/dports/net-im/licq-osd/licq-f271d55/aosd/src/ |
H A D | conf.h | 56 int offsetVertical; variable
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H A D | conf.cpp | 75 getOrSet(conf, "VOffset", offsetVertical, 0); in loadConfig()
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H A D | iface.cpp | 267 width, height, conf->offsetHorizontal, conf->offsetVertical); in displayLayout()
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/dports/net-im/licq-qt-gui/licq-f271d55/aosd/src/ |
H A D | conf.h | 56 int offsetVertical; variable
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H A D | conf.cpp | 75 getOrSet(conf, "VOffset", offsetVertical, 0); in loadConfig()
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H A D | iface.cpp | 267 width, height, conf->offsetHorizontal, conf->offsetVertical); in displayLayout()
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/dports/net-im/licq-icq/licq-f271d55/aosd/src/ |
H A D | conf.h | 56 int offsetVertical; variable
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H A D | conf.cpp | 75 getOrSet(conf, "VOffset", offsetVertical, 0); in loadConfig()
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H A D | iface.cpp | 267 width, height, conf->offsetHorizontal, conf->offsetVertical); in displayLayout()
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/dports/net-im/licq/licq-f271d55/aosd/src/ |
H A D | conf.h | 56 int offsetVertical; variable
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H A D | conf.cpp | 75 getOrSet(conf, "VOffset", offsetVertical, 0); in loadConfig()
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H A D | iface.cpp | 267 width, height, conf->offsetHorizontal, conf->offsetVertical); in displayLayout()
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/dports/net-im/licq-jabber/licq-f271d55/aosd/src/ |
H A D | conf.h | 56 int offsetVertical; variable
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H A D | conf.cpp | 75 getOrSet(conf, "VOffset", offsetVertical, 0); in loadConfig()
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H A D | iface.cpp | 267 width, height, conf->offsetHorizontal, conf->offsetVertical); in displayLayout()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | gamemap.h | 112 Tile() : offsetVertical(false), offsetHorizontal(false), in Tile() 123 bool offsetVertical; member
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H A D | wl_draw.cpp | 384 if (xtilestep == -1 && !tilehit->tile->offsetVertical) in HitVertWall() 390 …astside==1 && lastintercept==xtile && lasttilehit==tilehit && !(lasttilehit->tile->offsetVertical)) in HitVertWall() 420 …if (adj && adj->tile && adj->tile->offsetHorizontal && !adj->tile->offsetVertical) // check for ad… in HitVertWall() 501 …if (adj && adj->tile && adj->tile->offsetVertical && !adj->tile->offsetHorizontal) // check for ad… in HitHorizWall() 864 if(tilehit->tile->offsetVertical) in AsmRefresh()
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H A D | gamemap_uwmf.cpp | 134 tile.offsetVertical = sc->boolean; in ParseTile()
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H A D | am_map.cpp | 381 if(spot->tile->offsetHorizontal || spot->tile->offsetVertical) in Draw()
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