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Searched refs:offhand (Results 1 – 25 of 187) sorted by relevance

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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DCharAnimations.h244 const char* equipRef, bool offhand, EquipResRefData* equip);
252 const char* equipRef, bool offhand, EquipResRefData* equip);
266 const char* equipRef, bool offhand, EquipResRefData* equip);
273 void GetEquipmentResRef(const char* equipRef, bool offhand,
H A DCharAnimations.cpp1506 void CharAnimations::GetEquipmentResRef(const char* equipRef, bool offhand, in GetEquipmentResRef() argument
1512 GetLREquipmentRef(dest, Cycle, equipRef, offhand, equip); in GetEquipmentResRef()
1515 GetVHREquipmentRef(dest, Cycle, equipRef, offhand, equip); in GetEquipmentResRef()
1518 GetMHREquipmentRef(dest, Cycle, equipRef, offhand, equip); in GetEquipmentResRef()
2016 const char* equipRef, bool offhand, in GetVHREquipmentRef() argument
2020 if (offhand) { in GetVHREquipmentRef()
2261 const char* equipRef, bool offhand, in GetMHREquipmentRef() argument
2265 if (offhand) { in GetMHREquipmentRef()
/dports/games/xonotic/Xonotic/source/qcsrc/common/mutators/mutator/hook/
H A Dsv_hook.qc52 player.offhand = OFFHAND_HOOK;
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_main.c59 cvar_t *offhand; variable
148 offhand = gi.cvar("offhand", "0", CVAR_SERVERINFO); in InitGame()
H A DREADME54 ("use grapple") or offhand mode ("+hook") if enabled
126 set offhand 1 // enable offhand hook
339 - fires the offhand grappling hook (if available)
H A Dg_cmds.c894 if(offhand->value) in ClientCommand()
901 if(offhand->value && ent->client->hook) in ClientCommand()
H A Dg_local.h562 extern cvar_t *offhand;
/dports/devel/myrepos/mr-1.20180726/doc/todo/config___39__order__39___is_ignored_when___39__jobs__39_____62__1/
H A Dcomment_2_1fe178f2e951f680a23bb52cb90127b5._comment8 …t to keep the fixups where they are. I can't think of a specific example offhand, but might there …
/dports/games/xonotic/Xonotic/source/qcsrc/server/weapons/
H A Dselection.qc50 // ignore hook button when using other offhand equipment
51 if (this.offhand != OFFHAND_HOOK)
H A Dweaponsystem.qc574 Weapon off = actor.offhand;
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A DREADME54 offhand grappling hook. Players should bind a key to "+hook".
/dports/games/xonotic/Xonotic/source/qcsrc/common/mutators/mutator/nades/
H A Dnades.qc1206 …if (player.offhand != OFFHAND_NADE || (player.weapons & WEPSET(HOOK)) || autocvar_g_nades_override…
1218 …if (player.nade && (player.offhand != OFFHAND_NADE || (player.weapons & WEPSET(HOOK)))) OFFHAND_NA…
1352 if (!player.offhand) player.offhand = OFFHAND_NADE;
/dports/x11-themes/sawfish-themes/sawfish-themes-0.13/Klarth/
H A DChangeLog88 - More stuff than I can think of offhand, as it's been a month since
/dports/lang/mosh/mosh-0.2.7/lib/yuni/lib/ssax/private/
H A Dinput-parse.sls160 ; Note: since we can't tell offhand how large the token being read is
/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/
H A Dweapon.qh177 .OffhandWeapon offhand;
/dports/games/pcgen/pcgen/data/35e/mongoose_publishing/collectors_series/quintessential_ranger/
H A Dquintranger_feats.lst19 …gn that your fighting style revolves around only one weapon, drawing the offhand weapon at an oppo…
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dmonster.cc474 const int offhand = _mons_offhand_weapon_index(this); in weapon() local
475 if (offhand != NON_ITEM in weapon()
478 weap = offhand; in weapon()
569 const int offhand = _mons_offhand_weapon_index(this); in can_wield() local
570 if (offhand != NON_ITEM) in can_wield()
571 weap2 = &env.item[offhand]; in can_wield()
/dports/lang/rust/rustc-1.58.1-src/compiler/rustc_codegen_cranelift/docs/
H A Ddwarf.md66 (15:28:05) tromey: offhand I don't know, but if you can send me an executable I can look
/dports/textproc/link-grammar/link-grammar-5.8.0/data/en/words/
H A Dwords.adv.1979 offhand.e
/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/weapon/
H A Dhook.qc255 if(actor.(weaponentity).m_weapon != WEP_Null) // offhand
/dports/games/powder/powder118_src/
H A Daction.cpp8112 ITEM *item, *olditem, *offhand; in actionEquip() local
8167 offhand = getEquippedItem(ITEMSLOT_LHAND); in actionEquip()
8173 if (offhand && offhand->getDefinition() != ITEM_BUCKLER) in actionEquip()
/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/basics/modern_basics/
H A Dmodernbasics_feats.lst44 …RETOTALAB:11 DESC:The character gets a third attack with his or her offhand weapon, albeit at…
98 …RETOTALAB:6 DESC:The character gets a second attack with his or her offhand weapon, albeit at…
/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/adventurers_armory/
H A Daa_equip_arms_armor.lst45 …MOD:STEEL WIELD:Light SOURCEPAGE:front cover SPROP:Considered offhand for attacks
/dports/www/p5-RT-Client-REST/RT-Client-REST-0.60/
H A DCHANGES148 offhand).
/dports/games/quetoo/quetoo-0.6.1/
H A DREADME125 -Added Lithium II style offhand hook to qmass mod. Bind a key to +hook.

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