Searched refs:on_players_floor (Results 1 – 3 of 3) sorted by relevance
833 if (M->on_players_floor) { in One_logic_cycle()850 if (M->on_players_floor) { in One_logic_cycle()885 if ((L->hold_mode == mega_player_floor_hold) && (!M->on_players_floor)) in One_logic_cycle()889 if ((L->hold_mode == mega_slice_hold) && (!M->on_players_floor)) { in One_logic_cycle()1127 if ((!M->on_players_floor) && (result)) { in Process_player_floor_status()1131 M->on_players_floor = result; // set to current state in Process_player_floor_status()
282 bool8 on_players_floor; variable
218 on_players_floor = FALSE8; in ___init()