/dports/games/scummvm/scummvm-2.5.1/backends/platform/dc/
H A Ddisplay.cpp406 myvertex.ocolour = 0; in updateScreenPolygons()
460 myvertex.ocolour = 0; in updateScreenPolygons()
600 myvertex.ocolour = 0; in drawMouse()
H A Dlabel.cpp112 myvertex.ocolour = 0; in draw()
H A Dselector.cpp65 myvertex.ocolour = 0; in draw_solid_quad()
111 myvertex.ocolour = 0; in draw_trans_quad()
H A Dicon.cpp94 myvertex.ocolour = 0; in draw()
/dports/science/rdkit/rdkit-Release_2021_03_5/Code/GraphMol/MolDraw2D/
H A DMolDraw2DDetails.cpp240 const auto ocolour = drawer.colour(); in drawShapes() local
258 drawer.setColour(ocolour); in drawShapes()
/dports/biology/jalview/jalview/src/jalview/appletgui/
H A DUserDefinedColours.java186 FeatureColourI ocolour, Color colour) in UserDefinedColours() argument
189 originalColour = ocolour; in UserDefinedColours()
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Diengine.h600 …ale, bool overlaid = false, int icolour = 0xFFFFFF, Texture *o = NULL, int ocolour = 0xFFFFFF) = 0;
/dports/print/lout/lout-3.40/
H A Dexterns.h663 COLOUR_NUM ocolour; /* current colour */ member
693 #define colour(x) (x).ocolour