/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | p_scroll.cpp | 124 static scroll_t *spawnMaterialOriginScroller(void *dmuObject, int elementBits, float offsetXY[2]) in spawnMaterialOriginScroller() 130 if(IS_ZERO(offsetXY[0]) && IS_ZERO(offsetXY[1])) in spawnMaterialOriginScroller() 141 scroll->offset[0] = offsetXY[0]; in spawnMaterialOriginScroller() 142 scroll->offset[1] = offsetXY[1]; in spawnMaterialOriginScroller()
|
/dports/games/scummvm/scummvm-2.5.1/engines/grim/shaders/ |
H A D | grim_background.vertex | 5 uniform vec2 offsetXY; 14 vec2 pos = offsetXY + position * sizeWH;
|
H A D | grim_emerg.vertex | 5 uniform vec2 offsetXY; 18 vec2 pos = offsetXY + position * sizeWH;
|
/dports/games/residualvm/residualvm-0.3.1/engines/grim/shaders/ |
H A D | grim_background.vertex | 5 uniform vec2 offsetXY; 14 vec2 pos = offsetXY + position * sizeWH;
|
H A D | emerg.vertex | 5 uniform vec2 offsetXY; 18 vec2 pos = offsetXY + position * sizeWH;
|
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/world/ |
H A D | Duck.cpp | 290 int32_t offsetXY = scenario_rand() & 0x1E; in Create() local 291 targetPos.x += offsetXY; in Create() 292 targetPos.y += offsetXY; in Create()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/UI/ |
H A D | Slider.cpp | 284 IntVector2 offsetXY = position - knob_->GetPosition() - knob_->GetSize() / 2; in Page() local 285 int offset = orientation_ == O_HORIZONTAL ? offsetXY.x_ : offsetXY.y_; in Page()
|
/dports/misc/mnn/MNN-1.2.0/demo/exec/ |
H A D | multiPose.cpp | 269 … const auto offsetXY = getCoordsFromTensor(offsets, curId, (int)curPoint.fX, (int)curPoint.fY); in decodeMultiPose() local 271 originalOnImageCoords.fX = curPoint.fX * OUTPUT_STRIDE + offsetXY.fX; in decodeMultiPose() 272 originalOnImageCoords.fY = curPoint.fY * OUTPUT_STRIDE + offsetXY.fY; in decodeMultiPose()
|
/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/tools/ |
H A D | VolumeToMesh.h | 2930 const Index offsetXY = offsetX + (y << LeafNodeType::LOG2DIM); in constructOffsetList() local 2932 mCore.push_back(offsetXY + z); in constructOffsetList() 2944 const Index offsetXY = offsetX + (y << LeafNodeType::LOG2DIM); in constructOffsetList() local 2946 mInternalNeighborsX.push_back(offsetXY + z); in constructOffsetList() 2960 mInternalNeighborsY.push_back(offsetXY + z); in constructOffsetList() 2974 mInternalNeighborsZ.push_back(offsetXY + z); in constructOffsetList() 2984 const Index offsetXY = (y << LeafNodeType::LOG2DIM); in constructOffsetList() local 2986 mMinX.push_back(offsetXY + z); in constructOffsetList() 2999 mMaxX.push_back(offsetXY + z); in constructOffsetList() 3037 mMinZ.push_back(offsetXY); in constructOffsetList() [all …]
|
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | aipackage.cpp | 348 const float offsetXY = distToTarget > maxAvoidDist*1.5? maxAvoidDist : maxAvoidDist/2; in checkWayIsClearForActor() local 351 if (checkWayIsClear(startPoint, endPoint, offsetXY)) in checkWayIsClearForActor()
|
H A D | pathfinding.cpp | 132 bool checkWayIsClear(const osg::Vec3f& from, const osg::Vec3f& to, float offsetXY) in checkWayIsClear() argument 138 osg::Vec3f _from = from + dir*offsetXY + osg::Z_AXIS * verticalOffset; in checkWayIsClear()
|
H A D | pathfinding.hpp | 71 bool checkWayIsClear(const osg::Vec3f& from, const osg::Vec3f& to, float offsetXY);
|
/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/tree/ |
H A D | LeafNodeMask.h | 1344 const Index offsetXY = offsetX + ((y & (DIM-1u))<< Log2Dim); 1346 const Index offset = offsetXY + (z & (DIM-1u));
|
H A D | LeafNodeBool.h | 1416 const Index offsetXY = offsetX + ((y & (DIM-1u))<< Log2Dim); 1418 const Index offset = offsetXY + (z & (DIM-1u));
|
H A D | LeafNode.h | 1213 const Index offsetXY = offsetX + ((y & (DIM-1u)) << Log2Dim); 1215 const Index offset = offsetXY + (z & (DIM-1u));
|
/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/points/ |
H A D | PointDataGrid.h | 1550 const Index offsetXY = offsetX + ((y & (DIM-1u)) << Log2Dim); in fill() local 1552 const Index offset = offsetXY + (z & (DIM-1u)); in fill()
|
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/txp/ |
H A D | TXPArchive.cpp | 804 trpg2dPoint offsetXY, local_tileID(_tileInfo.x,_tileInfo.y); in apply() local
|
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/txp/ |
H A D | TXPArchive.cpp | 800 trpg2dPoint offsetXY, tileID(_tileInfo.x,_tileInfo.y); in apply() local
|