/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | view.c | 587 static float oldyaw = 0; in CalcGunAngle() local 604 if (yaw > oldyaw) { in CalcGunAngle() 605 if (oldyaw + move < yaw) in CalcGunAngle() 606 yaw = oldyaw + move; in CalcGunAngle() 608 if (oldyaw - move > yaw) in CalcGunAngle() 609 yaw = oldyaw - move; in CalcGunAngle() 620 oldyaw = yaw; in CalcGunAngle()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | view.c | 590 static float oldyaw = 0; in CalcGunAngle() local 607 if (yaw > oldyaw) in CalcGunAngle() 609 if (oldyaw + move < yaw) in CalcGunAngle() 610 yaw = oldyaw + move; in CalcGunAngle() 614 if (oldyaw - move > yaw) in CalcGunAngle() 615 yaw = oldyaw - move; in CalcGunAngle() 626 oldyaw = yaw; in CalcGunAngle()
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | cl_view.c | 494 static float oldpitch = 0, oldyaw = 0; in CalcGunAngle() local 505 if (yaw > oldyaw) { in CalcGunAngle() 506 if (oldyaw + move < yaw) in CalcGunAngle() 507 yaw = oldyaw + move; in CalcGunAngle() 509 if (oldyaw - move > yaw) in CalcGunAngle() 510 yaw = oldyaw - move; in CalcGunAngle() 521 oldyaw = yaw; in CalcGunAngle()
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | cl_view.c | 499 static float oldpitch = 0, oldyaw = 0; in CalcGunAngle() local 510 if (yaw > oldyaw) { in CalcGunAngle() 511 if (oldyaw + move < yaw) in CalcGunAngle() 512 yaw = oldyaw + move; in CalcGunAngle() 514 if (oldyaw - move > yaw) in CalcGunAngle() 515 yaw = oldyaw - move; in CalcGunAngle() 526 oldyaw = yaw; in CalcGunAngle()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | view.c | 598 static float oldyaw = 0; in CalcGunAngle() local 615 if (yaw > oldyaw) in CalcGunAngle() 617 if (oldyaw + move < yaw) in CalcGunAngle() 618 yaw = oldyaw + move; in CalcGunAngle() 622 if (oldyaw - move > yaw) in CalcGunAngle() 623 yaw = oldyaw - move; in CalcGunAngle() 637 oldyaw = yaw; in CalcGunAngle()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | view.c | 713 static float oldyaw = 0; in CalcGunAngle() local 730 if (yaw > oldyaw) in CalcGunAngle() 732 if (oldyaw + move < yaw) in CalcGunAngle() 733 yaw = oldyaw + move; in CalcGunAngle() 737 if (oldyaw - move > yaw) in CalcGunAngle() 738 yaw = oldyaw - move; in CalcGunAngle() 752 oldyaw = yaw; in CalcGunAngle()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | view.c | 709 static float oldyaw = 0; in CalcGunAngle() local 726 if (yaw > oldyaw) in CalcGunAngle() 728 if (oldyaw + move < yaw) in CalcGunAngle() 729 yaw = oldyaw + move; in CalcGunAngle() 733 if (oldyaw - move > yaw) in CalcGunAngle() 734 yaw = oldyaw - move; in CalcGunAngle() 748 oldyaw = yaw; in CalcGunAngle()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | view.c | 761 static float oldyaw = 0; in CalcGunAngle() local 778 if (yaw > oldyaw) in CalcGunAngle() 780 if (oldyaw + move < yaw) in CalcGunAngle() 781 yaw = oldyaw + move; in CalcGunAngle() 785 if (oldyaw - move > yaw) in CalcGunAngle() 786 yaw = oldyaw - move; in CalcGunAngle() 800 oldyaw = yaw; in CalcGunAngle()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | view.c | 731 static float oldyaw = 0; in CalcGunAngle() local 748 if (yaw > oldyaw) in CalcGunAngle() 750 if (oldyaw + move < yaw) in CalcGunAngle() 751 yaw = oldyaw + move; in CalcGunAngle() 755 if (oldyaw - move > yaw) in CalcGunAngle() 756 yaw = oldyaw - move; in CalcGunAngle() 770 oldyaw = yaw; in CalcGunAngle()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | b_think.cpp | 41 angle_t oldyaw = player->mo->angle; in Think() local 48 cmd->ucmd.yaw = (short)((player->mo->angle - oldyaw) >> 16) / ticdup; in Think() 53 player->mo->angle = oldyaw + (cmd->ucmd.yaw << 16) * ticdup; in Think()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_cast_think.c | 1106 float yaw, oldyaw, distmoved, bestmoved; in AICast_GetAvoid() local 1180 oldyaw = cs->bs->cur_ps.viewangles[YAW]; in AICast_GetAvoid() 1207 cs->bs->cur_ps.viewangles[YAW] = oldyaw; in AICast_GetAvoid()
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H A D | ai_cast_funcs.c | 3362 float dist, oldyaw; in AIFunc_GrenadeFlush() local 3584 oldyaw = cs->bs->ideal_viewangles[YAW]; in AIFunc_GrenadeFlush() 3588 cs->bs->ideal_viewangles[YAW] = oldyaw; in AIFunc_GrenadeFlush()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_cast_think.c | 1237 float yaw, oldyaw, distmoved, bestmoved; in AICast_GetAvoid() local 1308 oldyaw = cs->bs->cur_ps.viewangles[YAW]; in AICast_GetAvoid() 1335 cs->bs->cur_ps.viewangles[YAW] = oldyaw; in AICast_GetAvoid()
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H A D | ai_cast_funcs.c | 3672 float dist, oldyaw; in AIFunc_GrenadeFlush() local 3917 oldyaw = cs->ideal_viewangles[YAW]; in AIFunc_GrenadeFlush() 3921 cs->ideal_viewangles[YAW] = oldyaw; in AIFunc_GrenadeFlush()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | clients2c.cpp | 172 float oldyaw = d->yaw, oldpitch = d->pitch; in parsepositions() local 216 d->yaw = oldyaw; in parsepositions() 220 d->deltayaw = oldyaw - d->newyaw; in parsepositions()
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | client.cpp | 1143 float oldyaw = d->yaw, oldpitch = d->pitch, oldroll = d->roll; in parsepositions() local 1168 d->yaw = oldyaw; in parsepositions() 1172 d->deltayaw = oldyaw - d->newyaw; in parsepositions()
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/dports/games/tesseract/tesseract/src/game/ |
H A D | client.cpp | 1143 float oldyaw = d->yaw, oldpitch = d->pitch, oldroll = d->roll; in parsepositions() local 1168 d->yaw = oldyaw; in parsepositions() 1172 d->deltayaw = oldyaw - d->newyaw; in parsepositions()
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | client.cpp | 934 … float oldyaw = d->yaw, oldpitch = d->pitch, oldaimyaw = d->aimyaw, oldaimpitch = d->aimpitch; in parsepositions() local 973 d->yaw = oldyaw; in parsepositions() 981 d->deltayaw = oldyaw - d->newyaw; in parsepositions()
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | client.cpp | 1155 float oldyaw = d->yaw, oldpitch = d->pitch, oldroll = d->roll; in parsepositions() local 1176 d->yaw = oldyaw; in parsepositions() 1180 d->deltayaw = oldyaw - d->newyaw; in parsepositions()
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | client.cpp | 2001 float oldyaw = d->yaw, oldpitch = d->pitch; in parsepositions() local 2047 d->yaw = oldyaw; in parsepositions() 2053 d->deltayaw = oldyaw - d->newyaw; in parsepositions()
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | client.cpp | 2345 float oldyaw = d->yaw, oldpitch = d->pitch; in parsepositions() local 2395 d->yaw = oldyaw; in parsepositions() 2401 d->deltayaw = oldyaw - d->newyaw; in parsepositions()
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