/dports/lang/gnatdroid-binutils-x86/binutils-2.27/gold/ |
H A D | gc.h | 191 Icf::Offset_info* offsetvec = NULL; in gc_process_relocs() local 212 offsetvec = &reloc_info->offset_info; in gc_process_relocs() 256 (*offsetvec).push_back(reloc_offset); in gc_process_relocs() 332 (*offsetvec).push_back(reloc_offset); in gc_process_relocs()
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/dports/lang/gnatdroid-binutils/binutils-2.27/gold/ |
H A D | gc.h | 191 Icf::Offset_info* offsetvec = NULL; in gc_process_relocs() local 212 offsetvec = &reloc_info->offset_info; in gc_process_relocs() 256 (*offsetvec).push_back(reloc_offset); in gc_process_relocs() 332 (*offsetvec).push_back(reloc_offset); in gc_process_relocs()
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/dports/devel/binutils/binutils-2.37/gold/ |
H A D | gc.h | 191 Icf::Offset_info* offsetvec = NULL; in gc_process_relocs() local 213 offsetvec = &reloc_info->offset_info; in gc_process_relocs() 262 (*offsetvec).push_back(reloc_offset); in gc_process_relocs() 339 (*offsetvec).push_back(reloc_offset); in gc_process_relocs()
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/dports/devel/arm-elf-binutils/binutils-2.37/gold/ |
H A D | gc.h | 191 Icf::Offset_info* offsetvec = NULL; in gc_process_relocs() local 213 offsetvec = &reloc_info->offset_info; in gc_process_relocs() 262 (*offsetvec).push_back(reloc_offset); in gc_process_relocs() 339 (*offsetvec).push_back(reloc_offset); in gc_process_relocs()
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/dports/devel/gnulibiberty/binutils-2.37/gold/ |
H A D | gc.h | 191 Icf::Offset_info* offsetvec = NULL; in gc_process_relocs() local 213 offsetvec = &reloc_info->offset_info; in gc_process_relocs() 262 (*offsetvec).push_back(reloc_offset); in gc_process_relocs() 339 (*offsetvec).push_back(reloc_offset); in gc_process_relocs()
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/dports/devel/aws-c-common/aws-c-common-0.6.15/source/arch/intel/ |
H A D | encoding_avx2.c | 25 __m256i offsetvec = _mm256_set1_epi8(offset); in translate_range() local 36 tmp = _mm256_add_epi8(tmp, offsetvec); in translate_range()
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/dports/x11-toolkits/SoXt/SoXt-1.3.0/src/Inventor/Xt/common/viewers/ |
H A D | SoGuiViewerP.h.in | 134 SbVec3f camerapos, cameradir, offsetvec, focalpoint; member
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H A D | SoGuiViewer.cpp.in | 3113 s.offsetvec.setValue(1.0f, 0.0f, 0.0f); 3117 s.camerarot.multVec(s.offsetvec, s.offsetvec); 3128 thecamera->position = s.camerapos - s.offsetvec * s.offset; 3134 thecamera->position = s.camerapos + s.offsetvec * s.offset;
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderparticles.cpp | 1133 static inline vec offsetvec(vec o, int dir, int dist) in offsetvec() function 1291 … regularsplash(PART_STEAM, 0x897661, 50, 1, 200, offsetvec(e.o, e.attr2, rnd(10)), 2.4f, -20); in makeparticles() 1303 … regularsplash(PART_WATER, color, 150, 4, 200, offsetvec(e.o, e.attr2, rnd(10)), 0.6f, 2); in makeparticles() 1322 …else newparticle(e.o, offsetvec(e.o, e.attr2, max(1+e.attr3, 0)), 1, type, colorfromattr(e.attr4),… in makeparticles()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderparticles.cpp | 1133 static inline vec offsetvec(vec o, int dir, int dist) in offsetvec() function 1291 … regularsplash(PART_STEAM, 0x897661, 50, 1, 200, offsetvec(e.o, e.attr2, rnd(10)), 2.4f, -20); in makeparticles() 1303 … regularsplash(PART_WATER, color, 150, 4, 200, offsetvec(e.o, e.attr2, rnd(10)), 0.6f, 2); in makeparticles() 1322 …else newparticle(e.o, offsetvec(e.o, e.attr2, max(1+e.attr3, 0)), 1, type, colorfromattr(e.attr4),… in makeparticles()
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/dports/x11-toolkits/soqt/soqt/src/Inventor/Qt/common/viewers/ |
H A D | SoGuiViewerP.h.in | 143 SbVec3f camerapos, cameradir, offsetvec, focalpoint; member
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H A D | SoGuiViewer.cpp.in | 3131 s.offsetvec.setValue(1.0f, 0.0f, 0.0f); 3135 s.camerarot.multVec(s.offsetvec, s.offsetvec); 3146 thecamera->position = s.camerapos - s.offsetvec * s.offset; 3152 thecamera->position = s.camerapos + s.offsetvec * s.offset;
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | renderparticles.cpp | 1225 static inline vec offsetvec(vec o, int dir, int dist) in offsetvec() function 1383 … regularsplash(PART_STEAM, 0x897661, 50, 1, 200, offsetvec(e.o, e.attr2, rnd(10)), 2.4f, -20); in makeparticles() 1400 … regularsplash(PART_WATER, color, 150, 4, 200, offsetvec(e.o, e.attr2, rnd(10)), 0.6f, 2); in makeparticles() 1419 …else newparticle(e.o, offsetvec(e.o, e.attr2, max(1+e.attr3, 0)), 1, type, colorfromattr(e.attr4),… in makeparticles()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | renderparticles.cpp | 1441 static inline vec offsetvec(vec o, int dir, int dist) in offsetvec() function 1608 regularsplash(PART_SMOKE, 0x897661, 2, 1, 200, offsetvec(o, attr[1], rnd(10)), 2.4f, 1, -20); in makeparticle() 1613 regularsplash(PART_SPARK, color, 10, 4, 200, offsetvec(o, attr[1], rnd(10)), 0.6f, 1, 20); in makeparticle() 1634 …else newparticle(o, offsetvec(o, attr[1], max(1+attr[2], 0)), attr[4] > 0 ? attr[4] : 1, type, att… in makeparticle()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | renderparticles.cpp | 1484 static inline vec offsetvec(vec o, int dir, int dist) in offsetvec() function 1648 … regularsplash(PART_SMOKE, 0x897661, 2, 1, 200, offsetvec(o, attr[1], rnd(10)), 2.4f, 1, -20); in makeparticle() 1660 … regularsplash(PART_SPARK, color, 10, 4, 200, offsetvec(o, attr[1], rnd(10)), 0.6f, 1, 20); in makeparticle() 1690 …else newparticle(o, offsetvec(o, attr[1], max(1+attr[2], 0)), fade, type, colour, size, 1, grav, d… in makeparticle()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderparticles.cpp | 1610 static inline vec offsetvec(vec o, int dir, int dist) in offsetvec() function 1775 … regularsplash(PART_SMOKE, 0x897661, 2, 1, 200, offsetvec(o, attr[1], rnd(10)), 2.4f, 1, 0); in makeparticle() 1787 … regularsplash(PART_SPARK, color, 10, 4, 200, offsetvec(o, attr[1], rnd(10)), 0.6f, 1, 0); in makeparticle() 1816 …else newparticle(o, vec(offsetvec(attr[0] > 7 ? vec(0, 0, 0) : o, attr[1], max(1+attr[2], 0))).mul… in makeparticle()
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