Home
last modified time | relevance | path

Searched refs:on_ground (Results 1 – 25 of 170) sorted by relevance

1234567

/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Drock.cpp37 on_ground(false), in Rock()
50 on_ground(false), in Rock()
65 on_ground(false), in Rock()
99 if (hit.bottom && !on_ground && !is_grabbed()) { in collision_solid()
102 on_ground = true; in collision_solid()
105 if (on_ground) { in collision_solid()
131 if (rock && rock->on_ground && hit.bottom) { in collision()
136 if (!on_ground) { in collision()
159 on_ground = false; in grab()
171 on_ground = false; in ungrab()
H A Dplayer.cpp484 if (on_ground()) { in update()
489 if (on_ground()) { in update()
500 if (on_ground()) { in update()
555 if (!m_ice_this_frame && on_ground()) in update()
749 Player::on_ground() const in on_ground() function in Player
772 bool is_on_ground = on_ground(); in apply_friction()
849 if (on_ground()) { in handle_horizontal_input()
871 if (m_on_ice && on_ground()) { in handle_horizontal_input()
902 if (!on_ground()) in do_duck()
946 if (!on_ground()) in do_backflip()
[all …]
/dports/games/warmux/warmux-11.04/src/particles/
H A Dfire.cpp45 , on_ground(false) in FireParticle()
91 if (on_ground || !FootsInVacuum()) { in Refresh()
92 if (!on_ground) { in Refresh()
95 on_ground = true; in Refresh()
H A Dfire.h29 bool on_ground; variable
/dports/games/flare-engine/flare-engine-1.12/src/
H A DLoot.cpp33 , on_ground(false) in Loot()
70 on_ground = other.on_ground; in operator =()
/dports/games/whichwayisup/whichwayisup/lib/
H A Dplayer.py43 if not self.on_ground:
68 if self.on_ground:
89 if not self.on_ground:
110 if (self.on_ground):
H A Dobject.py39 self.on_ground = False
117 self.on_ground = False
139 self.on_ground = True
164 self.on_ground = True
H A Dblob.py42 if self.on_ground:
66 if self.on_ground and self.current_animation != "dying":
H A Dgame.py289 if (player.on_ground):
302 if inputs.has_key("UP") and not player.on_ground:
324 …ying" and not moved) or (player.current_animation == "dying" and player.on_ground)) and not paused:
404 if player.on_ground:
/dports/games/flightgear-aircraft/fgaircraft/airwaveXtreme150/Nasal/
H A Drunning.nas100 if ( wow0 or wow1 or wow2 or wow3 ){var on_ground = 1;}
101 else {var on_ground = 0;}
102 setprop("sim/model/airwaveXtreme150/on_ground",on_ground);
104 if ( ( on_ground > 0 ) and ( prone_pos_norm < 0.05 ) ){
H A DViewAnimation.nas39 var on_ground = getprop("gear/gear[2]/wow");
77 if ( on_ground == 0 ) { var rotation = 1; };
85 if ( on_ground == 0 ) { var rotation = 1; };
93 if ( on_ground == 1 ) { var rotation = 1; };
103 if ( on_ground == 0 ) rotation = 1;
110 if ( on_ground == 0 ) rotation = 1;
117 if ( on_ground == 1 ) rotation = 1;
158 if ( on_ground == 1 ) { var fak = -1 * fak}; # switch reference system
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dplayer4.c90 if (p->on_ground) in processinput()
177 if (p->on_ground == 1) in processinput()
471 if (p->on_ground == 1) in processinput()
1312 if(p->on_ground == 1) in processinput()
1383 p->on_ground = 0; in processinput()
1489 p->on_ground = 1; in processinput()
1565 p->on_ground = 0; in processinput()
1752 …if( ( p->curr_weapon == KNEE_WEAPON && *kb > 10 && p->on_ground ) || ( p->on_ground && (sb_snum&2)… in processinput()
1778 if (p->on_ground) in processinput()
1785 if (p->on_ground) in processinput()
[all …]
/dports/games/supertux/supertux-0.1.3/src/
H A Dplayer.cpp191 if(!duck && on_ground() && old_base.x == base.x && old_base.y == base.y in action()
199 if (!on_ground()) in action()
257 if(on_ground()) in action()
275 Player::on_ground() in on_ground() function in Player
337 if(on_ground() && ((vx < 0 && dirsign >0) || (vx>0 && dirsign<0))) { in handle_horizontal_input()
382 if (on_ground()) in handle_vertical_input()
430 if (on_ground() && input.up == UP) in handle_input()
468 if (input.down == DOWN && size == BIG && !duck && physic.get_velocity_y() == 0 && on_ground()) in handle_input()
476 else if(input.down == UP && size == BIG && duck && physic.get_velocity_y() == 0 && on_ground()) in handle_input()
/dports/games/tux-aqfh/tux_aqfh-1.0.14/src/
H A Dtuxstate.cxx286 on_ground = TRUE ; in setup()
492 if ( on_ground && h->plane[2]<-0.5 ) in getIsectData()
653 on_ground = ( hot >= end [ 2 ] - 0.01 ) ; in getIsectData()
664 on_ground = FALSE ; in getIsectData()
781 if ( ! on_ground && ! swimming && ! diving && in joystickInput()
1081 flapping, !on_ground, sliding, diving, getRocket(), in update()
1145 if ( on_ground ) in update()
1185 if ( on_ground ) in update()
1198 sgScaleVec2 ( abs_velocity, abs_velocity, 1.0f - ( on_ground ? FRICTION * friction : in update()
1247 flapping, !on_ground, sliding, diving, getRocket(), in update()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/badguy/
H A Dcaptainsnowball.cpp61 if (on_ground() && might_climb(8, 64)) { in active_update()
63 } else if (on_ground() && might_fall(16)) { in active_update()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dhandle_liquid.cpp120 bool handle_liquid_from_ground( const map_stack::iterator &on_ground, in handle_liquid_from_ground() argument
125 handle_liquid( *on_ground, nullptr, radius, &pos ); in handle_liquid_from_ground()
126 if( on_ground->charges > 0 ) { in handle_liquid_from_ground()
129 get_map().i_at( pos ).erase( on_ground ); in handle_liquid_from_ground()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dhandle_liquid.cpp120 bool handle_liquid_from_ground( const map_stack::iterator &on_ground, in handle_liquid_from_ground() argument
125 handle_liquid( *on_ground, nullptr, radius, &pos ); in handle_liquid_from_ground()
126 if( on_ground->charges > 0 ) { in handle_liquid_from_ground()
129 get_map().i_at( pos ).erase( on_ground ); in handle_liquid_from_ground()
/dports/games/flightgear/flightgear-2020.3.11/src/AIModel/
H A DAIFlightPlan.hxx40 bool on_ground; member in FGAIWaypoint
59 void setOn_ground (bool grn) { on_ground = grn; }; in setOn_ground()
77 bool getOn_ground () { return on_ground; }; in getOn_ground()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/finite_state_machine/player/states/motion/on_ground/
H A Didle.gd1 extends "on_ground.gd"
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/assets/initial_quest/data/sprites/destructibles/
H A Dgrass_square.dat2 name = "on_ground",
/dports/games/voadi/voadi-v0.3/data/sprites/entities/
H A Dbush_flowers_pink.dat2 name = "on_ground",
H A Dbush_violet.dat2 name = "on_ground",
/dports/games/voadi/voadi-v0.3/data/sprites/entities/tall_grass/
H A Dfield_4.dat2 name = "on_ground",
H A Dfield_8.dat2 name = "on_ground",
H A Dhorizontal_2.dat2 name = "on_ground",

1234567