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Searched refs:offscreenPath (Results 1 – 7 of 7) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dscene.h233 bool offscreenPath(Point &testPoint);
H A Dactor_walk.cpp909 extraStartNode = _vm->_scene->offscreenPath(pointFrom); in actorWalkTo()
922 extraEndNode = _vm->_scene->offscreenPath(pointTo); in actorWalkTo()
H A Dscene.cpp525 bool Scene::offscreenPath(Point &testPoint) { in offscreenPath() function in Saga::Scene
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dscene.h245 bool offscreenPath(Point &testPoint);
H A Dactor_walk.cpp908 extraStartNode = _vm->_scene->offscreenPath(pointFrom); in actorWalkTo()
921 extraEndNode = _vm->_scene->offscreenPath(pointTo); in actorWalkTo()
H A Dscene.cpp545 bool Scene::offscreenPath(Point &testPoint) { in offscreenPath() function in Saga::Scene
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/tests/
H A DGrClipStackTest.cpp901 SkPath offscreenPath = make_octagon(offscreenRect); in DEF_TEST() local
908 .path(offscreenPath) in DEF_TEST()
926 .path(offscreenPath) in DEF_TEST()
936 .path(offscreenPath) in DEF_TEST()
954 .path(offscreenPath) in DEF_TEST()