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Searched refs:oldyaw (Results 1 – 21 of 21) sorted by relevance

/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dview.c587 static float oldyaw = 0; in CalcGunAngle() local
604 if (yaw > oldyaw) { in CalcGunAngle()
605 if (oldyaw + move < yaw) in CalcGunAngle()
606 yaw = oldyaw + move; in CalcGunAngle()
608 if (oldyaw - move > yaw) in CalcGunAngle()
609 yaw = oldyaw - move; in CalcGunAngle()
620 oldyaw = yaw; in CalcGunAngle()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dview.c590 static float oldyaw = 0; in CalcGunAngle() local
607 if (yaw > oldyaw) in CalcGunAngle()
609 if (oldyaw + move < yaw) in CalcGunAngle()
610 yaw = oldyaw + move; in CalcGunAngle()
614 if (oldyaw - move > yaw) in CalcGunAngle()
615 yaw = oldyaw - move; in CalcGunAngle()
626 oldyaw = yaw; in CalcGunAngle()
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dcl_view.c494 static float oldpitch = 0, oldyaw = 0; in CalcGunAngle() local
505 if (yaw > oldyaw) { in CalcGunAngle()
506 if (oldyaw + move < yaw) in CalcGunAngle()
507 yaw = oldyaw + move; in CalcGunAngle()
509 if (oldyaw - move > yaw) in CalcGunAngle()
510 yaw = oldyaw - move; in CalcGunAngle()
521 oldyaw = yaw; in CalcGunAngle()
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dcl_view.c499 static float oldpitch = 0, oldyaw = 0; in CalcGunAngle() local
510 if (yaw > oldyaw) { in CalcGunAngle()
511 if (oldyaw + move < yaw) in CalcGunAngle()
512 yaw = oldyaw + move; in CalcGunAngle()
514 if (oldyaw - move > yaw) in CalcGunAngle()
515 yaw = oldyaw - move; in CalcGunAngle()
526 oldyaw = yaw; in CalcGunAngle()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dview.c598 static float oldyaw = 0; in CalcGunAngle() local
615 if (yaw > oldyaw) in CalcGunAngle()
617 if (oldyaw + move < yaw) in CalcGunAngle()
618 yaw = oldyaw + move; in CalcGunAngle()
622 if (oldyaw - move > yaw) in CalcGunAngle()
623 yaw = oldyaw - move; in CalcGunAngle()
637 oldyaw = yaw; in CalcGunAngle()
/dports/games/tenebrae/tenebrae_0/
H A Dview.c713 static float oldyaw = 0; in CalcGunAngle() local
730 if (yaw > oldyaw) in CalcGunAngle()
732 if (oldyaw + move < yaw) in CalcGunAngle()
733 yaw = oldyaw + move; in CalcGunAngle()
737 if (oldyaw - move > yaw) in CalcGunAngle()
738 yaw = oldyaw - move; in CalcGunAngle()
752 oldyaw = yaw; in CalcGunAngle()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dview.c709 static float oldyaw = 0; in CalcGunAngle() local
726 if (yaw > oldyaw) in CalcGunAngle()
728 if (oldyaw + move < yaw) in CalcGunAngle()
729 yaw = oldyaw + move; in CalcGunAngle()
733 if (oldyaw - move > yaw) in CalcGunAngle()
734 yaw = oldyaw - move; in CalcGunAngle()
748 oldyaw = yaw; in CalcGunAngle()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dview.c761 static float oldyaw = 0; in CalcGunAngle() local
778 if (yaw > oldyaw) in CalcGunAngle()
780 if (oldyaw + move < yaw) in CalcGunAngle()
781 yaw = oldyaw + move; in CalcGunAngle()
785 if (oldyaw - move > yaw) in CalcGunAngle()
786 yaw = oldyaw - move; in CalcGunAngle()
800 oldyaw = yaw; in CalcGunAngle()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dview.c731 static float oldyaw = 0; in CalcGunAngle() local
748 if (yaw > oldyaw) in CalcGunAngle()
750 if (oldyaw + move < yaw) in CalcGunAngle()
751 yaw = oldyaw + move; in CalcGunAngle()
755 if (oldyaw - move > yaw) in CalcGunAngle()
756 yaw = oldyaw - move; in CalcGunAngle()
770 oldyaw = yaw; in CalcGunAngle()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Db_think.cpp41 angle_t oldyaw = player->mo->angle; in Think() local
48 cmd->ucmd.yaw = (short)((player->mo->angle - oldyaw) >> 16) / ticdup; in Think()
53 player->mo->angle = oldyaw + (cmd->ucmd.yaw << 16) * ticdup; in Think()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_think.c1106 float yaw, oldyaw, distmoved, bestmoved; in AICast_GetAvoid() local
1180 oldyaw = cs->bs->cur_ps.viewangles[YAW]; in AICast_GetAvoid()
1207 cs->bs->cur_ps.viewangles[YAW] = oldyaw; in AICast_GetAvoid()
H A Dai_cast_funcs.c3362 float dist, oldyaw; in AIFunc_GrenadeFlush() local
3584 oldyaw = cs->bs->ideal_viewangles[YAW]; in AIFunc_GrenadeFlush()
3588 cs->bs->ideal_viewangles[YAW] = oldyaw; in AIFunc_GrenadeFlush()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_think.c1237 float yaw, oldyaw, distmoved, bestmoved; in AICast_GetAvoid() local
1308 oldyaw = cs->bs->cur_ps.viewangles[YAW]; in AICast_GetAvoid()
1335 cs->bs->cur_ps.viewangles[YAW] = oldyaw; in AICast_GetAvoid()
H A Dai_cast_funcs.c3672 float dist, oldyaw; in AIFunc_GrenadeFlush() local
3917 oldyaw = cs->ideal_viewangles[YAW]; in AIFunc_GrenadeFlush()
3921 cs->ideal_viewangles[YAW] = oldyaw; in AIFunc_GrenadeFlush()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dclients2c.cpp172 float oldyaw = d->yaw, oldpitch = d->pitch; in parsepositions() local
216 d->yaw = oldyaw; in parsepositions()
220 d->deltayaw = oldyaw - d->newyaw; in parsepositions()
/dports/games/tesseract-data/tesseract/src/game/
H A Dclient.cpp1143 float oldyaw = d->yaw, oldpitch = d->pitch, oldroll = d->roll; in parsepositions() local
1168 d->yaw = oldyaw; in parsepositions()
1172 d->deltayaw = oldyaw - d->newyaw; in parsepositions()
/dports/games/tesseract/tesseract/src/game/
H A Dclient.cpp1143 float oldyaw = d->yaw, oldpitch = d->pitch, oldroll = d->roll; in parsepositions() local
1168 d->yaw = oldyaw; in parsepositions()
1172 d->deltayaw = oldyaw - d->newyaw; in parsepositions()
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dclient.cpp934 … float oldyaw = d->yaw, oldpitch = d->pitch, oldaimyaw = d->aimyaw, oldaimpitch = d->aimpitch; in parsepositions() local
973 d->yaw = oldyaw; in parsepositions()
981 d->deltayaw = oldyaw - d->newyaw; in parsepositions()
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dclient.cpp1155 float oldyaw = d->yaw, oldpitch = d->pitch, oldroll = d->roll; in parsepositions() local
1176 d->yaw = oldyaw; in parsepositions()
1180 d->deltayaw = oldyaw - d->newyaw; in parsepositions()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dclient.cpp2001 float oldyaw = d->yaw, oldpitch = d->pitch; in parsepositions() local
2047 d->yaw = oldyaw; in parsepositions()
2053 d->deltayaw = oldyaw - d->newyaw; in parsepositions()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dclient.cpp2345 float oldyaw = d->yaw, oldpitch = d->pitch; in parsepositions() local
2395 d->yaw = oldyaw; in parsepositions()
2401 d->deltayaw = oldyaw - d->newyaw; in parsepositions()