Searched refs:olddistance (Results 1 – 8 of 8) sorted by relevance
319 float olddistance = 9999999.0; in LineCheck() local338 if((distance < olddistance || firstintersecting == -1) && intersecting) { in LineCheck()339 olddistance = distance; in LineCheck()352 float olddistance = 9999999.0; in LineCheck2() local377 if((distance < olddistance || firstintersecting == -1) && intersecting) { in LineCheck2()378 olddistance = distance; in LineCheck2()394 float olddistance = 9999999.0; in LineCheck2() local421 if((distance < olddistance || firstintersecting == -1) && intersecting) { in LineCheck2()422 olddistance = distance; in LineCheck2()438 float olddistance = 9999999.0; in LineCheck3() local[all …]
626 float olddistance = 0.0f; in Fire() local1028 if(distance < olddistance || whichhit == -1) { in Fire()1032 olddistance = distance; in Fire()4154 float olddistance = 0.0; in GameTick() local4412 if(distance < olddistance || whichhit == -1) { in GameTick()4414 olddistance = distance; in GameTick()
36 static float olddistance; in LineCheck() local57 if ((distance < olddistance || firstintersecting == -1) && intersecting) { in LineCheck()58 olddistance = distance; in LineCheck()74 static float olddistance; in LineCheckPossible() local97 olddistance = distance; in LineCheckPossible()114 static float olddistance; in LineCheckSlidePossible() local137 olddistance = distance; in LineCheckSlidePossible()159 static float olddistance; in SphereCheck() local199 olddistance = distance; in SphereCheck()219 static float olddistance; in SphereCheckPossible() local[all …]
16 float olddistance; //��zooming FOV�l member
49 static float olddistance; in lineTerrain() local58 olddistance = 10000; in lineTerrain()128 if ((distance < olddistance || firstintersecting == -1) && intersecting == 1) { in lineTerrain()129 olddistance = distance; in lineTerrain()148 if ((distance < olddistance || firstintersecting == -1) && intersecting == 1) { in lineTerrain()149 olddistance = distance; in lineTerrain()
7087 static float olddistance; in SphereCheck() local7170 if ((distance < olddistance || firstintersecting == -1) && intersecting) { in SphereCheck()7171 olddistance = distance; in SphereCheck()7212 if ((distance < olddistance || firstintersecting == -1) && intersecting) { in SphereCheck()7213 olddistance = distance; in SphereCheck()
40660 my %olddistance = %DNSRespDist;40661 foreach (keys %olddistance) {40676 …if (abs($newdistance{$_} - $olddistance{$_}) > $maxDNSRespDist) { # too large DNS server response …40678 my $val = abs($newdistance{$_} - $olddistance{$_});