Searched refs:offset_land_x_c (Results 1 – 3 of 3) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gamestate.cpp | 120 gamestate->explosionEffect(offset_land_x_c + x + (w-w2)/2, offset_land_y_c + y); in render() 126 x += offset_land_x_c; in render() 1271 …this->land_panel = new PanelPage(offset_land_x_c, offset_land_y_c, default_width_c - offset_land_x… in reset() 1571 game_g->land[game_g->getMap()->getColour()]->draw(offset_land_x_c, offset_land_y_c); in draw() 1634 int offx = offset_land_x_c + building->getX() + 4; in draw() 1679 image->draw(offset_land_x_c + soldier->xpos, offset_land_y_c + soldier->ypos); in draw() 1722 image->draw(offset_land_x_c + soldier->xpos, offset_land_y_c + soldier->ypos); in draw() 2026 while( soldier->xpos < - offset_land_x_c - 32 ) in update() 2150 …if( s_m_x < offset_land_x_c + building->getX() || s_m_x >= offset_land_x_c + building->getX() + ba… in buildingMouseClick() 2777 blueEffect(offset_land_x_c + soldier->xpos, offset_land_y_c + soldier->ypos, true); in refreshSoldiers() [all …]
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H A D | gamestate.h | 40 const int offset_land_x_c = 96; variable
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H A D | sector.cpp | 576 …building_button = new PanelPage(offset_land_x_c + this->pos_x, offset_land_y_c + this->pos_y, 58, … in Building() 582 …turret_buttons[j] = new PanelPage(offset_land_x_c + this->pos_x + rect.x, offset_land_y_c + this->… in Building() 837 int xpos = offset_land_x_c + rand() % land_width; in Sector() 844 int cx = offset_land_x_c + 16; in Sector() 852 if( cx + image->getScaledWidth() > offset_land_x_c + land_width_c ) in Sector() 862 cx = offset_land_x_c + 16; in Sector() 869 if( cx + image->getScaledWidth() > offset_land_x_c + land_width_c ) in Sector() 2028 int sx = offset_land_x_c+176, sy = offset_land_y_c-18; in getNukePos() 2029 int ex = offset_land_x_c+64, ey = offset_land_y_c+94; in getNukePos() 2167 int xpos = offset_land_x_c + rand() % land_width; in update()
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