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Searched refs:oldAmmoTime (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_draw.cpp351 cg.oldAmmoTime = cg.time + 200; in CG_DrawAmmo()
369 if (cg.oldAmmoTime > cg.time) in CG_DrawAmmo()
1738 cg.oldAmmoTime = cg.time + 200; in CG_DrawSimpleAmmo()
1756 if ( cg.oldAmmoTime > cg.time ) in CG_DrawSimpleAmmo()
H A Dcg_local.h413 int oldAmmoTime; member
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_draw.cpp405 cg.oldAmmoTime = cg.time + 200; in CG_DrawAmmo()
420 if (cg.oldAmmoTime > cg.time) in CG_DrawAmmo()
H A Dcg_local.h410 int oldAmmoTime; member
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_local.h870 int oldAmmoTime; member
H A Dcg_draw.c907 cg.oldAmmoTime = cg.time + 200; in CG_DrawAmmo()
941 if (cg.oldAmmoTime > cg.time) in CG_DrawAmmo()
1237 cg.oldAmmoTime = cg.time + 200; in CG_DrawSimpleAmmo()
1254 if ( cg.oldAmmoTime > cg.time ) in CG_DrawSimpleAmmo()