/dports/games/gemrb/gemrb-0.9.0/gemrb/core/ |
H A D | CharAnimations.h | 244 const char* equipRef, bool offhand, EquipResRefData* equip); 252 const char* equipRef, bool offhand, EquipResRefData* equip); 266 const char* equipRef, bool offhand, EquipResRefData* equip); 273 void GetEquipmentResRef(const char* equipRef, bool offhand,
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H A D | CharAnimations.cpp | 1506 void CharAnimations::GetEquipmentResRef(const char* equipRef, bool offhand, in GetEquipmentResRef() argument 1512 GetLREquipmentRef(dest, Cycle, equipRef, offhand, equip); in GetEquipmentResRef() 1515 GetVHREquipmentRef(dest, Cycle, equipRef, offhand, equip); in GetEquipmentResRef() 1518 GetMHREquipmentRef(dest, Cycle, equipRef, offhand, equip); in GetEquipmentResRef() 2016 const char* equipRef, bool offhand, in GetVHREquipmentRef() argument 2020 if (offhand) { in GetVHREquipmentRef() 2261 const char* equipRef, bool offhand, in GetMHREquipmentRef() argument 2265 if (offhand) { in GetMHREquipmentRef()
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/dports/games/xonotic/Xonotic/source/qcsrc/common/mutators/mutator/hook/ |
H A D | sv_hook.qc | 52 player.offhand = OFFHAND_HOOK;
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_main.c | 59 cvar_t *offhand; variable 148 offhand = gi.cvar("offhand", "0", CVAR_SERVERINFO); in InitGame()
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H A D | README | 54 ("use grapple") or offhand mode ("+hook") if enabled 126 set offhand 1 // enable offhand hook 339 - fires the offhand grappling hook (if available)
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H A D | g_cmds.c | 894 if(offhand->value) in ClientCommand() 901 if(offhand->value && ent->client->hook) in ClientCommand()
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H A D | g_local.h | 562 extern cvar_t *offhand;
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/dports/devel/myrepos/mr-1.20180726/doc/todo/config___39__order__39___is_ignored_when___39__jobs__39_____62__1/ |
H A D | comment_2_1fe178f2e951f680a23bb52cb90127b5._comment | 8 …t to keep the fixups where they are. I can't think of a specific example offhand, but might there …
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/dports/games/xonotic/Xonotic/source/qcsrc/server/weapons/ |
H A D | selection.qc | 50 // ignore hook button when using other offhand equipment 51 if (this.offhand != OFFHAND_HOOK)
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H A D | weaponsystem.qc | 574 Weapon off = actor.offhand;
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | README | 54 offhand grappling hook. Players should bind a key to "+hook".
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/dports/games/xonotic/Xonotic/source/qcsrc/common/mutators/mutator/nades/ |
H A D | nades.qc | 1206 …if (player.offhand != OFFHAND_NADE || (player.weapons & WEPSET(HOOK)) || autocvar_g_nades_override… 1218 …if (player.nade && (player.offhand != OFFHAND_NADE || (player.weapons & WEPSET(HOOK)))) OFFHAND_NA… 1352 if (!player.offhand) player.offhand = OFFHAND_NADE;
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/dports/x11-themes/sawfish-themes/sawfish-themes-0.13/Klarth/ |
H A D | ChangeLog | 88 - More stuff than I can think of offhand, as it's been a month since
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/dports/lang/mosh/mosh-0.2.7/lib/yuni/lib/ssax/private/ |
H A D | input-parse.sls | 160 ; Note: since we can't tell offhand how large the token being read is
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/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/ |
H A D | weapon.qh | 177 .OffhandWeapon offhand;
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/dports/games/pcgen/pcgen/data/35e/mongoose_publishing/collectors_series/quintessential_ranger/ |
H A D | quintranger_feats.lst | 19 …gn that your fighting style revolves around only one weapon, drawing the offhand weapon at an oppo…
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | monster.cc | 474 const int offhand = _mons_offhand_weapon_index(this); in weapon() local 475 if (offhand != NON_ITEM in weapon() 478 weap = offhand; in weapon() 569 const int offhand = _mons_offhand_weapon_index(this); in can_wield() local 570 if (offhand != NON_ITEM) in can_wield() 571 weap2 = &env.item[offhand]; in can_wield()
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/dports/lang/rust/rustc-1.58.1-src/compiler/rustc_codegen_cranelift/docs/ |
H A D | dwarf.md | 66 (15:28:05) tromey: offhand I don't know, but if you can send me an executable I can look
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/dports/textproc/link-grammar/link-grammar-5.8.0/data/en/words/ |
H A D | words.adv.1 | 979 offhand.e
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/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/weapon/ |
H A D | hook.qc | 255 if(actor.(weaponentity).m_weapon != WEP_Null) // offhand
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/dports/games/powder/powder118_src/ |
H A D | action.cpp | 8112 ITEM *item, *olditem, *offhand; in actionEquip() local 8167 offhand = getEquippedItem(ITEMSLOT_LHAND); in actionEquip() 8173 if (offhand && offhand->getDefinition() != ITEM_BUCKLER) in actionEquip()
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/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/basics/modern_basics/ |
H A D | modernbasics_feats.lst | 44 …RETOTALAB:11 DESC:The character gets a third attack with his or her offhand weapon, albeit at… 98 …RETOTALAB:6 DESC:The character gets a second attack with his or her offhand weapon, albeit at…
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/adventurers_armory/ |
H A D | aa_equip_arms_armor.lst | 45 …MOD:STEEL WIELD:Light SOURCEPAGE:front cover SPROP:Considered offhand for attacks
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/dports/www/p5-RT-Client-REST/RT-Client-REST-0.60/ |
H A D | CHANGES | 148 offhand).
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/dports/games/quetoo/quetoo-0.6.1/ |
H A D | README | 125 -Added Lithium II style offhand hook to qmass mod. Bind a key to +hook.
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