Searched refs:offset_land_y_c (Results 1 – 3 of 3) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gamestate.cpp | 120 gamestate->explosionEffect(offset_land_x_c + x + (w-w2)/2, offset_land_y_c + y); in render() 127 y += offset_land_y_c; in render() 1271 …= new PanelPage(offset_land_x_c, offset_land_y_c, default_width_c - offset_land_x_c, default_heigh… in reset() 1571 game_g->land[game_g->getMap()->getColour()]->draw(offset_land_x_c, offset_land_y_c); in draw() 1679 image->draw(offset_land_x_c + soldier->xpos, offset_land_y_c + soldier->ypos); in draw() 1722 image->draw(offset_land_x_c + soldier->xpos, offset_land_y_c + soldier->ypos); in draw() 2028 while( soldier->ypos < - offset_land_y_c - 32 ) in update() 2151 …s_m_y < offset_land_y_c + building->getY() || s_m_y >= offset_land_y_c + building->getY() + base_i… in buildingMouseClick() 2622 …s_m_y >= offset_land_y_c + building->getY() && s_m_y < offset_land_y_c + building->getY() + game_g… in mouseClick() 2777 blueEffect(offset_land_x_c + soldier->xpos, offset_land_y_c + soldier->ypos, true); in refreshSoldiers() [all …]
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H A D | gamestate.h | 41 const int offset_land_y_c = 50; variable
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H A D | sector.cpp | 576 …building_button = new PanelPage(offset_land_x_c + this->pos_x, offset_land_y_c + this->pos_y, 58, … in Building() 582 …turret_buttons[j] = new PanelPage(offset_land_x_c + this->pos_x + rect.x, offset_land_y_c + this->… in Building() 838 int ypos = offset_land_y_c + rand() % land_height; in Sector() 855 int ypos = offset_land_y_c - image->getScaledHeight() + 16 + rand() % 8; in Sector() 871 …int ypos = offset_land_y_c + game_g->land[(int)map_colour]->getScaledHeight() - image->getScaledHe… in Sector() 2028 int sx = offset_land_x_c+176, sy = offset_land_y_c-18; in getNukePos() 2029 int ex = offset_land_x_c+64, ey = offset_land_y_c+94; in getNukePos() 2168 int ypos = offset_land_y_c + rand() % land_height; in update()
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