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Searched refs:og_BloodAmount (Results 1 – 1 of 1) sorted by relevance

/dports/games/openlierox/OpenLieroX/src/client/DeprecatedGUI/
H A DMenu_Options.cpp83 og_BloodAmount = op_Back + 1, enumerator
412 cOpt_Game.Add( new CSlider(5000), og_BloodAmount, 175, 147, 210, 20); in Menu_OptionsInitialize()
413 cOpt_Game.SendMessage( og_BloodAmount, SLM_SETVALUE, tLXOptions->iBloodAmount, 0); in Menu_OptionsInitialize()
603 val = cOpt_Game.SendMessage(og_BloodAmount, SLM_GETVALUE, (DWORD)0, 0); in Menu_OptionsFrame()
619 case og_BloodAmount: in Menu_OptionsFrame()
621 val = cOpt_Game.SendMessage(og_BloodAmount, SLM_GETVALUE, (DWORD)0, 0); in Menu_OptionsFrame()