/dports/games/golly/golly-3.3-src/gui-common/ |
H A D | select.cpp | 446 lifealgo* oldalgo = NULL; in AdvanceOutside() local 452 oldalgo->setrule(oldalgo->DefaultRule()); in AdvanceOutside() 456 delete oldalgo; in AdvanceOutside() 481 if (savecells) delete oldalgo; in AdvanceOutside() 553 currlayer->algo = oldalgo; in AdvanceOutside() 585 delete oldalgo; in AdvanceOutside() 1913 lifealgo* oldalgo = NULL; in Rotate() local 1929 oldalgo->setrule(oldalgo->DefaultRule()); in Rotate() 1932 delete oldalgo; in Rotate() 1956 delete oldalgo; in Rotate() [all …]
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H A D | undo.h | 87 void RememberAlgoChange(algo_type oldalgo, const char* oldrule);
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H A D | select.h | 124 bool SaveDifferences(lifealgo* oldalgo, lifealgo* newalgo,
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H A D | undo.cpp | 249 algo_type oldalgo, newalgo; // old and new algorithm types member in ChangeNode 463 ChangeAlgorithm(oldalgo, oldrule.c_str(), true); in DoChange() 1099 void UndoRedo::RememberAlgoChange(algo_type oldalgo, const char* oldrule) in RememberAlgoChange() argument 1107 change->oldalgo = oldalgo; in RememberAlgoChange()
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H A D | control.cpp | 220 algo_type oldalgo = currlayer->algtype; in ResetPattern() local 278 if (oldalgo != currlayer->algtype || oldrule != newrule) { in ResetPattern() 856 algo_type oldalgo = currlayer->algtype; in ChangeAlgorithm() local 1025 currlayer->undoredo->RememberAlgoChange(oldalgo, oldrule.c_str()); in ChangeAlgorithm()
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H A D | file.cpp | 180 algo_type oldalgo = currlayer->algtype; in LoadPattern() local 191 if (i != oldalgo) { in LoadPattern() 202 currlayer->algtype = oldalgo; in LoadPattern()
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H A D | layer.cpp | 39 algo_type oldalgo; // algorithm in old layer variable 312 oldalgo = currlayer->algtype; in SaveLayerSettings()
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/dports/games/golly/golly-3.3-src/gui-wx/ |
H A D | wxselect.cpp | 436 lifealgo* oldalgo = NULL; in AdvanceOutside() local 442 oldalgo->setrule(oldalgo->DefaultRule()); in AdvanceOutside() 446 delete oldalgo; in AdvanceOutside() 473 if (savecells) delete oldalgo; in AdvanceOutside() 545 currlayer->algo = oldalgo; in AdvanceOutside() 577 delete oldalgo; in AdvanceOutside() 2022 lifealgo* oldalgo = NULL; in Rotate() local 2040 oldalgo->setrule(oldalgo->DefaultRule()); in Rotate() 2043 delete oldalgo; in Rotate() 2068 delete oldalgo; in Rotate() [all …]
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H A D | wxundo.h | 83 void RememberAlgoChange(algo_type oldalgo, const wxString& oldrule);
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H A D | wxselect.h | 120 bool SaveDifferences(lifealgo* oldalgo, lifealgo* newalgo,
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H A D | wxundo.cpp | 261 algo_type oldalgo, newalgo; // old and new algorithm types member in ChangeNode 499 mainptr->ChangeAlgorithm(oldalgo, oldrule, true); in DoChange() 1190 void UndoRedo::RememberAlgoChange(algo_type oldalgo, const wxString& oldrule) in RememberAlgoChange() argument 1201 change->oldalgo = oldalgo; in RememberAlgoChange()
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H A D | wxcontrol.cpp | 163 algo_type oldalgo = currlayer->algtype; in ResetPattern() local 219 if (oldalgo != currlayer->algtype || oldrule != newrule) { in ResetPattern() 1355 algo_type oldalgo = currlayer->algtype; in ShowRuleDialog() local 1364 if (currlayer->algtype != oldalgo) { in ShowRuleDialog() 1454 algo_type oldalgo = currlayer->algtype; in ChangeAlgorithm() local 1627 currlayer->undoredo->RememberAlgoChange(oldalgo, oldrule); in ChangeAlgorithm()
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H A D | wxfile.cpp | 292 algo_type oldalgo = currlayer->algtype; in LoadPattern() local 320 if (i != oldalgo) { in LoadPattern() 338 currlayer->algtype = oldalgo; in LoadPattern()
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H A D | wxlayer.cpp | 68 algo_type oldalgo; // algorithm in old layer variable 1005 oldalgo = currlayer->algtype; in SaveLayerSettings() 1052 if ( currlayer->algtype != oldalgo || !currlayer->rule.IsSameAs(oldrule,false) ) { in CurrentLayerChanged()
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/dports/games/golly/golly-3.3-src/Scripts/Python/ |
H A D | slide-show.py | 12 oldalgo = g.getalgo() 41 g.setalgo(oldalgo)
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/dports/games/golly/golly-3.3-src/Scripts/Lua/ |
H A D | slide-show.lua | 44 local oldalgo = g.getalgo() 53 g.setalgo(oldalgo)
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