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Searched refs:on_players_floor (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dsession.cpp833 if (M->on_players_floor) { in One_logic_cycle()
850 if (M->on_players_floor) { in One_logic_cycle()
885 if ((L->hold_mode == mega_player_floor_hold) && (!M->on_players_floor)) in One_logic_cycle()
889 if ((L->hold_mode == mega_slice_hold) && (!M->on_players_floor)) { in One_logic_cycle()
1127 if ((!M->on_players_floor) && (result)) { in Process_player_floor_status()
1131 M->on_players_floor = result; // set to current state in Process_player_floor_status()
H A Dobject_structs.h282 bool8 on_players_floor; variable
H A Dlogic.cpp218 on_players_floor = FALSE8; in ___init()