Searched refs:oldAmmoTime (Results 1 – 6 of 6) sorted by relevance
351 cg.oldAmmoTime = cg.time + 200; in CG_DrawAmmo()369 if (cg.oldAmmoTime > cg.time) in CG_DrawAmmo()1738 cg.oldAmmoTime = cg.time + 200; in CG_DrawSimpleAmmo()1756 if ( cg.oldAmmoTime > cg.time ) in CG_DrawSimpleAmmo()
413 int oldAmmoTime; member
405 cg.oldAmmoTime = cg.time + 200; in CG_DrawAmmo()420 if (cg.oldAmmoTime > cg.time) in CG_DrawAmmo()
410 int oldAmmoTime; member
870 int oldAmmoTime; member
907 cg.oldAmmoTime = cg.time + 200; in CG_DrawAmmo()941 if (cg.oldAmmoTime > cg.time) in CG_DrawAmmo()1237 cg.oldAmmoTime = cg.time + 200; in CG_DrawSimpleAmmo()1254 if ( cg.oldAmmoTime > cg.time ) in CG_DrawSimpleAmmo()