/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | menus.cpp | 260 …r *altact, char *icon, int *colour, int *icolour, int *wrap, int *faded, char *oicon, int *ocolour) in guibutton() argument 263 …FF, *wrap > 0 ? *wrap : -1, *faded != 0, *oicon ? oicon : NULL, *ocolour >= 0 ? *ocolour : 0xFFFFF… in guibutton() 283 …, float *scale, int *overlaid, char *altpath, char *altact, int *colour, char *opath, int *ocolour) in guiimage() argument 289 …(t, *scale, *overlaid!=0, *colour >= 0 ? *colour : 0xFFFFFF, o, *ocolour >= 0 ? *ocolour : 0xFFFFF… in guiimage()
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H A D | ui.cpp | 438 int image(Texture *t, float scale, bool overlaid, int icolour, Texture *o, int ocolour) in image() 442 …) icon_(t, overlaid, curx, cury, size, ishit(size+guishadow, size+guishadow), icolour, o, ocolour); in image()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/dc/ |
H A D | display.cpp | 405 myvertex.ocolour = 0; in updateScreenPolygons() 459 myvertex.ocolour = 0; in updateScreenPolygons() 599 myvertex.ocolour = 0; in drawMouse()
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H A D | label.cpp | 112 myvertex.ocolour = 0; in draw()
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H A D | selector.cpp | 65 myvertex.ocolour = 0; in draw_solid_quad() 111 myvertex.ocolour = 0; in draw_trans_quad()
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H A D | icon.cpp | 94 myvertex.ocolour = 0; in draw()
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/dc/ |
H A D | display.cpp | 406 myvertex.ocolour = 0; in updateScreenPolygons() 460 myvertex.ocolour = 0; in updateScreenPolygons() 600 myvertex.ocolour = 0; in drawMouse()
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H A D | label.cpp | 112 myvertex.ocolour = 0; in draw()
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H A D | selector.cpp | 65 myvertex.ocolour = 0; in draw_solid_quad() 111 myvertex.ocolour = 0; in draw_trans_quad()
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H A D | icon.cpp | 94 myvertex.ocolour = 0; in draw()
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/dports/science/rdkit/rdkit-Release_2021_03_5/Code/GraphMol/MolDraw2D/ |
H A D | MolDraw2DDetails.cpp | 240 const auto ocolour = drawer.colour(); in drawShapes() local 258 drawer.setColour(ocolour); in drawShapes()
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/dports/biology/jalview/jalview/src/jalview/appletgui/ |
H A D | UserDefinedColours.java | 186 FeatureColourI ocolour, Color colour) in UserDefinedColours() argument 189 originalColour = ocolour; in UserDefinedColours()
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/dports/games/redeclipse16/base-1.6.0/src/shared/ |
H A D | iengine.h | 600 …ale, bool overlaid = false, int icolour = 0xFFFFFF, Texture *o = NULL, int ocolour = 0xFFFFFF) = 0;
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/dports/print/lout/lout-3.40/ |
H A D | externs.h | 663 COLOUR_NUM ocolour; /* current colour */ member 693 #define colour(x) (x).ocolour
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