Searched refs:on_ship (Results 1 – 6 of 6) sorted by relevance
/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | PathCalculator.cpp | 107 …boat_reset_moves(s->getMaxBoatMoves()), zigzag(zig), on_ship(stack->hasShip()), enemy_city_avoidan… in PathCalculator() 137 on_ship = stack->hasShip(); in PathCalculator() 152 on_ship = stack->hasShip(); in PathCalculator() 160 boat_reset_moves(p.boat_reset_moves), zigzag(p.zigzag), on_ship(p.on_ship), in PathCalculator() 201 if (!flying && load_or_unload(pos, next, on_ship) == true) in calcFinalMoves() 221 if (on_ship) in calcFinalMoves() 256 if (!flying && load_or_unload(pos, next, on_ship) == true) in calcMoves() 268 if (on_ship) in calcMoves()
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H A D | PathCalculator.h | 80 bool on_ship; variable 99 bool load_or_unload(Vector<int> src, Vector<int> dest, bool &on_ship);
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H A D | stack.cpp | 126 bool Stack::isMovingToOrFromAShip(Vector<int> dest, bool &on_ship) const in isMovingToOrFromAShip() 144 (on_water && on_port && !to_water && on_ship) || in isMovingToOrFromAShip() 147 (on_bridge && !to_water && on_ship) || in isMovingToOrFromAShip() 149 on_ship == false) || in isMovingToOrFromAShip() 150 (!on_water && !to_water && on_ship == true)) in isMovingToOrFromAShip() 152 on_ship = !on_ship; in isMovingToOrFromAShip() 169 bool on_ship = hasShip(); in moveToDest() local 170 if (isMovingToOrFromAShip(dest, on_ship) == true) in moveToDest()
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H A D | path.h | 134 bool load_or_unload(Stack *s, Vector<int> src, Vector<int> dest, bool &on_ship);
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H A D | stack.h | 422 bool isMovingToOrFromAShip(Vector<int> dest, bool &on_ship) const;
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H A D | network_player.cpp | 393 bool on_ship = stack->hasShip(); in decodeActionMove() local 394 if (stack->isMovingToOrFromAShip(action->getEndingPosition(), on_ship) == true) in decodeActionMove()
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