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Searched refs:ofsShaders (Results 1 – 25 of 59) sorted by relevance

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/dports/games/gtkradiant/GPL/GtkRadiant/libs/picomodel/
H A Dpm_md3.c84 int ofsShaders; /* offset from start of md3Surface_t */ member
265 surface->ofsShaders = _pico_little_long( surface->ofsShaders ); in _md3_load()
351 shader = (md3Shader_t*) ((picoByte_t*) surface + surface->ofsShaders); in _md3_load()
H A Dpm_mdc.c345 int ofsShaders; /* offset from start of mdcSurface_t */ member
541 surface->ofsShaders = _pico_little_long( surface->ofsShaders ); in _mdc_load()
651 shader = (mdcShader_t*) ((picoByte_t*) surface + surface->ofsShaders); in _mdc_load()
/dports/games/ufoai/ufoai-2.5-source/src/libs/picomodel/
H A Dpm_md3.c66 int ofsShaders; /* offset from start of md3Surface_t */ member
211 surface->ofsShaders = _pico_little_long(surface->ofsShaders); in _md3_load()
292 shader = (md3Shader_t*) ((picoByte_t*) surface + surface->ofsShaders); in _md3_load()
/dports/games/netradiant/netradiant-20150621-src/libs/picomodel/
H A Dpm_md3.c84 int ofsShaders; /* offset from start of md3Surface_t */ member
264 surface->ofsShaders = _pico_little_long( surface->ofsShaders ); in _md3_load()
350 shader = (md3Shader_t*) ( (picoByte_t*) surface + surface->ofsShaders ); in _md3_load()
H A Dpm_mdc.c345 int ofsShaders; /* offset from start of mdcSurface_t */ member
540 surface->ofsShaders = _pico_little_long( surface->ofsShaders ); in _mdc_load()
650 shader = (mdcShader_t*) ( (picoByte_t*) surface + surface->ofsShaders ); in _mdc_load()
/dports/games/gtkradiant/GPL/GtkRadiant/plugins/md3model/
H A Dmdc.cpp121 unsigned int ofsShaders; member
141 surface.ofsShaders = istream_read_uint32_le(inputStream); in istream_read_mdcSurface()
232 PointerInputStream inputStream(buffer + mdcSurface.ofsShaders); in MDCSurface_read()
H A Dmd3.cpp124 int ofsShaders; // offset from start of md3Surface_t member
141 surface.ofsShaders = istream_read_int32_le(inputStream); in istream_read_md3Surface()
279 PointerInputStream inputStream(buffer + md3Surface.ofsShaders); in MD3Surface_read()
/dports/games/netradiant/netradiant-20150621-src/plugins/md3model/
H A Dmdc.cpp117 unsigned int ofsShaders; member
136 surface.ofsShaders = istream_read_uint32_le( inputStream ); in istream_read_mdcSurface()
225 PointerInputStream inputStream( buffer + mdcSurface.ofsShaders ); in MDCSurface_read()
H A Dmd3.cpp121 int ofsShaders; // offset from start of md3Surface_t member
137 surface.ofsShaders = istream_read_int32_le( inputStream ); in istream_read_md3Surface()
269 PointerInputStream inputStream( buffer + md3Surface.ofsShaders ); in MD3Surface_read()
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DModel_md3.cpp135 LL(surf->ofsShaders); in InitFromFile()
166 shader = (md3Shader_t *) ( (byte *)surf + surf->ofsShaders ); in InitFromFile()
312 md3Shader_t* shaders = (md3Shader_t *) ((byte *)surface + surface->ofsShaders); in InstantiateDynamicModel()
H A DModel_md3.h100 int ofsShaders; // offset from start of md3Surface_t member
/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/
H A Dqfiles.h139 int ofsShaders; // offset from start of md3Surface_t member
245 int ofsShaders; // offset from start of md3Surface_t member
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/
H A Dqfiles.h140 int ofsShaders; // offset from start of md3Surface_t member
246 int ofsShaders; // offset from start of md3Surface_t member
/dports/games/NBlood/NBlood-a1689a4/source/tools/src/
H A Dmd3_export.py267 ofsShaders = 0 variable in md3Surface
287 self.ofsShaders = 0
301 self.ofsShaders = sz
326 self.ofsShaders = data[8]
339 file.seek(ofsBegin + self.ofsShaders, 0)
377 tmpData[8] = self.ofsShaders
410 log.info("Offset to Shaders: %s", self.ofsShaders)
/dports/games/evq3/evq3/code/qcommon/
H A Dqfiles.h142 int ofsShaders; // offset from start of md3Surface_t member
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/
H A Dqfiles.h165 int ofsShaders; // offset from start of md3Surface_t member
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/common/
H A Dqfiles.h165 int ofsShaders; // offset from start of md3Surface_t member
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dqfiles.h126 int ofsShaders; // offset from start of md3Surface_t member
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dqfiles.h148 int ofsShaders; // offset from start of md3Surface_t member
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_model.c809 cSurf->ofsShaders = cSurf->ofsTriangles + cSurf->numTriangles * sizeof( md3Triangle_t ); in R_MDC_ConvertMD3()
810 cSurf->ofsSt = cSurf->ofsShaders + cSurf->numShaders * sizeof( md3Shader_t ); in R_MDC_ConvertMD3()
820 …memcpy( (byte *)cSurf + cSurf->ofsShaders, (byte *)surf + surf->ofsShaders, cSurf->numShaders * si… in R_MDC_ConvertMD3()
964 LL( surf->ofsShaders ); in R_LoadMDC()
999 shader = ( md3Shader_t * )( (byte *)surf + surf->ofsShaders ); in R_LoadMDC()
1185 LL( surf->ofsShaders ); in R_LoadMD3()
1217 shader = ( md3Shader_t * )( (byte *)surf + surf->ofsShaders ); in R_LoadMD3()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_model.c812 cSurf->ofsShaders = cSurf->ofsTriangles + cSurf->numTriangles * sizeof( md3Triangle_t ); in R_MDC_ConvertMD3()
813 cSurf->ofsSt = cSurf->ofsShaders + cSurf->numShaders * sizeof( md3Shader_t ); in R_MDC_ConvertMD3()
823 …memcpy( (byte *)cSurf + cSurf->ofsShaders, (byte *)surf + surf->ofsShaders, cSurf->numShaders * si… in R_MDC_ConvertMD3()
967 LL( surf->ofsShaders ); in R_LoadMDC()
1002 shader = ( md3Shader_t * )( (byte *)surf + surf->ofsShaders ); in R_LoadMDC()
1188 LL( surf->ofsShaders ); in R_LoadMD3()
1220 shader = ( md3Shader_t * )( (byte *)surf + surf->ofsShaders ); in R_LoadMD3()
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dqfiles.h132 int ofsShaders; // offset from start of md3Surface_t member
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dqfiles.h132 int ofsShaders; // offset from start of md3Surface_t member
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3data/
H A Dmd3lib.c192 md3Shader_t *pShader = ( md3Shader_t * ) ( ( ( char * ) pSurface ) + pSurface->ofsShaders ); in MD3_Dump()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dqfiles.h132 int ofsShaders; // offset from start of md3Surface_t member

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