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Searched refs:offset_land_x_c (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.cpp120 gamestate->explosionEffect(offset_land_x_c + x + (w-w2)/2, offset_land_y_c + y); in render()
126 x += offset_land_x_c; in render()
1271 …this->land_panel = new PanelPage(offset_land_x_c, offset_land_y_c, default_width_c - offset_land_x… in reset()
1571 game_g->land[game_g->getMap()->getColour()]->draw(offset_land_x_c, offset_land_y_c); in draw()
1634 int offx = offset_land_x_c + building->getX() + 4; in draw()
1679 image->draw(offset_land_x_c + soldier->xpos, offset_land_y_c + soldier->ypos); in draw()
1722 image->draw(offset_land_x_c + soldier->xpos, offset_land_y_c + soldier->ypos); in draw()
2026 while( soldier->xpos < - offset_land_x_c - 32 ) in update()
2150 …if( s_m_x < offset_land_x_c + building->getX() || s_m_x >= offset_land_x_c + building->getX() + ba… in buildingMouseClick()
2777 blueEffect(offset_land_x_c + soldier->xpos, offset_land_y_c + soldier->ypos, true); in refreshSoldiers()
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H A Dgamestate.h40 const int offset_land_x_c = 96; variable
H A Dsector.cpp576 …building_button = new PanelPage(offset_land_x_c + this->pos_x, offset_land_y_c + this->pos_y, 58, … in Building()
582 …turret_buttons[j] = new PanelPage(offset_land_x_c + this->pos_x + rect.x, offset_land_y_c + this->… in Building()
837 int xpos = offset_land_x_c + rand() % land_width; in Sector()
844 int cx = offset_land_x_c + 16; in Sector()
852 if( cx + image->getScaledWidth() > offset_land_x_c + land_width_c ) in Sector()
862 cx = offset_land_x_c + 16; in Sector()
869 if( cx + image->getScaledWidth() > offset_land_x_c + land_width_c ) in Sector()
2028 int sx = offset_land_x_c+176, sy = offset_land_y_c-18; in getNukePos()
2029 int ex = offset_land_x_c+64, ey = offset_land_y_c+94; in getNukePos()
2167 int xpos = offset_land_x_c + rand() % land_width; in update()